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Copy pathArislan-RDM.lua
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Arislan-RDM.lua
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-- Original: Motenten / Modified: Arislan
-- Haste/DW Detection Requires Gearinfo Addon
-------------------------------------------------------------------------------------------------------------------
-- Keybinds
-------------------------------------------------------------------------------------------------------------------
-- Modes: [ F9 ] Cycle Offense Mode
-- [ CTRL+F9 ] Cycle Hybrid Modes
-- [ WIN+F9 ] Cycle Weapon Skill Modes
-- [ F10 ] Emergency -PDT Mode
-- [ ALT+F10 ] Toggle Kiting Mode
-- [ F11 ] Emergency -MDT Mode
-- [ CTRL+F11 ] Cycle Casting Modes
-- [ F12 ] Update Current Gear / Report Current Status
-- [ CTRL+F12 ] Cycle Idle Modes
-- [ ALT+F12 ] Cancel Emergency -PDT/-MDT Mode
-- [ ALT+` ] Toggle Magic Burst Mode
-- [ WIN+C ] Toggle Capacity Points Mode
--
-- Abilities: [ CTRL+` ] Composure
-- [ CTRL+- ] Light Arts/Addendum: White
-- [ CTRL+= ] Dark Arts/Addendum: Black
-- [ CTRL+; ] Celerity/Alacrity
-- [ ALT+[ ] Accesion/Manifestation
-- [ ALT+; ] Penury/Parsimony
--
-- Spells: [ CTRL+` ] Stun
-- [ ALT+Q ] Temper
-- [ ALT+W ] Flurry II
-- [ ALT+E ] Haste II
-- [ ALT+R ] Refresh II
-- [ ALT+Y ] Phalanx
-- [ ALT+O ] Regen II
-- [ ALT+P ] Shock Spikes
-- [ WIN+, ] Utsusemi: Ichi
-- [ WIN+. ] Utsusemi: Ni
--
-- Weapons: [ CTRL+W ] Toggles Weapon Lock
--
-- WS: [ CTRL+Numpad7 ] Savage Blade
-- [ CTRL+Numpad9 ] Chant Du Cygne
-- [ CTRL+Numpad4 ] Requiescat
-- [ CTRL+Numpad1 ] Sanguine Blade
--
--
-- (Global-Binds.lua contains additional non-job-related keybinds)
-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Addendum Commands:
-- Shorthand versions for each strategem type that uses the version appropriate for
-- the current Arts.
-- Light Arts Dark Arts
-- ---------- ---------
-- gs c scholar light Light Arts/Addendum
-- gs c scholar dark Dark Arts/Addendum
-- gs c scholar cost Penury Parsimony
-- gs c scholar speed Celerity Alacrity
-- gs c scholar aoe Accession Manifestation
-- gs c scholar addendum Addendum: White Addendum: Black
-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
-- state.CP = M(false, "Capacity Points Mode")
state.Buff.Composure = buffactive.Composure or false
state.Buff.Saboteur = buffactive.Saboteur or false
state.Buff.Stymie = buffactive.Stymie or false
no_swap_gear = S{"Warp Ring", "Dim. Ring (Dem)", "Dim. Ring (Holla)", "Dim. Ring (Mea)",
"Trizek Ring", "Echad Ring", "Facility Ring", "Capacity Ring"}
enfeebling_magic_acc = S{'Bind', 'Break', 'Dispel', 'Distract', 'Distract II', 'Frazzle',
'Frazzle II', 'Gravity', 'Gravity II', 'Silence'}
enfeebling_magic_skill = S{'Distract III', 'Frazzle III', 'Poison II'}
enfeebling_magic_effect = S{'Dia', 'Dia II', 'Dia III', 'Diaga', 'Blind', 'Blind II'}
enfeebling_magic_sleep = S{'Sleep', 'Sleep II', 'Sleepga'}
skill_spells = S{
'Temper', 'Temper II', 'Enfire', 'Enfire II', 'Enblizzard', 'Enblizzard II', 'Enaero', 'Enaero II',
'Enstone', 'Enstone II', 'Enthunder', 'Enthunder II', 'Enwater', 'Enwater II'}
include('Mote-TreasureHunter')
-- For th_action_check():
-- JA IDs for actions that always have TH: Provoke, Animated Flourish
info.default_ja_ids = S{35, 204}
-- Unblinkable JA IDs for actions that always have TH: Quick/Box/Stutter Step, Desperate/Violent Flourish
info.default_u_ja_ids = S{201, 202, 203, 205, 207}
lockstyleset = 14
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseMode:options('Normal', 'MidAcc', 'HighAcc')
