diff --git a/Imperium - Inquisition.cat b/Imperium - Inquisition.cat
index 6a7b07bc46..965a327da9 100644
--- a/Imperium - Inquisition.cat
+++ b/Imperium - Inquisition.cat
@@ -672,14 +672,9 @@
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@@ -783,7 +778,7 @@
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@@ -791,19 +786,20 @@
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@@ -1129,7 +1180,7 @@
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@@ -1522,6 +1573,11 @@ D6 Result
Each time an attack made with this weapon profile is allocated to a PSYKER model, that model's unit suffers D3 mortal wounds in addition to the normal damage.
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+ Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
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@@ -1582,7 +1638,6 @@ D6 Result
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@@ -1592,6 +1647,35 @@ D6 Result
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@@ -2482,7 +2566,6 @@ Note: The above additions have already been included in the profile for the Malu
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@@ -2492,6 +2575,35 @@ Note: The above additions have already been included in the profile for the Malu
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@@ -2701,7 +2813,7 @@ Note: The above additions have already been included in the profile for the Malu
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@@ -2779,7 +2891,6 @@ Note: The above additions have already been included in the profile for the Malu
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@@ -2789,6 +2900,35 @@ Note: The above additions have already been included in the profile for the Malu
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@@ -2985,7 +3125,7 @@ If the result of the psychic test was 10 or more, you can select one enemy unit
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@@ -3002,7 +3142,7 @@ If the result of the psychic test was 10 or more, you can select one enemy unit
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@@ -3019,7 +3159,7 @@ If the result of the psychic test was 10 or more, you can select one enemy unit
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@@ -3048,7 +3188,7 @@ If the result of the psychic test was 10 or more, you can select one enemy unit
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@@ -3300,7 +3440,9 @@ If the result of the psychic test was 10 or more, you can select one enemy unit
6
18"
- If manifested, select one enemy unit within 18" of and visible to the psyker. Until the start of your next Psychic phase, subtract 1 from the Leadership characteristic of models in that unit, and that unit cannot fire Overwatch.
+ Malediction: If manifested, select one enemy unit within 18" of and visible to the psyker. Until the start of your next Psychic phase:
+- Subtract 1 from the Leadership characteristic of models in that unit.
+- That unit cannot fire Overwatch.
@@ -3319,7 +3461,7 @@ If the result of the psychic test was 10 or more, you can select one enemy unit
4
12"
- If manifested, select one friendly IMPERIUM unit within 12" of this Psyker. Until the start of your next Psychic phase, when a Morale test is taken for that unit, do not roll the dice; it is automatically passed.
+ Blessing: If manifested, select one friendly IMPERIUM unit within 12" of this Psyker. Until the start of your next Psychic phase, when a Morale test is taken for that unit, do not roll the dice; it is automatically passed.
@@ -3338,7 +3480,7 @@ If the result of the psychic test was 10 or more, you can select one enemy unit
6
12"
- If manifested, select one enemy model within 12” of this psyker that is not a VEHICLE and roll 3D6. If the total is equal to or greater than that model’s Leadership characteristic, that model can immediately shoot with one weapon as if it were your Shooting phase, or make one attack as if it were the Fight phase. In either case, treat that model as if it were a separate unit that is part of your army whilst shooting or making that close combat attack.
+ Malediction: If manifested, select one enemy model within 12” of this psyker that is not a VEHICLE and roll 3D6. If the total is equal to or greater than that model’s Leadership characteristic, that model can immediately shoot with one weapon as if it were your Shooting phase, or make one attack as if it were the Fight phase. In either case, treat that model as if it were a separate unit that is part of your army whilst shooting or making that close combat attack.
@@ -3357,7 +3499,9 @@ If the result of the psychic test was 10 or more, you can select one enemy unit
6
12"
- If manifested, select one enemy CHARACTER model within 12” of and visible to this psyker. Until the start of your next Psychic phase, when resolving an attack made by that model, subtract 1 from the hit roll. If your army is Battleforged roll 3D6; if the result is equal to or greater than that model’s Leadership characteristic, you gain 1 Command Point.
+ Malediction: If manifested, select one enemy Character model within 12" of and visible to this Psyker.
+- Until the start of your next Psychic phase, when resolving an attack made by that enemy model, subtract 1 from the hit roll.
+- If your army is Battle-forged roll, 3D6: if the result is equal to or greater than that enemy model’s Leadership characteristic, you gain 1 Command point.
@@ -3376,7 +3520,7 @@ If the result of the psychic test was 10 or more, you can select one enemy unit
7
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- If manifested, select one enemy CHARACTER unit that only contains models with a Wounds characteristic of less than 10 and is within 18” of and visible to this psyker. Then, select one friendly <ORDO> unit within 6” of this psyker. Until the end of your next Shooting phase, each time you select a target for a ranged weapon a model in that <ORDO> INFANTRY unit is making an attack with, you can ignore the Look Out, Sir rule if you select that CHARACTER unit.
