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modchecker.py
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import discord
import asyncio
import datetime
import random
import json
import os
import sys
import getopt
import users
import messagefield as mf
import botcommands as botcoms
import sendmessages as sm
import quotes as q
import generatelogs as logs
import pagerequest as pr
import getinfo as gi
import timekeeper as tk
from bs4 import BeautifulSoup
from datetime import date
from dotenv import load_dotenv
from deletemods import deleteMods, undoDeletion as dm
# Store Admin commands for the Bot
ADMIN_COMMANDS = []
# Globally declare lists to store the previous days Mods
# Due to Light.gg ocassionally not updating right away
# This allows me to verify that it has updated before
# sending Discord messages
prev_info = []
# Set log file variable to None
log = None
# This is the main tagline for the embeded message. Stored in a variable up here to make changing it easier
mod_desc = "It is another new day in Destiny 2! I have gone to the vendors to see if they have any of your missing Mods. Please see below for a list if there are any. I have also gone spelunking and found what today's Legendary Lost Sector is! Feel free to solo it for some awesome loot!"
# set up Discord bot client
intents = discord.Intents.default()
intents.message_content = True
client = discord.Client(intents=intents)
# Store all created users for later
USERS = users.createUsers()
# Event for when a message is received
@client.event
async def on_message(message):
# If the message is from the Bot just ignore it
if message.author == client.user:
return
# If it is sent in a DM do stuff
if isinstance(message.channel,discord.DMChannel):
# Let me know a user sent a message and print the content
log.AddLine(f"Received a message from a user: {message.author.name}...")
log.AddLine(f"{message.content}")
await botcoms.handleMessage(client, message.author.name, message.author.id, message, log, USERS)
# Check the mods for the day to see if they are in the missing mod list
async def checkIfNew(user, weaponmods, good_weapons, armormods, lostsector):
# Set what the names of the fields will be
weapon_field = mf.MessageField("Banshee-44 Mods", "")
good_weapon_field = mf.MessageField("Banshee-44 S-Tier Weapons", "")
armor_field = mf.MessageField("Ada-1 Mods", "")
lostsector_field = mf.MessageField("Legendary Lost Sector", f"{lostsector[0]} -- Reward (if Solo): {lostsector[1]}")
# Open and read the modfile of the user to check for missing mods
with open("./modfiles/" + user.modfile, "r") as f:
# Loop through each line remove whitespace
for line in f:
line = line.strip()
# If the line matches one of the daily mods add
# it to a list containing all missing mods available today for the
# user.
if line in weaponmods:
user.missingWeaponMods.append(line)
elif line in armormods:
user.missingArmorMods.append(line)
# Close the file, techinically unnecessary with the 'with' keyword
# but better safe than sorry
f.close()
# If the vendors were not selling any mods that the user is missing
if len(user.missingWeaponMods) == 0 and len(user.missingArmorMods) == 0:
# Randomly generate a number between 0 and 9
# if it is 0 send a funny message in place of no mods today
if random.randint(0,9) == 0:
weapon_field.value = "Ain't got shit!"
armor_field.value = "Bitch better have my mods tomorrow!"
else:
weapon_field.value = "No New Mods Today!"
armor_field.value = "No New Mods Today!"
# The user has no available mods from vendors today
user.hasMissingMods = False
# If there are no S-Tier weapons from Banshee today don't even bother
# adding the field in.
if len(good_weapons) == 0:
return [weapon_field, armor_field, lostsector_field]
# If there are S-tier weapons, add each of them to field
# similarly to how the mods work
else:
for weapon in good_weapons:
good_weapon_field.value += weapon + "\n"
return [weapon_field, good_weapon_field, armor_field, lostsector_field]
# If the user does have missing mods begin adding them to the message field
if len(user.missingWeaponMods) >= 1:
# Index variable prevents newline on last mod, kind of unnecessary, don't feel
# like removing it
index = 0
for mod in weaponmods:
if mod in user.missingWeaponMods:
if index != len(user.missingWeaponMods) - 1:
weapon_field.value += mod + "\n"
else:
weapon_field.value += mod
# If the user doesn't have missing weapon mods but does have missing armor mods
# this will make the banshee section read no new mods today
elif len(user.missingWeaponMods) == 0:
weapon_field.value = "No New Mods Today!"
# If the user has missing armor mods begin placing them in the message field
if len(user.missingArmorMods) >= 1:
index = 0
for mod in armormods:
if mod in user.missingArmorMods:
if index != len(user.missingArmorMods) - 1:
armor_field.value += mod + "\n"
else:
armor_field.value += mod
# If the user has no missing armor mods but does have missing weapon mods
# this will place no new mods today in the Ada section
elif len(user.missingArmorMods) == 0:
armor_field.value = "No New Mods Today!"