state.HybridMode:options('Normal', 'DT')
state.WeaponskillMode:options('Normal', 'Acc')
state.CastingMode:options('Normal', 'Seidr', 'Resistant')
state.IdleMode:options('Normal', 'DT')
state.EnSpell = M{['description']='EnSpell', 'Enfire', 'Enblizzard', 'Enaero', 'Enstone', 'Enthunder', 'Enwater'}
state.BarElement = M{['description']='BarElement', 'Barfire', 'Barblizzard', 'Baraero', 'Barstone', 'Barthunder', 'Barwater'}
state.BarStatus = M{['description']='BarStatus', 'Baramnesia', 'Barvirus', 'Barparalyze', 'Barsilence', 'Barpetrify', 'Barpoison', 'Barblind', 'Barsleep'}
state.GainSpell = M{['description']='GainSpell', 'Gain-STR', 'Gain-INT', 'Gain-AGI', 'Gain-VIT', 'Gain-DEX', 'Gain-MND', 'Gain-CHR'}
state.WeaponSet = M{['description']='Weapon Set', 'CroceaMors', 'Almace', 'Naegling', 'Tauret', 'Idle'}
state.WeaponLock = M(false, 'Weapon Lock')
state.MagicBurst = M(false, 'Magic Burst')
state.SleepMode = M{['description']='Sleep Mode', 'Normal', 'MaxDuration'}
state.EnspellMode = M(false, 'Enspell Melee Mode')
state.NM = M(false, 'NM?')
-- state.CP = M(false, "Capacity Points Mode")
-- Additional local binds
include('Global-Binds.lua') -- OK to remove this line
include('Global-GEO-Binds.lua') -- OK to remove this line
send_command('bind ^` input /ja "Composure" <me>')
send_command('bind @t gs c cycle treasuremode')
send_command('bind !` gs c toggle MagicBurst')
if player.sub_job == 'SCH' then
send_command('bind ^- gs c scholar light')
send_command('bind ^= gs c scholar dark')
send_command('bind !- gs c scholar addendum')
send_command('bind != gs c scholar addendum')
send_command('bind ^; gs c scholar speed')
send_command('bind ![ gs c scholar aoe')
send_command('bind !; gs c scholar cost')
end
send_command('bind !q input /ma "Temper II" <me>')
send_command('bind !w input /ma "Flurry II" <stpc>')
send_command('bind !e input /ma "Haste II" <stpc>')
send_command('bind !r input /ma "Refresh III" <stpc>')
send_command('bind !y input /ma "Phalanx II" <stpc>')
send_command('bind !o input /ma "Regen II" <stpc>')
send_command('bind !p input /ma "Shock Spikes" <me>')
send_command('bind ~numpad7 input /ma "Paralyze II" <t>')
send_command('bind ~numpad8 input /ma "Silence" <t>')
send_command('bind ~numpad9 input /ma "Blind II" <t>')
send_command('bind ~numpad4 input /ma "Poison II" <t>')
send_command('bind ~numpad5 input /ma "Slow II" <t>')
send_command('bind ~numpad6 input /ma "Addle II" <t>')
send_command('bind ~numpad1 input /ma "Distract III" <t>')
send_command('bind ~numpad2 input /ma "Frazzle III" <t>')
send_command('bind ~numpad3 input /ma "Inundation" <t>')
send_command('bind ~numpad0 input /ma "Dia III" <t>')
send_command('bind !insert gs c cycleback EnSpell')
send_command('bind !delete gs c cycle EnSpell')
send_command('bind ^insert gs c cycleback GainSpell')
send_command('bind ^delete gs c cycle GainSpell')
send_command('bind ^home gs c cycleback BarElement')
send_command('bind ^end gs c cycle BarElement')
send_command('bind ^pageup gs c cycleback BarStatus')
send_command('bind ^pagedown gs c cycle BarStatus')
send_command('bind @s gs c cycle SleepMode')
send_command('bind @m gs c cycle EnspellMode')
send_command('bind @d gs c toggle NM')
send_command('bind @w gs c toggle WeaponLock')
-- send_command('bind @c gs c toggle CP')
send_command('bind @e gs c cycleback WeaponSet')
send_command('bind @r gs c cycle WeaponSet')
send_command('bind ^numpad7 input /ws "Savage Blade" <t>')
send_command('bind ^numpad8 input /ws "Black Halo" <t>')
send_command('bind ^numpad9 input /ws "Chant du Cygne" <t>')
