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Credis roll doesn't show for Episode 2 unless game forced to run with Direct x 9 #157
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May be linked to long play sessions. I guess a (possible) work around is to remind users to restart the game periodically? I don't think I can fix this if it is an engine issue....but presumably the base game does not have this issue, so perhaps it's not an engine issue?/ is just related to the size of our assets. And testing this issue may be difficult.
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Another solution would be to break up the credits image into smaller images and load/unload them as the credit plays, or make the credits a video. |
oa mentioned this:
I thought the same thing but for video size, and seeing as credit will be quite long in most cases, having a video for the credits is probably not a good idea |
Had this report on discord
I replied with
Might be worth investigating if there's anything different about the episode 2 credit roll/credits image. If not, it may just be a random breakage.
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