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[HTOA Solaris] cryptomatte manifest are saved with the primitive name as key instead of the the primitive path #1956

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TanJeremy opened this issue Jul 4, 2024 · 3 comments
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@TanJeremy
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TanJeremy commented Jul 4, 2024

Describe the bug
When rendering a usd file (generated by Houdini) with kick ,
cryptomatte manifest are saved with the primitive name as key instead of the primitivepath

To Reproduce
Steps to reproduce the behavior:

  1. using any scene in houdini with a some hierarchy in Solaris
  2. add some rendersettings to render Cryptomatte
  3. render with kick

Expected behavior
like when rendering from maya, we want to keep the path of our object or material in our cryptomatte
maybe i'm missing something but there is no documentation for cryptomate in solaris or i can't find them.

Screenshots
image

Used Software Versions

  • Arnold: 7.2.5.0 to 7.3.2.1
  • OS: Windows 10
@TanJeremy TanJeremy added the bug Something isn't working label Jul 4, 2024
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Issue synced internally to ARNOLD-15243

@sebastienblor
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Hi @TanJeremy , could you please provide a repro scene for this issue ? (the exported usd file would be a good start). If you kick the usd file it goes through the same code path as when rendering in Maya. So it really depends on the node names in the usd side.

@TanJeremy
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Hi @sebastienblor,
here an exemple usd file (make sure to use the renderlayer usd file to render)
cryptomatte_path_manifest.zip

here is our kick command
".../htoa/htoa_gcc11.2/htoa-6.3.2.1_r92cc36e_houdini-20.0.724/scripts/bin/kick" -nstdin -dw -dp -i ".../cryptomatte_path_manifest/renderlayers/example_v01_masterLayer.usda" -frame 1 -v 4 -set options.abort_on_license_fail true

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