send_command('bind ^numpad4 input /ws "Seraph Blade" <t>')
send_command('bind ^numpad5 input /ws "Red Lotus Blade" <t>')
send_command('bind ^numpad1 input /ws "Sanguine Blade" <t>')
send_command('bind ^numpad2 input /ws "Flat Blade" <t>')
select_default_macro_book()
set_lockstyle()
state.Auto_Kite = M(false, 'Auto_Kite')
Haste = 0
DW_needed = 0
DW = false
moving = false
update_combat_form()
determine_haste_group()
end
-- Called when this job file is unloaded (eg: job change)
function user_unload()
send_command('unbind ^`')
send_command('unbind !`')
send_command('unbind ^-')
send_command('unbind ^=')
send_command('unbind !-')
send_command('unbind !=')
send_command('unbind ^;')
send_command('unbind ![')
send_command('unbind !;')
send_command('unbind !q')
send_command('unbind !w')
send_command('bind !e input /ma "Haste" <stpc>')
send_command('bind !r input /ma "Refresh" <stpc>')
send_command('bind !y input /ma "Phalanx" <me>')
send_command('unbind !o')
send_command('unbind !p')
send_command('unbind @s')
send_command('unbind @d')
send_command('unbind @t')
send_command('unbind ~numpad7')
send_command('unbind ~numpad8')
send_command('unbind ~numpad9')
send_command('unbind ~numpad4')
send_command('unbind ~numpad5')
send_command('unbind ~numpad6')
send_command('unbind ~numpad1')
send_command('unbind ~numpad3')
send_command('unbind ~numpad0')
send_command('unbind @w')
-- send_command('unbind @c')
send_command('unbind @e')
send_command('unbind @r')
send_command('unbind !insert')
send_command('unbind !delete')
send_command('unbind ^insert')
send_command('unbind ^delete')
send_command('unbind ^home')
send_command('unbind ^end')
send_command('unbind ^pageup')
send_command('unbind ^pagedown')
send_command('unbind ^numpad7')
send_command('unbind ^numpad8')
send_command('unbind ^numpad9')
send_command('unbind ^numpad4')
send_command('unbind ^numpad5')
send_command('unbind ^numpad1')
send_command('unbind ^numpad2')
send_command('unbind #`')
send_command('unbind #1')
send_command('unbind #2')
send_command('unbind #3')
send_command('unbind #4')
send_command('unbind #5')
send_command('unbind #6')
send_command('unbind #7')
send_command('unbind #8')
send_command('unbind #9')
send_command('unbind #0')
end
-- Define sets and vars used by this job file.
function init_gear_sets()
------------------------------------------------------------------------------------------------
---------------------------------------- Precast Sets ------------------------------------------
------------------------------------------------------------------------------------------------
-- Precast sets to enhance JAs
sets.precast.JA['Chainspell'] = {body="Viti. Tabard +3"}
-- Fast cast sets for spells
sets.precast.FC = {
main="Sakpata's Sword", --10
sub="Sacro Bulwark", --(7)
ammo="Staunch Tathlum +1", --(11)
head="Atrophy Chapeau +3", --16
body="Viti. Tabard +3", --15
hands=gear.Chironic_WSD_hands, --(20)
legs="Carmine Cuisses +1", --(20)
feet="Amalric Nails +1", --(16)
neck="Loricate Torque +1", --(5)
ear1="Magnetic Earring", --4
ear2="Leth. Earring +1", --8
ring1="Kishar Ring", --4
ring2="Weather. Ring +1", --6(4)
waist="Emphatikos Rope", --(12)
}
sets.precast.FC['Enhancing Magic'] = sets.precast.FC
sets.precast.FC.Cure = set_combine(sets.precast.FC, {
ammo="Impatiens", --(2)
ring1="Lebeche Ring", --(2)
back="Perimede Cape", --(4)
waist="Embla Sash", --5
})
sets.precast.FC.Curaga = sets.precast.FC.Cure
sets.precast.FC['Healing Magic'] = sets.precast.FC.Cure
sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {})
