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When I call player.setSpawnPosition(newSpawn); it accepts the new coordinates, but does not change the world from default. Thus when I eventually respawn (say after being killed) I get teleported to the newSpawn coordinates, but in the default world instead of the newSpawn world.
The text was updated successfully, but these errors were encountered:
Perhaps that's the case when the spawn position is initially being set, but I'm trying to set it to a different value later on when the world references are available using the set method. This would correspond to setting the bed location, right? After I do that I appear in the wrong world but the right coordinates. That would apply to bed spawning as well, wouldn't it?
When I call player.setSpawnPosition(newSpawn); it accepts the new coordinates, but does not change the world from default. Thus when I eventually respawn (say after being killed) I get teleported to the newSpawn coordinates, but in the default world instead of the newSpawn world.
The text was updated successfully, but these errors were encountered: