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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

Each release is associated with a specific API version, and any changes to API will have a prefix (API).

Unless otherwise specified, any version comparison below is the comparison of server version, not API version.

0.1.3 (API 0.4.0) - Unreleased

Compare with 0.1.2

Added

  • (API) Introduced AllayAPI#isDevBuild to let plugin know if the current server is a dev build.
  • (API) Introduced BlockCustomTags#WATER and BlockCustomTags#LAVA to allow checking if a block is water or lava easier. This is because there are two types of water (minecraft:water and minecraft:flowing_water) and lava ( minecraft:lava and minecraft:flowing_lava) in vanilla.
  • (API) Introduced Dimension#getLiquid, Dimension#setLiquid and Dimension#removeLiquid methods to help plugin operate liquid easier.
  • (API) Introduced Dimension#addLevelSoundEvent(Vector3ic pos, SoundEvent soundEvent, int extraData) and Dimension#addLevelSoundEvent(Vector3fc pos, SoundEvent soundEvent, int extraData).
  • (API) Added EntityTrampleFarmlandEvent. EntityTrampleFarmlandEvent is called when a farmland is trampled by an entity.
  • (API) Added BlockGrowEvent which will be called when crops grow.
  • (API) Added two overloads LightService#getInternalLight(Vector3ic) and LightService#getSkyLight(Vector3ic), they have the same functionality as LightService#getXXXLight(int, int, int).
  • (API) Implemented beacon block, and several related interfaces are added to api module.
  • (API) BlockContainer#getBlockPos and BlockContainer#setBlockPos now return/require Position3ic instead of Vector3ic, this enables us to get the dimension information of a BlockContainer.
  • Implemented trapdoor except redstone feature (Redstone feature requires the implementation of redstone system).
  • Implemented sponge and wet sponge.
  • Implemented farmland and hoe.
  • Implemented most of the crops, including wheat, potato, carrot, beetroot, melon and pumpkin.
  • Introduced sentry to capture exception and upload them to sentry server automatically, which helps us to track and fix bug more efficiently. Sentry is only enabled in non-dev version.
  • Server version will also be uploaded to bStats now.
  • Introduced Extension#afterServerStarted method which will be called after the server is started.

Changed

  • (API) Removed BlockFace#toStairDirectionValue, this method shouldn't exist in api module.
  • (API) BlockTags, BlockCustomTags, ItemTags and ItemCustomTags are now annotated with @MinecraftVersionSensitive as these tags may change between different versions.
  • (API) The second parameter of BlockBaseComponent#onEntityFallOn now accepts BlockStateWithPos instead of BlockState.
  • (API) EntityBaseComponent#getBlockStateStandingOn now return BlockStateWithPos instead of BlockState.
  • (API) Removed BlockFace#horizontalIndex which is useless.
  • (API) Removed ScoreboardService#ServerEventListener as it is not supposed to be touched by plugin.
  • Removed useless class PackageClassLoaderUtils, dependency org.reflections.reflections is also removed.
  • Added -dev suffix to api version in development build.
  • Changed ContainerActionProcessorHolder to a final class instead of an interface, because this abstraction is meaningless.

Fixed

  • (API) BlockHangingSignBehavior now extends BlockEntityHolderComponent<BlockEntityHangingSign> which was forgotten to be added.
  • Fixed the bug that interacting with door doesn't have any sound.
  • Waxing copper-made block using honeycomb won't call BlockFadeEvent now.
  • Fixed the bug that player can still open enchant table even if he is sneaking.

0.1.2 (API 0.3.0) - 2024-12-31

Compare with 0.1.1

Added

  • (API) Added an extra argument to Dimension#breakBlock method to control if the block breaking particle should be played.
  • (API) Added LiquidHardenEvent#setHardenedBlockState method to allow changing the hardened block state.
  • (API) Introduced MathUtils#normalizeIfNotZero method to normalize a vector only if it is not zero, this method prevents NaN caused by Vector3fc#normalize method.
  • (API) Introduced EntityBaseComponent#computeLiquidMotion method to control whether an entity has liquid motion.
  • (API) Introduced EntityDamageComponent#hasDrowningDamage method to control whether an entity has drowning damage.
  • Added liquid motion for water and lava. Now entity will be moved by liquid flow if it is in the liquid.
  • Pos sent by the client will only be handled when the pos is changed, as PlayerAuthInputPacket is sent every tick but the player may not move every tick.