sets.precast.FC.Impact = set_combine(sets.precast.FC, {
ammo="Sapience Orb", --2
head=empty,
body="Twilight Cloak",
hands="Gende. Gages +1", --7
neck="Orunmila's Torque", --5
ear1="Malignance Earring", --4
ear2="Enchntr. Earring +1", --2
ring1="Kishar Ring", --4
back="Swith Cape +1", --4
waist="Shinjutsu-no-Obi +1", --5
})
sets.precast.FC.Dispelga = set_combine(sets.precast.FC, {main="Daybreak", sub="Ammurapi Shield", waist="Shinjutsu-no-Obi +1"})
sets.precast.Storm = set_combine(sets.precast.FC, {name="Stikini Ring +1", bag="wardrobe6"})
sets.precast.FC.Utsusemi = sets.precast.FC.Cure
------------------------------------------------------------------------------------------------
------------------------------------- Weapon Skill Sets ----------------------------------------
------------------------------------------------------------------------------------------------
sets.precast.WS = {
ammo="Aurgelmir Orb +1",
head="Nyame Helm",
body="Nyame Mail",
hands="Atrophy Gloves +3",
legs="Nyame Flanchard",
feet="Leth. Houseaux +3",
neck="Fotia Gorget",
ear1="Ishvara Earring",
ear2="Moonshade Earring",
ring1="Epaminondas's Ring",
ring2="Cornelia's Ring",
back=gear.RDM_WS1_Cape,
waist="Fotia Belt",
}
sets.precast.WS.Acc = set_combine(sets.precast.WS, {
ammo="Voluspa Tathlum",
neck="Combatant's Torque",
ear2="Mache Earring +1",
waist="Grunfeld Rope",
})
sets.precast.WS['Chant du Cygne'] = set_combine(sets.precast.WS, {
ammo="Yetshila +1",
head="Blistering Sallet +1",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Zoar Subligar +1",
feet="Thereoid Greaves",
ear1="Sherida Earring",
ring1="Begrudging Ring",
ring2="Ilabrat Ring",
back=gear.RDM_WS2_Cape,
})
sets.precast.WS['Chant du Cygne'].Acc = set_combine(sets.precast.WS['Chant du Cygne'], {
ammo="Voluspa Tathlum",
ear2="Mache Earring +1",
})
sets.precast.WS['Vorpal Blade'] = sets.precast.WS['Chant du Cygne']
sets.precast.WS['Vorpal Blade'].Acc = sets.precast.WS['Chant du Cygne'].Acc
sets.precast.WS['Savage Blade'] = set_combine(sets.precast.WS, {
--neck="Dls. Torque +2",
neck="Rep. Plat. Medal",
waist="Sailfi Belt +1",
})
sets.precast.WS['Savage Blade'].Acc = set_combine(sets.precast.WS['Savage Blade'], {
ammo="Voluspa Tathlum",
neck="Combatant's Torque",
waist="Grunfeld Rope",
})
sets.precast.WS['Death Blossom'] = sets.precast.WS['Savage Blade']
sets.precast.WS['Death Blossom'].Acc = sets.precast.WS['Savage Blade'].Acc
sets.precast.WS['Requiescat'] = set_combine(sets.precast.WS, {
ear2="Sherida Earring",
ring2="Shukuyu Ring",
})
sets.precast.WS['Requiescat'].Acc = set_combine(sets.precast.WS['Requiescat'], {
ammo="Voluspa Tathlum",
neck="Combatant's Torque",
ear1="Mache Earring +1",
})
sets.precast.WS['Sanguine Blade'] = {
ammo="Ghastly Tathlum +1",
head="Pixie Hairpin +1",
body="Lethargy Sayon +3",
hands="Jhakri Cuffs +2",
legs="Nyame Flanchard",
feet="Leth. Houseaux +3",
neck="Baetyl Pendant",
ear1="Malignance Earring",
ear2="Regal Earring",
ring1="Archon Ring",
ring2="Cornelia's Ring",
back=gear.RDM_INT_Cape,
waist="Orpheus's Sash",
}
sets.precast.WS['Seraph Blade'] = set_combine(sets.precast.WS['Sanguine Blade'], {
head="Leth. Chappel +2",
ear2="Moonshade Earring",
ring1="Weather. Ring +1",
})
sets.precast.WS['Aeolian Edge'] = set_combine(sets.precast.WS['Seraph Blade'], {
head="Leth. Chappel +2",
ear2="Moonshade Earring",
ring1="Shiva Ring +1",
waist="Orpheus's Sash",
})
sets.precast.WS['Black Halo'] = set_combine(sets.precast.WS['Savage Blade'], {
ear2="Sherida Earring",
})
sets.precast.WS['Black Halo'].Acc = set_combine(sets.precast.WS['Black Halo'], {
