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Starfinder 2E Combined Errata
+
Starfinder 2E Combined Errata
-
- Chapter 2: Ancestries
-
- - Barathu:
-
- - Base Speed is 5 feet.
- - Manifold Evolution only lets you select lower-level feats.
-
-
- - Skittermander:
-
- - You can Climb using inactive hands.
- - Double Draw has been updated for clarity.
- - Opportunistic Hug: You can use Titan Wrestler to hug big friends.
-
-
- - Kasatha:
-
- - You can Climb using inactive hands.
- - Double Draw has been updated for clarity.
-
-
- - Ysoki:
-
- - Feats that can be taken by both ysoki and ratfolk use the same wording as Pathfinder Player Core 2.
-
-
-
-
- Chapter 3: Classes
-
- - Envoy:
-
- - Effortless Influencer is higher level.
- - Distant Feint gives Feint the emotion trait.
-
-
- - Mystic:
-
- - You know the Hit Points totals of your bonded allies.
- - You regain all your Vitality Network when you Refocus.
- - Transfer Vitality always heals void creatures.
- - You become Expert in Perception at level 11.
- - Group Chat now gets you Network Spell (and it’s stronger).
- - Force Connection is now a feat.
- - Shadow Connection works against darkvision.
- - Adaptive Defense has a transfer cost.
- - Elemental mystic’s elemental weapon spell now scales properly.
- - Mystic gets Weapon Specialization at level 13.
- - Viral Order xenodruids get the Toxic Cloud spell as its 5th-rank bonus spell, instead of Stardust Plague.
-
-
- - Operative:
-
- - You begin Expert in Will.
- - Snipers now ignore unwieldy all the time.
- - Strikers can use unarmed Strikes and melee weapons with most Operative features and feats.
- - Hair Trigger now only applies to your last Aimed enemy.
- - Relentless Aim now ricochets.
- - Double Draw and Twin Draw give you an Aim.
- - You can no longer qualify for Twin Shooter with an Ancestry feat.
- - Ghost Operative’s exploit applies to targets you are undetected by.
-
-
- - Solarian:
-
- - Let there be the light trait (while photon-attuned).
- - You can pick up two-handed solar weapons.
- - Your class DC scales better.
- - Black Hole and Supernova no longer cycle.
- - You no longer get armor specialization.
-
-
- - Soldier:
-
- - Primary Target now Strikes before you hit with an area attack or automatic fire, decreasing the target’s successful save into a failure.
- - Run Hot will overheat your gun.
- - Hammer the Nail now knocks prone.
- - Whirling Swipe and Offensive Defense also get follow-up Strikes using Primary Target.
-
-
- - Witchwarper:
-
- - Witchwarper gets Quantum Pulse as a class feature at 1st level.
- - Restorative Recollection has been revised.
- - Infinite Magic can’t be used with 10th-rank spells.
- - Witchwarper gets Weapon Expertise at level 11.
-
-
-
-
- Chapter 6: Equipment
-
- - Weapons:
-
- - Neural lash has the analog trait.
- - Force needle has 1 upgrade slot.
- - Crossbolter is in the crossbow group.
- - Painglaive is martial and has the boost 1d4 trait.
- - Bone scepter does 1d6 damage.
- - Doshko is no longer unwieldy.
- - Seeker rifle is in the sniper group, has volley (60 feet), and has a magazine size of 1 projectile.
- - Magnetar rifles can hold 20 bullets per magazine.
- - Grenade launchers get upgrade slots.
- - Sonic weapons do sonic damage.
-
-
- - Ammunition:
-
- - 1 credit now gets you 10 pieces of projectile ammunition.
-
-
- - Armor Improvements:
-
- - Shift the chart so Tactical armor no longer provides the Resilient trait.
- - Superior armor provides Resilient +1.
- - Ultimate armor provides Resilient +2.
-
-
- - Environmental Protections:
-
- - Level 0 armor protects you for 1 day.
-
-
- - Shields:
-
- - Mobile Bulwark Shield: This shield has a heft value of +2.
-
-
- - Armor Upgrades:
-
- - Explosive Defense Unit grants resistance instead of non-stacking save bonuses.
-
-
- - Weapon Upgrades:
-
- - Nothing can stop you from deploying your advanced tripod as much as you want.
-
-
- - Augmentations:
-
- - Cardiac Accelerator and Speed Suspensions have been fixed.
- - Apex augmentations and moodskins do not count against your implant limit.
-
-
- - Medical Items:
-
- - The cost of elite and ultimate hypopens has been fixed.
-
-
-
-
- Chapter 7: Spells
-
- - Adhere: We have separated the Reflex save from Adhere.
- - Akashic Revival: Akashic Revival is a ten-minute spell.
- - Analyze Target: Analyze Target grants a status bonus.
- - Atomic Blast: Atomic Blast uses a basic Reflex save, and the radiation uses your Spellcasting DC.
- - Void Whispers: Void Whispers uses all three actions to move.
- - Vibe Check: Removed the incapacitation trait from Vibe Check.
- - Elemental Weapon: Elemental Weapon now scales properly.
- - Carcinization: Carcinization has evolved to lose the incapacitation trait.
- - Selective Invisibility: Selective Invisibility does not have the concentrate trait. It has the illusion, manipulate, and subtle traits.
- - Share Pain: Share Pain has the mental trait.
- - Quantum Negation: Quantum Negation is a two-action spell.
-
-
- Chapter 8: Rules
-
- - Suppressed: Suppressed gives a 10-foot Speed penalty.
-
+
+
+
+
+ - Barathu:
+
+ - Base Speed is 5 feet.