+ Blessing: If manifested, select one enemy CHARACTER unit that only contains models with a Wounds characteristic of 9 or less and is within 18” of and visible to this psyker. Then, select one friendly <ORDO> NFANTRY unit within 6” of this psyker. Until the end of your next Shooting phase, each time you select a target for a ranged weapon a model in that <ORDO> INFANTRY unit is making an attack with, you can ignore the Look Out, Sir rule if you select that CHARACTER unit.
@@ -3395,7 +3539,7 @@ If the result of the psychic test was 10 or more, you can select one enemy unit
6
18"
- If manifested, select one enemy unit within 18” of and visible to this psyker and roll 3D6; if the total exceeds the lowest Leadership characteristic in that unit, that unit suffers D3 mortal wounds.
+ Witchfire: If manifested, select one enemy unit within 18” of and visible to this psyker and roll 3D6; if the total exceeds the lowest Leadership characteristic in that unit, that unit suffers D3 mortal wounds.
@@ -3426,7 +3570,9 @@ If the result of the psychic test was 10 or more, you can select one enemy unit
6
12"
- Ascertainment has a warp charge value of 6. If manifested, select one enemy unit within 12” of this psyker. Until the start of your next Psychic phase, subtract 1 from the Attacks characteristic of models in that unit (to a minimum of 1). Roll 2D6; if the total is equal to or greater than the highest Leadership characteristic in that enemy unit, then until the start of your next Psychic phase, when resolving an attack made by a model in that unit, subtract 1 from the hit roll.
+ If manifested, select one enemy unit within 12” of this psyker.
+- Until the start of your next Psychic phase, subtract 1 from the Attacks characteristic of models in that unit (to a minimum of 1).
+- Roll 2D6; if the total is equal to or greater than the highest Leadership characteristic in that enemy unit, then until the start of your next Psychic phase, when resolving an attack made by a model in that unit, subtract 1 from the hit roll.
@@ -3457,7 +3603,7 @@ If the result of the psychic test was 10 or more, you can select one enemy unit
5
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- Psychic Veil has a warp charge value of 5. If manifested, until the start of your next Psychic phase friendly ORDO XENOS units within 6” of this psyker can only be selected as the target of attacks if they are the closest visible enemy unit, and can only be selected as the targets of charges if they are within 6” of the charging unit.
+ Blessing (Aura): If manifested, until the start of your next Psychic phase friendly ORDO XENOS units within 6” of this psyker can only be selected as the target of attacks if they are the closest visible enemy unit, and can only be selected as the targets of charges if they are within 6” of the charging unit.
@@ -3488,8 +3634,7 @@ If the result of the psychic test was 10 or more, you can select one enemy unit
6
12"
- Warding Incantation has a warp charge value of 6. If manifested, select one friendly IMPERIUM INFANTRY or IMPERIUM BIKER unit within
-12" of this psyker. Until the start of your next Psychic phase, models in that unit have a 5+ invulnerable save.
+ Blessing: If manifested, select one friendly IMPERIUM INFANTRY or IMPERIUM BIKER unit within 12" of this psyker. Until the start of your next Psychic phase, models in that unit have a 5+ invulnerable save.
@@ -3819,7 +3964,7 @@ If the result of the psychic test was 10 or more, you can select one enemy unit
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@@ -3840,7 +3985,7 @@ If the result of the psychic test was 10 or more, you can select one enemy unit
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diff --git a/Imperium - Officio Assassinorum.cat b/Imperium - Officio Assassinorum.cat
index 3ae440d715..d9ebeffe68 100644
--- a/Imperium - Officio Assassinorum.cat
+++ b/Imperium - Officio Assassinorum.cat
@@ -42,8 +42,7 @@
- If you have any models with this ability in your army, then in the first battle round, roll
-one D6 each time your opponent spends Command Points (CPs) to use a Stratagem. On a 4+ your opponent must spend one additional CP to use that Stratagem, or else it has no effect (any CPs spent so far are lost). This ability cannot affect Stratagems used before the battle.
+ If you have any models with this ability in your army, then in the first battle round, roll one D6 each time your opponent spends Command Points (CPs) to use a Stratagem. On a 4+ your opponent must spend one additional CP to use that Stratagem, or else it has no effect (any CPs spent so far are lost). This ability cannot affect Stratagems used before the battle.
@@ -53,7 +52,7 @@ one D6 each time your opponent spends Command Points (CPs) to use a Stratagem. O
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@@ -123,7 +122,7 @@ one D6 each time your opponent spends Command Points (CPs) to use a Stratagem. O
Melee
Melee
- *
+ 2
-1
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When the bearer fights, it makes 1 additional attack with this weapon. Attacks made with this weapon wound on a 3+ unless the target is a VEHICLE unit.