ammo="Voluspa Tathlum",
neck="Combatant's Torque",
ear2="Telos Earring",
waist="Grunfeld Rope",
})
------------------------------------------------------------------------------------------------
---------------------------------------- Midcast Sets ------------------------------------------
------------------------------------------------------------------------------------------------
sets.midcast.FastRecast = sets.precast.FC
sets.midcast.SpellInterrupt = {
main="Sakpata's Sword",
sub="Sacro Bulwark", --7
ammo="Staunch Tathlum +1", --11
hands=gear.Chironic_WSD_hands, --20
legs="Carmine Cuisses +1", --20
feet="Amalric Nails +1", --16
neck="Loricate Torque +1", --5
ear1="Magnetic Earring", --8
ear2="Halasz Earring", --5
ring2="Evanescence Ring", --5
waist="Emphatikos Rope", --12
}
sets.midcast.Utsusemi = sets.midcast.SpellInterrupt
sets.midcast.Cure = {
main="Daybreak", --30
sub="Sors Shield", --3/(-5)
ammo="Esper Stone +1", --0/(-5)
head="Kaykaus Mitra +1", --11(+2)/(-6)
body="Kaykaus Bliaut +1", --(+4)/(-6)
hands="Kaykaus Cuffs +1", --11(+2)/(-6)
legs="Kaykaus Tights +1", --11(+2)/(-6)
feet="Kaykaus Boots +1", --11(+2)/(-12)
neck="Incanter's Torque",
ear1="Beatific Earring",
ear2="Meili Earring",
ring1="Haoma's Ring",
ring2="Menelaus's Ring",
back=gear.RDM_MND_Cape, --(-10)
waist="Luminary Sash",
}
sets.midcast.CureWeather = set_combine(sets.midcast.Cure, {
main="Chatoyant Staff",
sub="Enki Strap",
back="Twilight Cape",
waist="Hachirin-no-Obi",
})
sets.midcast.CureSelf = set_combine(sets.midcast.Cure, {
neck="Phalaina Locket", -- 4(4)
ring2="Asklepian Ring", -- (3)
waist="Gishdubar Sash", -- (10)
})
sets.midcast.Curaga = set_combine(sets.midcast.Cure, {
ammo="Regal Gem",
ring1={name="Stikini Ring +1", bag="wardrobe5"},
ring2={name="Stikini Ring +1", bag="wardrobe6"},
})
sets.midcast.StatusRemoval = {
head="Vanya Hood",
body="Vanya Robe",
legs="Atrophy Tights +3",
feet="Vanya Clogs",
neck="Incanter's Torque",
ear2="Meili Earring",
ring1="Haoma's Ring",
ring2="Menelaus's Ring",
back="Perimede Cape",
waist="Bishop's Sash",
}
sets.midcast.Cursna = set_combine(sets.midcast.StatusRemoval, {
hands="Hieros Mittens",
body="Viti. Tabard +3",
neck="Debilis Medallion",
ear1="Beatific Earring",
ring2="Menelaus's Ring",
back="Oretan. Cape +1",
})
sets.midcast['Enhancing Magic'] = {
main=gear.Colada_ENH,
sub="Ammurapi Shield",
ammo="Regal Gem",
head="Befouled Crown",
body="Viti. Tabard +3",
hands="Atrophy Gloves +3",
legs="Atrophy Tights +3",
feet="Leth. Houseaux +3",
neck="Incanter's Torque",
ear1="Mimir Earring",
ear2="Andoaa Earring",
ring1={name="Stikini Ring +1", bag="wardrobe5"},
ring2={name="Stikini Ring +1", bag="wardrobe6"},
back="Ghostfyre Cape",
waist="Olympus Sash",
}
sets.midcast.EnhancingDuration = {
main=gear.Colada_ENH,
sub="Ammurapi Shield",
head=gear.Telchine_ENH_head,
body="Viti. Tabard +3",
hands="Atrophy Gloves +3",
legs=gear.Telchine_ENH_legs,
feet="Leth. Houseaux +3",
neck="Dls. Torque +2",
ear2="Leth. Earring +1",
back="Ghostfyre Cape",
waist="Embla Sash",
}
sets.midcast.EnhancingSkill = {
main="Pukulatmuj +1",
sub="Pukulatmuj",
hands="Viti. Gloves +3",
}
sets.midcast.Regen = set_combine(sets.midcast.EnhancingDuration, {
main="Bolelabunga",
sub="Ammurapi Shield",
head=gear.Telchine_ENH_head,
body=gear.Telchine_ENH_body,
hands=gear.Telchine_ENH_hands,
legs=gear.Telchine_ENH_legs,
feet=gear.Telchine_ENH_feet,
})
sets.midcast.Refresh = set_combine(sets.midcast.EnhancingDuration, {
head="Amalric Coif +1", -- +1
body="Atrophy Tabard +3", -- +3
legs="Leth. Fuseau +2", -- +3