+ - Manifold Evolution only lets you select lower-level feats.
+
+
+ - Skittermander:
+
+ - You can Climb using inactive hands.
+ - Double Draw has been updated for clarity.
+ - Opportunistic Hug: You can use Titan Wrestler to hug big friends.
+
+
+ - Kasatha:
+
+ - You can Climb using inactive hands.
+ - Double Draw has been updated for clarity.
+
+
+ - Ysoki:
+
+ - Feats that can be taken by both ysoki and ratfolk use the same wording as Pathfinder Player Core 2.
+
+
+
+
+
+
+
+
+
+ - Envoy:
+
+ - Effortless Influencer is higher level.
+ - Distant Feint gives Feint the emotion trait.
+
+
+ - Mystic:
+
+ - You know the Hit Points totals of your bonded allies.
+ - You regain all your Vitality Network when you Refocus.
+ - Transfer Vitality always heals void creatures.
+ - You become Expert in Perception at level 11.
+ - Group Chat now gets you Network Spell (and it’s stronger).
+ - Force Connection is now a feat.
+ - Shadow Connection works against darkvision.
+ - Adaptive Defense has a transfer cost.
+ - Elemental mystic’s elemental weapon spell now scales properly.
+ - Mystic gets Weapon Specialization at level 13.
+ - Viral Order xenodruids get the Toxic Cloud spell as its 5th-rank bonus spell, instead of Stardust Plague.
+
+
+ - Operative:
+
+ - You begin Expert in Will.
+ - Snipers now ignore unwieldy all the time.
+ - Strikers can use unarmed Strikes and melee weapons with most Operative features and feats.
+ - Hair Trigger now only applies to your last Aimed enemy.
+ - Relentless Aim now ricochets.
+ - Double Draw and Twin Draw give you an Aim.
+ - You can no longer qualify for Twin Shooter with an Ancestry feat.
+ - Ghost Operative’s exploit applies to targets you are undetected by.
+
+
+ - Solarian:
+
+ - Let there be the light trait (while photon-attuned).
+ - You can pick up two-handed solar weapons.
+ - Your class DC scales better.
+ - Black Hole and Supernova no longer cycle.
+ - You no longer get armor specialization.
+
+
+ - Soldier:
+
+ - Primary Target now Strikes before you hit with an area attack or automatic fire, decreasing the target’s successful save into a failure.
+ - Run Hot will overheat your gun.
+ - Hammer the Nail now knocks prone.
+ - Whirling Swipe and Offensive Defense also get follow-up Strikes using Primary Target.
+
+
+ - Witchwarper:
+
+ - Witchwarper gets Quantum Pulse as a class feature at 1st level.
+ - Restorative Recollection has been revised.
+ - Infinite Magic can’t be used with 10th-rank spells.
+ - Witchwarper gets Weapon Expertise at level 11.
+
+
+
+
+
+
+
+
+
+ - Weapons:
+
+ - Neural lash has the analog trait.
+ - Force needle has 1 upgrade slot.
+ - Crossbolter is in the crossbow group.
+ - Painglaive is martial and has the boost 1d4 trait.
+ - Bone scepter does 1d6 damage.
+ - Doshko is no longer unwieldy.
+ - Seeker rifle is in the sniper group, has volley (60 feet), and has a magazine size of 1 projectile.
+ - Magnetar rifles can hold 20 bullets per magazine.
+ - Grenade launchers get upgrade slots.
+ - Sonic weapons do sonic damage.
+
+
+ - Ammunition:
+
+ - 1 credit now gets you 10 pieces of projectile ammunition.
+
+
+ - Armor Improvements:
+
+ - Shift the chart so Tactical armor no longer provides the Resilient trait.
+ - Superior armor provides Resilient +1.
+ - Ultimate armor provides Resilient +2.
+
+
+ - Environmental Protections:
+
+ - Level 0 armor protects you for 1 day.
+
+
+ - Shields:
+
+ - Mobile Bulwark Shield: This shield has a heft value of +2.
+
+
+ - Armor Upgrades:
+
+ - Explosive Defense Unit grants resistance instead of non-stacking save bonuses.
+
+
+ - Weapon Upgrades:
+
+ - Nothing can stop you from deploying your advanced tripod as much as you want.
+
+
+ - Augmentations:
+
+ - Cardiac Accelerator and Speed Suspensions have been fixed.
+ - Apex augmentations and moodskins do not count against your implant limit.
+
+
+ - Medical Items:
+
+ - The cost of elite and ultimate hypopens has been fixed.
+
+
+
+
+
+
+
+
+
+ - Adhere: We have separated the Reflex save from Adhere.
+ - Akashic Revival: Akashic Revival is a ten-minute spell.
+ - Analyze Target: Analyze Target grants a status bonus.
+ - Atomic Blast: Atomic Blast uses a basic Reflex save, and the radiation uses your Spellcasting DC.
+ - Void Whispers: Void Whispers uses all three actions to move.
+ - Vibe Check: Removed the incapacitation trait from Vibe Check.
+ - Elemental Weapon: Elemental Weapon now scales properly.
+ - Carcinization: Carcinization has evolved to lose the incapacitation trait.
+ - Selective Invisibility: Selective Invisibility does not have the concentrate trait. It has the illusion, manipulate, and subtle traits.
+ - Share Pain: Share Pain has the mental trait.
+ - Quantum Negation: Quantum Negation is a two-action spell.
+
+
+
+
+
+
+
+ - Suppressed: Suppressed gives a 10-foot Speed penalty.
+
+
+