diff --git a/index.html b/index.html
index b9df18f..ff82c86 100644
--- a/index.html
+++ b/index.html
@@ -11,6 +11,7 @@
+
Starfinder 2E Combined Errata
@@ -20,20 +21,36 @@
Barathu:
Skittermander:
- You can Climb using inactive hands.
- - Double Draw has been renamed to Twin Draw. It now requires only one action to perform and allows a character to draw up to two one-handed weapons and take aim smoothly.
- - Opportunistic Hug: You can use Titan Wrestler to hug big friends.
+ - Double draw has been updated for clarity
+
+ Page 22 & 39 (Ancestry Feats): Change the text of the Kasatha and Skittermander ancestry feat Double Draw to: "You Interact to draw, stow, or swap items you have up to twice."
+
+
+ - Opportunistic Hug: You can use Titan Wrestler to hug big friends.
+
+ Page 25 (Ancestry Feats): Add the following to Opportunistic Hug: “Special: If you have the Titan Wrestler skill feat, you can use Opportunistic Hug against creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics.”
+
+
Kasatha:
Ysoki:
@@ -50,10 +67,13 @@
- Envoy:
-
- Mystic:
- You know the Hit Points totals of your bonded allies.
@@ -63,8 +83,16 @@
- Group Chat now gets you Network Spell (and it’s stronger).
- Force Connection is now a feat.
- Shadow Connection works against darkvision.
- - Adaptive Defense has a transfer cost.
- - Elemental mystic’s elemental weapon spell now scales properly.
+ - Adaptive Defense has a transfer cost.
+
+ Page 82 (Mystic Feats): Add the following to Adaptive Defense: “Transfer Cost: 2”
+
+
+ - Elemental mystic’s elemental weapon spell now scales properly.
+
+ Page 239-240 (Mystic Focus Spells): Change elemental weapon to create a tactical grade weapon instead of a commercial grade weapon. Change elemental weapon’s 2nd rank heighten entries to the following: “Heightened (2nd): advanced”. Remove its 3rd-rank and 4th-rank heightened entries.
+
+
- Mystic gets Weapon Specialization at level 13.
- Viral Order xenodruids get the Toxic Cloud spell as its 5th-rank bonus spell, instead of Stardust Plague.
@@ -73,9 +101,17 @@
- You begin Expert in Will.
- Snipers now ignore unwieldy all the time.
- - Strikers can use unarmed Strikes and melee weapons with most Operative features and feats.
+ - Strikers can use unarmed Strikes and melee weapons with most Operative features and feats.
+
+ Page 89 (Operative): The benefits of the Striker Exploit apply to melee unarmed attacks, including the increase in proficiency, benefits of Aim, and ability to use operative feats. Replace the second paragraph of the exploit with: “You can use one-handed melee weapons with the agile trait and melee unarmed attacks with the agile trait to Aim and to satisfy requirements and use operative feats and features that require a ranged Strike or gun.”
+
+
- Hair Trigger now only applies to your last Aimed enemy.
- - Relentless Aim now ricochets.
+ - Relentless Aim now ricochets.
+
+ Page 97 (Operative Feats): Replace the text of Relentless Aim with: "When determining if you have line of effect to a target you've aimed at, you can choose one solid surface within your weapon's first range increment to ricochet your shot to hit your target. You must be aware of the target and its position, and do not need to attempt a flat check to affect a hidden creature. If the creature is undetected, the GM still rolls a flat check in secret to see if you missed, but the flat check becomes DC 5."
+
+
- Double Draw and Twin Draw give you an Aim.
- You can no longer qualify for Twin Shooter with an Ancestry feat.
- Ghost Operative’s exploit applies to targets you are undetected by.
@@ -94,15 +130,34 @@
- Soldier:
- Primary Target now Strikes before you hit with an area attack or automatic fire, decreasing the target’s successful save into a failure.
- - Run Hot will overheat your gun.
- - Hammer the Nail now knocks prone.
- - Whirling Swipe and Offensive Defense also get follow-up Strikes using Primary Target.
+ - Run Hot will overheat your gun.
+
+ Page 118 (Soldier Feats): Change the last sentence of Run Hot to say: "After you use this action, your weapon needs to cool off and cannot be used until after your next turn or until you take any amount of cold damage."
+
+
+ - Hammer the Nail now knocks prone.
+
+ Page 119 (Soldier Feats): Replace the third sentence of Hammer the Nail with: “In addition, on a critical success, the target is knocked prone after being Shoved.”
+
+
+ - Whirling Swipe and Offensive Defense also get follow-up Strikes using Primary Target.
+
+ Page 115 (Soldier): Add the following sentence to Whirling Swipe: "If you have the Primary Target class feature, the follow-up Strike to a Whirling Swipe is a melee Strike."
+
+
+ Page 117 (Soldier): Add the following sentence to Offensive Defense: "If you have the Primary Target class feature, the follow-up Strike to Offensive Defense uses your forcefield or shield."
+
+
- Witchwarper:
- Witchwarper gets Quantum Pulse as a class feature at 1st level.
- - Restorative Recollection now allows you to recall knowledge with any skill you are trained in. Additionally, it decreases your stunned value by 2 or your slowed value by 1. If you lose an action this turn due to being stunned or slowed, you can use Restorative Recollection as a free action.