})
sets.midcast.RefreshSelf = {
waist="Gishdubar Sash",
back="Grapevine Cape"
}
sets.midcast.Stoneskin = set_combine(sets.midcast.EnhancingDuration, {
neck="Nodens Gorget",
waist="Siegel Sash",
})
sets.midcast['Phalanx'] = set_combine(sets.midcast.EnhancingDuration, {
main="Sakpata's Sword",
sub="Ammurapi Shield",
body=gear.Taeon_Phalanx_body, --3(10)
hands=gear.Taeon_Phalanx_hands, --3(10)
legs=gear.Taeon_Phalanx_legs, --3(10)
feet=gear.Taeon_Phalanx_feet, --3(10)
})
sets.midcast.Aquaveil = set_combine(sets.midcast.EnhancingDuration, {
ammo="Staunch Tathlum +1",
head="Amalric Coif +1",
hands="Regal Cuffs",
ear1="Halasz Earring",
ring1="Freke Ring",
ring2="Evanescence Ring",
waist="Emphatikos Rope",
})
sets.midcast.Storm = sets.midcast.EnhancingDuration
sets.midcast.GainSpell = {hands="Viti. Gloves +3"}
sets.midcast.SpikesSpell = {legs="Viti. Tights +3"}
sets.midcast.Protect = set_combine(sets.midcast.EnhancingDuration, {ring2="Sheltered Ring"})
sets.midcast.Protectra = sets.midcast.Protect
sets.midcast.Shell = sets.midcast.Protect
sets.midcast.Shellra = sets.midcast.Shell
-- Custom spell classes
sets.midcast.MndEnfeebles = {
main="Daybreak",
sub="Ammurapi Shield",
ammo="Regal Gem",
head="Viti. Chapeau +3",
body="Lethargy Sayon +3",
hands="Regal Cuffs",
legs="Chironic Hose",
feet="Vitiation Boots +3",
neck="Dls. Torque +2",
ear1="Malignance Earring",
ear2="Snotra Earring",
ring1="Kishar Ring",
ring2="Metamor. Ring +1",
back="Aurist's Cape +1",
waist="Luminary Sash",
}
sets.midcast.MndEnfeeblesAcc = set_combine(sets.midcast.MndEnfeebles, {
main="Crocea Mors",
sub="Ammurapi Shield",
range="Ullr",
ammo=empty,
head="Viti. Chapeau +3",
hands="Kaykaus Cuffs +1",
ear1="Regal Earring",
ring1={name="Stikini Ring +1", bag="wardrobe5"},
waist="Obstinate Sash",
})
sets.midcast.MndEnfeeblesEffect = set_combine(sets.midcast.MndEnfeebles, {
ammo="Regal Gem",
body="Lethargy Sayon +3",
feet="Vitiation Boots +3",
neck="Dls. Torque +2",
})
sets.midcast.IntEnfeebles = set_combine(sets.midcast.MndEnfeebles, {
main="Maxentius",
sub="Ammurapi Shield",
waist="Acuity Belt +1",
})
sets.midcast.IntEnfeeblesAcc = set_combine(sets.midcast.IntEnfeebles, {
main="Crocea Mors",
sub="Ammurapi Shield",
range="Ullr",
ammo=empty,
hands="Kaykaus Cuffs +1",
ring1={name="Stikini Ring +1", bag="wardrobe5"},
waist="Acuity Belt +1",
})
sets.midcast.IntEnfeeblesEffect = set_combine(sets.midcast.IntEnfeebles, {
ammo="Regal Gem",
body="Lethargy Sayon +3",
feet="Vitiation Boots +3",
neck="Dls. Torque +2",
})
sets.midcast.SkillEnfeebles = set_combine(sets.midcast.MndEnfeebles, {
main="Contemplator +1",
sub="Mephitis Grip",
head="Viti. Chapeau +3",
body="Atrophy Tabard +3",
hands="Leth. Ganth. +2",
feet="Vitiation Boots +3",
neck="Incanter's Torque",
ring1={name="Stikini Ring +1", bag="wardrobe5"},
ring2={name="Stikini Ring +1", bag="wardrobe6"},
ear1="Vor Earring",
ear2="Snotra Earring",
waist="Rumination Sash",
})
sets.midcast.Sleep = set_combine(sets.midcast.IntEnfeeblesAcc, {
head="Viti. Chapeau +3",
neck="Dls. Torque +2",
ear2="Snotra Earring",
ring1="Kishar Ring",
})
sets.midcast.SleepMaxDuration = set_combine(sets.midcast.Sleep, {
head="Leth. Chappel +2",
body="Lethargy Sayon +3",
hands="Regal Cuffs",
legs="Leth. Fuseau +2",
feet="Leth. Houseaux +3",
})
sets.midcast.ElementalEnfeeble = sets.midcast.IntEnfeebles
sets.midcast.Dispelga = set_combine(sets.midcast.IntEnfeeblesAcc, {main="Daybreak", sub="Ammurapi Shield", waist="Shinjutsu-no-Obi +1"})
sets.midcast['Dark Magic'] = {
main="Rubicundity",
sub="Ammurapi Shield",
ammo="Pemphredo Tathlum",
