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FAIL: Could not store connector data! #213

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VariousGames opened this issue Nov 18, 2024 · 5 comments
Open

FAIL: Could not store connector data! #213

VariousGames opened this issue Nov 18, 2024 · 5 comments

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@VariousGames
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VariousGames commented Nov 18, 2024

Heyy all

After installing this program and Launch
i get an error at the start: FAIL: Could not store connector data!

Whats causes the problem and how can i fix it

Im running it on the latest version of Windows 11

image

Let me know

@Rokamun
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Rokamun commented Nov 18, 2024 via email

@VariousGames
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I have already try to install in the Desktop Directory,
but some how the map is still marked as read only,
even if I deselect the Read only option, save it and check again, the mark is back on read only

I have tried also with Ubuntu on Linux sub-system on Windows,

On what versions of windows is it working? I have also older windows versions on older laptops like windows 7 and XP

@Rokamun
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Rokamun commented Nov 18, 2024

Easier might be running a docker build. We have done "some" tests on WSL, but as it's essentially the same as running a docker build we mostly look at those.

https://releases.mistserver.org/dl/120/0b2935b7c8bdf601d5858f1e5510f598/mistserver_docker_feature_alpine_docker_builds.tar.gz
The above is a Docker image based on Alpine with minimal console. It will probably get close to what you want. Don't forget to add a --shm-size=SIZE with SIZE being the amount of RAM you want to give it. For example 1G or 2G would be enough for most tests, but the default 64MB would not be.

@VariousGames
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VariousGames commented Nov 18, 2024

i have it working, i can access the stream on the PC with WSL, but when i enter the IP on an other PC it cant find it

How can i give it a normal IP than a WSL IP to access it easely?

it has now the local IP adress: 172.31.103.26 172.17.0.1, i like to give it the normal ip adress like 192.168.2.51

Is there a way to make it like that?

The links are showing up like this:
image

@Rokamun
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Rokamun commented Nov 19, 2024

Hey there,

What you're looking for is the networking setup for WSL itself.
https://learn.microsoft.com/en-us/windows/wsl/networking

If possible for you the mirrored mode would be the best fit, it would just bind anything in the WSL to the ip address of your hosting PC. However chances are you need to go for the Netsh portproxy.

The ports you need to bind/proxy are:

TCP:
4242 (MistServer interface, though you could keep this to your WSL machine only for security reasons)
8080 (http)
1935 (rtmp)
5554 (rtsp - TCP mode)
443 (https if used)
4200 (dtsc transport between servers)

UDP:
8889 (srt MistServer default, or pick other ports if you use another)
5554 (rtsp - UDP mode)

WebRTC will most likely be impossible as I can't imagine binding the entire ephemeral range being a good idea... We are working on a single port method for WebRTC though.

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