+ - Restorative Recollection has been revised
+
+ Page 128 (Witchwarper): Replace the effect of Restorative Recollection with the following: “There is a part of your mind in another reality always processing your situation. You can Recall Knowledge with any skill you are trained in. Decrease your stunned value by 2 or slowed value by 1. If you lost an action this turn due to the stunned or slowed condition, you can use Restorative Recollection as a free action.”
+
+
- Infinite Magic can’t be used with 10th-rank spells.
- Witchwarper gets Weapon Expertise at level 11.
@@ -124,7 +179,11 @@
- Doshko is no longer unwieldy.
- Seeker rifle is in the sniper group, has volley (60 feet), and has a magazine size of 1 projectile.
- Magnetar rifles can hold 20 bullets per magazine.
- - An advanced and superior grenade launcher have 1 upgrade slot. An elite and ultimate grenade launcher have 2 upgrade slots. A paragon Grenade Launcher has 3 upgrade slots.
+ - Grenade launchers get upgrade slots.
+
+ Page 184 (Grenades): An advanced and superior grenade launcher have 1 upgrade slot. An elite and ultimate grenade launcher have 2 upgrade slots. A paragon Grenade Launcher has 3 upgrade slots.
+
+
- Sonic weapons do sonic damage.
@@ -142,7 +201,11 @@
Environmental Protections:
Shields:
@@ -152,24 +215,42 @@
Armor Upgrades:
- - Explosive Defense Unit grants resistance instead of non-stacking save bonuses.
+ - Explosive Defense Unit grants resistance instead of non-stacking save bonuses.
+
+ Page 188 (Armor Upgrades): Instead of a bonus to Reflex saves, the explosive defense unit grants "Resistance 2 to area damage (acid, cold, electricity, and fire damage only)."
+
+
Weapon Upgrades:
Augmentations:
- - Remove the Avoid action of the cardiac accelerator. Change the price to 1,300 credits.
- - The speed suspension augmentation provides an item bonus to land speed.
+ - Cardiac Accelerator and Speed Suspensions have been fixed
+
+ Page 198 (Augmentations): Remove the Avoid action of the cardiac accelerator. Change the price to 1,300 credits.
+
+
+ Page 200 (Augmentations): The speed suspension augmentation provides an item bonus to land speed.
+
+
- Apex augmentations and moodskins do not count against your implant limit.
Medical Items:
@@ -179,13 +260,21 @@
- - Adhere: We have separated the Reflex save from Adhere.
+ - Adhere: We have separated the Reflex save from Adhere.
+
+ Page 220 (Spells): Remove "Defense basic Reflex" from adhere. Change target to "1 held or unattended object or 5-foot-square surface"
+
+
- Akashic Revival: Akashic Revival is a ten-minute spell.
- Analyze Target: Analyze Target grants a status bonus.
- Atomic Blast: Atomic Blast uses a basic Reflex save, and the radiation uses your Spellcasting DC.
- Void Whispers: Void Whispers uses all three actions to move.
- Vibe Check: Removed the incapacitation trait from Vibe Check.
- - Elemental Weapon: Now creates a tactical grade weapon instead of a commercial grade weapon. Heightened (2nd): advanced.
+ - Elemental Weapon: Elementalweapon now scales properly.
+
+ Page 239-240 (Mystic Focus Spells): Change elemental weapon to create a tactical grade weapon instead of a commercial grade weapon. Change elemental weapon’s 2nd rank heighten entries to the following: “Heightened (2nd): advanced”. Remove its 3rd-rank and 4th-rank heightened entries.
+
+
- Carcinization: Carcinization has evolved to lose the incapacitation trait.
- Selective Invisibility: Selective Invisibility does not have the concentrate trait. It has the illusion, manipulate, and subtle traits.
- Share Pain: Share Pain has the mental trait.
diff --git a/style.css b/style.css
index 2e7b159..360b86c 100644
--- a/style.css
+++ b/style.css
@@ -106,6 +106,32 @@ ul li ul li {
padding: 0.75rem 1.25rem;
}
+.note {
+ margin-top: 0.4rem;
+ padding: 0.5rem 1rem;
+ background: rgba(52, 152, 219, 0.15);
+ border: 1px solid rgba(52, 152, 219, 0.4);
+ border-radius: 8px;
+ font-size: 0.85rem;
+ font-style: italic;
+ color: var(--text-secondary);
+ font-family: var(--font-primary);
+ line-height: 1.4;
+ position: relative;
+ box-shadow: 0 2px 6px rgba(52, 152, 219, 0.2);
+ text-align: justify;
+}
+.note::before {
+ content: "";
+ position: absolute;
+ top: -0.4rem;
+ left: 1rem;
+ width: 2px;
+ height: 0.4rem;
+ background: rgba(52, 152, 219, 0.4);
+ border-radius: 1px;
+}
+
.accordion {
margin-bottom: 1rem;
border-radius: 10px;
@@ -165,6 +191,10 @@ ul li ul li {
.container {
padding: 1rem;
}
+ .note {
+ font-size: 0.85rem;
+ padding: 0.5rem;
+ }
}
::-webkit-scrollbar {
width: 10px;
@@ -181,4 +211,4 @@ ul li ul li {
::-webkit-scrollbar-thumb:hover {
background: var(--accent-secondary);
-}/*# sourceMappingURL=style.css.map */
+}/*# sourceMappingURL=style.css.map */
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