head="Atrophy Chapeau +3",
body="Carm. Sc. Mail +1",
hands="Kaykaus Cuffs +1",
legs="Leth. Fuseau +2",
feet="Leth. Houseaux +3",
neck="Erra Pendant",
ear1="Malignance Earring",
ear2="Mani Earring",
ring1={name="Stikini Ring +1", bag="wardrobe5"},
ring2="Evanescence Ring",
back="Aurist's Cape +1",
waist="Acuity Belt +1",
}
sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {
head="Pixie Hairpin +1",
feet="Merlinic Crackows",
ear1="Hirudinea Earring",
ring1="Archon Ring",
ring2="Evanescence Ring",
back="Perimede Cape",
waist="Fucho-no-obi",
})
sets.midcast.Aspir = sets.midcast.Drain
sets.midcast.Stun = set_combine(sets.midcast['Dark Magic'], {waist="Luminary Sash"})
sets.midcast['Bio III'] = set_combine(sets.midcast['Dark Magic'], {legs="Viti. Tights +3"})
sets.midcast['Elemental Magic'] = {
main="Marin Staff +1",
sub="Enki Strap",
ammo="Ghastly Tathlum +1",
head="Leth. Chappel +2",
body="Lethargy Sayon +3",
hands="Amalric Gages +1",
legs="Amalric Slops +1",
feet="Leth. Houseaux +3",
neck="Sibyl Scarf",
ear1="Malignance Earring",
ear2="Regal Earring",
ring1="Freke Ring",
ring2="Metamor. Ring +1",
back=gear.RDM_INT_Cape,
waist="Acuity Belt +1",
}
sets.midcast['Elemental Magic'].Seidr = set_combine(sets.midcast['Elemental Magic'], {
ammo="Pemphredo Tathlum",
body="Seidr Cotehardie",
legs="Merlinic Shalwar",
feet="Merlinic Crackows",
})
sets.midcast['Elemental Magic'].Resistant = set_combine(sets.midcast['Elemental Magic'], {
range="Ullr",
ammo=empty,
legs="Merlinic Shalwar",
feet="Merlinic Crackows",
neck="Erra Pendant",
})
sets.midcast.Impact = set_combine(sets.midcast['Elemental Magic'], {
head=empty,
body="Twilight Cloak",
ring1="Archon Ring",
waist="Shinjutsu-no-Obi +1",
})
sets.midcast.Utsusemi = sets.midcast.SpellInterrupt
-- Initializes trusts at iLvl 119
sets.midcast.Trust = sets.precast.FC
-- Job-specific buff sets
sets.buff.ComposureOther = {
head="Leth. Chappel +2",
legs="Leth. Fuseau +2",
feet="Leth. Houseaux +3",
}
sets.buff.Saboteur = {hands="Leth. Ganth. +2"}
------------------------------------------------------------------------------------------------
----------------------------------------- Idle Sets --------------------------------------------
------------------------------------------------------------------------------------------------
sets.idle = {
ammo="Homiliary",
head="Viti. Chapeau +3",
body="Lethargy Sayon +3",
hands="Volte Gloves",
legs="Volte Brais",
feet="Volte Gaiters",
neck="Bathy Choker +1",
ear1="Eabani Earring",
ear2="Sanare Earring",
ring1={name="Stikini Ring +1", bag="wardrobe5"},
ring2={name="Stikini Ring +1", bag="wardrobe6"},
back="Moonlight Cape",
waist="Plat. Mog. Belt",
}
sets.idle.DT = set_combine(sets.idle, {
head="Nyame Helm", --7/7
body="Lethargy Sayon +3", --14/14
hands="Leth. Ganth. +2", --10/10
legs="Nyame Flanchard", --8/8
neck="Warder's Charm +1",
ear1="Eabani Earring",
ear2="Sanare Earring",
ring2="Defending Ring", --10/10
back=gear.RDM_INT_Cape,
waist="Plat. Mog. Belt", --3/3
})
sets.idle.Town = set_combine(sets.idle, {
ammo="Regal Gem",
head="Viti. Chapeau +3",
body="Viti. Tabard +3",
hands="Regal Cuffs",
legs="Viti. Tights +3",
feet="Leth. Houseaux +3",
neck="Dls. Torque +2",
ear1="Malignance Earring",
ear2="Leth. Earring +1",
back=gear.RDM_INT_Cape,
waist="Acuity Belt +1",
})
sets.resting = set_combine(sets.idle, {
main="Chatoyant Staff",
waist="Shinjutsu-no-Obi +1",
})
------------------------------------------------------------------------------------------------
---------------------------------------- Defense Sets ------------------------------------------