Changed

  • (API) Removed BlockFace#getBlockFaceByStairDirectionValue method, some fields in VoxelShapes are also private for better maintainability now.
  • (API) Remove fat-aabb-margin and stepping-offset fields from server settings as these properties shouldn't be touched by users.
  • Introduced tag name constants for where a large number of NBT saving and reading are involved. This improved the maintainability of the project.
  • Introduced better names for some of the fields in PlayerAuthInputPacketProcessor, this improved the readability of the code.

Fixed

  • (API) Corrected the return type of Dimension#breakBlock(Vector3ic, ItemStack, Entity) from void to boolean. Some overloads for this method are also added.
  • (API) Fixed incorrect bit operations in BlockLiquidBaseComponent#getLiquidBlockState and BlockLiquidBaseComponent#getLiquidBlockState#getDepth, although it seems that they do not cause any issues.
  • Block breaking particle won't be sent if block is broken by flowing liquid.
  • Water placed in nether dimension will disappear immediately now.
  • Pos, Motion and Rotation in entity nbt are now saved as list tag instead of compound tag to match vanilla. This also fixed the bug that entities being spawned in incorrect position when placing structure using /structure command. Please note that this change is not backward compatible and will break the old world and player data.
  • Fixed several NaNs caused by Vector3fc#normalize methods in the physics engine, and now setting the motion/location of an entity to a vector which contains NaN will result in an exception.
  • EntityItem now won't have drowning damage when it is in water, this bug causes entity item died after a period of time in water.
  • ServerboundLoadingScreenPacket won't spam warnings in the console when switching dimension now.
  • Fixed the bug that sometimes there may be NaN values in PlayerAuthInputPacket, this bug is also confirmed in df-mc (issue#425).

0.1.1 (API 0.2.0) - 2024-12-29

Compare with 0.1.0

Added

  • (API) Added TextFormat#MATERIAL_RESIN.
  • (API) Entity#teleport method now accepts an extra Reason argument.
  • (API) Added structure API by @harry-xi.
  • (API) Added a number of new methods to BlockLiquidBaseComponent.
  • (API) Added LiquidFlowEvent, LiquidDecayEvent and LiquidHardenEvent.
  • (API) Added BlockBehavior#afterPlaced and BlockBehavior#afterReplaced that are correspond to BlockBehavior#onPlace and BlockBehavior#onReplace.
  • (API) Added BlockStateData#liquidReactionOnTouch, there are also a number of new methods in BlockStateData.
  • Added /structure command to manage structures.
  • Implemented liquid features including water, lava and related features.

Changed

  • (API) GameRules is changed to an interface.
  • Breaking block related warnings are now moved to debug channel.
  • Improved code readability for I18n module.
  • NBT library is now updated to 3.0.10.
  • /gametest command is now only available in dev build.
  • Removed the dimension field in BlockBreakEvent, which is duplicated with blockStateWithPos#dimension.
  • Removed unused cn.powernukkitx:libdeflate-java library, related classes are also removed.

Fixed

  • (API) Fixed exception when setting item count or meta to zero.
  • (API) VoxelShapes#buildLiquidShape now works correctly.
  • (API) Correct BlockStateData#canContainLiquid to BlockStateData#canContainLiquidSource.
  • Passing non-positive amount or negative meta arguments to /give command now will result in a syntax error.
  • Entity#teleport method now will reset fall distance correctly.
  • Fixed visual flashes when eating chorus fruits.
  • Fixed incorrect comparison of Position3x#dimension.
  • Fixed a number of falling block related bugs.
  • Fixed incorrectly drops when destroying the upper part of a door in creation mode.

0.1.0 (API 0.1.0) - 2024-12-22

Hello Allay! This is the first release of Allay.