@@ -175,7 +174,7 @@ one D6 each time your opponent spends Command Points (CPs) to use a Stratagem. O
- When resolving an attack made with a melee weapon by this model, a saving throw cannot be made unless it is an invulnerable saving throw.
+ When resolving an attack made with a melee weapon by this model, saving throws and Daemonic saving throws cannot be made unless it is an invulnerable saving throw.
@@ -185,7 +184,7 @@ one D6 each time your opponent spends Command Points (CPs) to use a Stratagem. O
- Attacks made by this model can target a PSYKER CHARACTER even if it is not the closest enemy unit. In addition, this model can shoot with its psyk-out grenades in the same phase that it shoots with its animus speculum.
+ Each time you select a target for a ranged weapon this model is making an attack with, you can ignore the Look Out, Sir rule if you select a Psyker Character unit. In addition, this model can shoot with its psyk-out grenades in the same phase that it shoots with its animus speculum.
@@ -194,6 +193,7 @@ one D6 each time your opponent spends Command Points (CPs) to use a Stratagem. O
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@@ -240,7 +240,7 @@ one D6 each time your opponent spends Command Points (CPs) to use a Stratagem. O
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- When resolving an attack made with this weapon against a PSYKER or DAEMON unit, a hit roll of 6+ inflicts 1 mortal wound on the target and the attack sequence ends. Blast.
+ Blast. When resolving an attack made with this weapon against a PSYKER or DAEMON unit, an unmodified hit roll of 6 inflicts 1 mortal wound on the target and the attack sequence ends. Blast.
@@ -289,14 +289,12 @@ one D6 each time your opponent spends Command Points (CPs) to use a Stratagem. O
- Each time an enemy unit Falls Back whilst within 1" of this model, before moving any
-models, this model can shoot as if it were its Shooting phase. These attacks must target the unit that is Falling Back.
+ Each time an enemy unit Falls Back whilst within 1" of this model, before moving any models, this model can shoot as if it were its Shooting phase. These attacks must target the unit that is Falling Back.
- If this model is destroyed, before removing the model from the battlefield, roll one D6
-for each enemy unit that is within 6" of this model. On a 4+ that enemy unit suffers D3 mortal wounds.
+ If this model is destroyed, before removing the model from the battlefield, roll one D6 for each enemy unit that is within 6" of this model. On a 4+ that enemy unit suffers D3 mortal wounds.
@@ -306,10 +304,10 @@ for each enemy unit that is within 6" of this model. On a 4+ that enemy uni
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@@ -347,7 +345,7 @@ for each enemy unit that is within 6" of this model. On a 4+ that enemy uni
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D6
- You can re-roll failed wound rolls for this weapon if the target is a VEHICLE
+ You can re-roll failed wound rolls for attacks made with this weapon if the target is VEHICLE units.
@@ -422,9 +420,9 @@ for each enemy unit that is within 6" of this model. On a 4+ that enemy uni
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- When resolving an attack made with a ranged weapon by this model, the target does not receive the benefit of cover to its saving throw.
+ When resolving an attack made with a ranged weapon by this model, the target does not receive the benefit of Light cover.
@@ -434,7 +432,7 @@ for each enemy unit that is within 6" of this model. On a 4+ that enemy uni
- Each time you select a target for a weapon this model is making an attack with, you can ignore the Look Out, Sir rule. In addition, each time an unmodified wound roll of 6 is made for an attack with a ranged weapon by this model, the Damage for that attack is D6.
+ Each time you make a ranged attack, you can ignore the Look Out, Sir rule. In addition, on an unmodified wound roll of 6 for an attack made with an exitus pistol or exitus rifle, change the Damage characteristic of that weapon to D6 for that attack.
@@ -463,9 +461,9 @@ for each enemy unit that is within 6" of this model. On a 4+ that enemy uni
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@@ -561,11 +559,18 @@ for each enemy unit that is within 6" of this model. On a 4+ that enemy uni
A model with this special rule has a 4+ invulnerable save.
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If your Warlord has the IMPERIUM keyword (excluding FALLEN), you can include this unit in your army as part of a Vanguard Detachment even if that Detachment contains no HQ units. If you do so, that Detachment’s Command Benefits are changed to ‘None’ and its Restrictions are changed to ‘This Detachment cannot include the same datasheet more than once.’
If your army is Battle-forged, you can include 1 AGENT OF THE IMPERIUM unit in each IMPERIUM (excluding FALLEN) Patrol, Battalion and Brigade Detachment in your army without those units taking up slots in those Detachments. The inclusion of an AGENT OF THE IMPERIUM unit does not prevent other units from their Detachment from benefiting from Detachment abilities (e.g. Chapter Tactics, Defenders of Humanity etc.), and it does not prevent other units from your army benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines). An AGENT OF THE IMPERIUM unit included in a Patrol, Battalion or Brigade Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game) and when determining your Army Faction.
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+ This model has a 4+ invulnerable save.
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\ No newline at end of file