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Apply materials on Maya special duplicate instances #1954

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It seems to all be in choosing the right locations for the materials. MayaUSD does not do that correctly at the moment.

Materials in instance prototypes can not be declared outside the prototype or at the root of the prototype. This means it needs to appear at minimum one level down in the prototype.

This complicates things and will require reworking the material export code to do a better job of finding where to put these materials and even duplicate them if they are shared with primitives outside of the prototype.

I have attached a very primitive scene (I'm a dev...) that showcases materials on instances. The default is a red coat, but the last two were turned to blue using Collection-b…

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@raphaeljnwave
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@JGamache-autodesk
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