------------------------------------------------------------------------------------------------
sets.defense.PDT = sets.idle.DT
sets.defense.MDT = sets.idle.DT
sets.magic_burst = {
main="Bunzi's Rod", --10
sub="Ammurapi Shield",
head="Ea Hat +1", --7/(7)
body="Ea Houppe. +1", --9/(9)
hands="Amalric Gages +1", --(6)
legs="Leth. Fuseau +2", --10
feet="Leth. Houseaux +3",
neck="Mizu. Kubikazari", --10
ring2="Mujin Band", --(5)
}
sets.Kiting = {legs="Carmine Cuisses +1"}
sets.latent_refresh = {waist="Fucho-no-obi"}
------------------------------------------------------------------------------------------------
---------------------------------------- Engaged Sets ------------------------------------------
------------------------------------------------------------------------------------------------
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
sets.engaged = {
ammo="Coiste Bodhar",
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Carmine Greaves +1",
neck="Anu Torque",
ear1="Sherida Earring",
ear2="Telos Earring",
ring1="Hetairoi Ring",
ring2={name="Chirich Ring +1", bag="wardrobe6"},
back=gear.RDM_DW_Cape,
waist="Windbuffet Belt +1",
}
sets.engaged.MidAcc = set_combine(sets.engaged, {
neck="Combatant's Torque",
ring1={name="Chirich Ring +1", bag="wardrobe5"},
ear2="Leth. Earring +1", --8
waist="Kentarch Belt +1",
})
sets.engaged.HighAcc = set_combine(sets.engaged, {
ammo="Voluspa Tathlum",
head="Carmine Mask +1",
body="Carm. Sc. Mail +1",
hands="Gazu Bracelets +1",
legs="Carmine Cuisses +1",
ear1="Cessance Earring",
ear2="Mache Earring +1",
ring1={name="Chirich Ring +1", bag="wardrobe5"},
waist="Olseni Belt",
})
-- No Magic Haste (74% DW to cap)
sets.engaged.DW = {
ammo="Coiste Bodhar",
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Carmine Cuisses +1", --6
feet=gear.Taeon_DW_feet, --9
neck="Anu Torque",
ear1="Eabani Earring", --4
ear2="Suppanomimi", --5
ring1="Hetairoi Ring",
ring2={name="Chirich Ring +1", bag="wardrobe6"},
back=gear.RDM_DW_Cape, --10
waist="Reiki Yotai", --7
} --41
sets.engaged.DW.MidAcc = set_combine(sets.engaged.DW, {
neck="Combatant's Torque",
ear2="Leth. Earring +1", --8
ring1={name="Chirich Ring +1", bag="wardrobe5"},
})
sets.engaged.DW.HighAcc = set_combine(sets.engaged.DW.MidAcc, {
ammo="Voluspa Tathlum",
head="Carmine Mask +1",
body="Carm. Sc. Mail +1",
hands="Gazu Bracelets +1",
ear1="Cessance Earring",
ear2="Mache Earring +1",
})
-- 15% Magic Haste (67% DW to cap)
sets.engaged.DW.LowHaste = set_combine(sets.engaged.DW, {
ammo="Coiste Bodhar",
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Carmine Cuisses +1", --6
feet=gear.Taeon_DW_feet, --9
neck="Anu Torque",
ear1="Eabani Earring", --4
ear2="Suppanomimi", --5
ring1="Hetairoi Ring",
ring2={name="Chirich Ring +1", bag="wardrobe6"},
back=gear.RDM_DW_Cape, --10
waist="Reiki Yotai", --7
}) --41
sets.engaged.DW.MidAcc.LowHaste = set_combine(sets.engaged.DW.LowHaste, {
neck="Combatant's Torque",
ear2="Leth. Earring +1", --8
ring1={name="Chirich Ring +1", bag="wardrobe5"},
})
sets.engaged.DW.HighAcc.LowHaste = set_combine(sets.engaged.DW.MidAcc.LowHaste, {
ammo="Voluspa Tathlum",
head="Carmine Mask +1",
body="Carm. Sc. Mail +1",
hands="Gazu Bracelets +1",
ear1="Cessance Earring",
ear2="Mache Earring +1",
})
-- 30% Magic Haste (56% DW to cap)
sets.engaged.DW.MidHaste = set_combine(sets.engaged.DW, {
ammo="Coiste Bodhar",
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Malignance Tights",
feet=gear.Taeon_DW_feet, --9
neck="Anu Torque",
ear1="Sherida Earring",