# The user has mods available to purchase
user.hasMissingMods = True
# If there are no S-tier weapons don't return the empty list
if len(good_weapons) == 0:
return [weapon_field, armor_field, lostsector_field]
else:
for weapon in good_weapons:
good_weapon_field.value += weapon + "\n"
return [weapon_field, good_weapon_field, armor_field, lostsector_field]
# Main loop of the program, executed on a timer every 24 hours
async def main():
# Ensure proper scope of these variables
global prev_info
global mod_desc
global log
increment = 0
log = None
log = logs.LogFile(date.today().strftime("%Y%m%d") + ".log")
mode = ""
runOnce = False
update = ""
appendUpdate = False
prev_info = []
argv = sys.argv[1:]
# Set up the command line switches for the program
try:
options, args = getopt.getopt(argv, "m:r:u:p:", ["mode =", "runOnce =", "update =", "prev ="])
except Exception as e:
print(e)
# Get and store the values from all switches used
for name, value in options:
if name in ['-m', '--mode']:
mode = value
elif name in ['-r', '--runOnce']:
runOnce = value
elif name in ['-u', '--update']:
update = value
appendUpdate = True
elif name in ['-p', '--prev']:
prev = value
prev_info = list(map(str, prev.strip("[]''").split(',')))
# Testing mode for page requests
if mode == "req-test":
xurWeapons = []
xurArmor = []
armorItems = []
page = await pr.requestPage(log)
soup = BeautifulSoup(page[1], "html.parser")
xurBillboard = soup.find_all('div', id="xurv2-billboard")
for section in xurBillboard:
#xurWeapons = section.find_all('div', class_="weapons-container")
xurArmor = section.find_all('div', class_="armor-container")
#for weapon in xurWeapons:
#imgs = weapon.find_all('img', alt=True, src=True)
# Create empty array to store the pair of
# <Weapon Name> : <Popularity>
#img_pair = []
#for img in imgs:
#if not img['alt'] == "":
#img_pair.append(img['alt'])
#print(img_pair)
for section in xurArmor:
armorContainer = section.find_all('div', class_="rewards-container")
for rewards in armorContainer:
clearfix = rewards.find_all('div', class_="clearfix")
print(clearfix)
print(len(clearfix))
# Testing mode to test emebeded messages
elif mode == "embed-test":
await send_embed_msg(client, USERS[0].id, "Hello Guardian!", "This is an embeded message test!", 0x333333, [], log)
# Bot runs in dev environment
# Main differences for Dev:
# - Always treats the script as if yesterday was blank
# - Only has one user object (myself) to avoid spamming other users
# - Logs are stored as dev logs instead of prod ones
elif mode == "dev":
isWeekend = False
# Store yesterday's Mods
isWeekend = await tk.checkIsWeekend(log)
if isWeekend:
prev_info = [[],[],[],[],""]
else:
prev_info = [[],[],[],[]]
print(prev_info)
log.AddLine("Running script...")
INFO = await gi.getInfo(isWeekend, log)
log.AddLine(f"Weapon Mods: {INFO[0]}")
log.AddLine(f"Good weapons: {INFO[1]}")
log.AddLine(f"Armor Mods: {INFO[2]}")
log.AddLine(f"Legendary Lost Sector: {INFO[3][0]}")
log.AddLine(f"Legendary Lost Secotor Reward: {INFO[3][1]}")
if isWeekend:
log.AddLine(f"Xur Location: {prev_info[4]}")
while not INFO or INFO == prev_info:
log.AddLine("light.gg has not updated yet... Waiting 60s before trying again...")
await asyncio.sleep(60)
INFO = await gi.getInfo(isWeekend, log)
log.AddLine(f"Retrieved Weapon Mods: {INFO[0]}\n")
log.AddLine(f"Retrieved Good Weapons: {INFO[1]}\n")
log.AddLine(f"Retrieved Armor Mods: {INFO[2]}\n")
log.AddLine(f"Retrieved Legendary Lost Sector: {INFO[3][0]}")
log.AddLine(f"Retrieved Legendary Lost Secotor Reward: {INFO[3][1]}")
log.AddLine(f"Previous Weapon Mods: {prev_info[0]}\n")
log.AddLine(f"Previous Good Weapons: {prev_info[1]}\n")
log.AddLine(f"Previous Armor Mods: {prev_info[2]}\n")
log.AddLine(f"Previous Legendary Lost Sector: {INFO[3][0]}")
log.AddLine(f"Previous Legendary Lost Secotor Reward: {INFO[3][1]}")
log.AddLine("Successfully obtained available mods!")
log.AddLine(f"Emptying Mod list for User: {str(USERS[0].id)}...")
await users.clearUserData(USERS[0])
fields = await checkIfNew(USERS[0], INFO[0], INFO[1], INFO[2], INFO[3])
if datetime.datetime.today().weekday() == 1:
fields.append(mf.MessageField("Weekly Reset","Today is Tuesday which means there has been a weekly reset! Start grinding those pinacles Guardian. GM nightfalls won't get completed with your tiny light level!"))
if isWeekend:
fields.append(mf.MessageField("It's the weekend Baby!", f"Xûr has arrived at the {XURLOCATION} to bestow upon you some more disappointing items!"))
if appendUpdate:
fields.append(mf.MessageField("What's New?", update))
appendUpdate = False
await sm.send_embed_msg(client, USERS[0].id, "Hello Guardian!", mod_desc, 0xafff5e, fields, log)
await logs.generateLogfile(log.name + "_dev", log.data)
# Bot runs in production environment
elif mode == "prod":
# Default to not the weekend
isWeekend = False
while True:
# Increment counter to count how many minutes light.gg has not updated
increment = 0
# Check if it is the weekend for Xur info
isWeekend = await tk.checkIsWeekend(log)
# If the Bot has not been told to run immediately prepare to wait for next daily reset
if not runOnce:
prev_info = await gi.getInfo(isWeekend, log)
log.AddLine(f"Previous Weapon Mods: {prev_info[0]}")
log.AddLine(f"Previous Good Weapons: {prev_info[1]}")
log.AddLine(f"Previous Armor Mods: {prev_info[2]}")
log.AddLine(f"Previous Legendary Lost Sector: {prev_info[3][0]}")
if isWeekend:
log.AddLine(f"Xur Location: {prev_info[4]}")
# Check if users have deleted their mods 1 hour before the reset.
await asyncio.sleep(tk.seconds_until(17,0))
for user in USERS:
if user.hasMissingMods and not user.hasDeleted:
log.AddLine(f"User: {user.id} has forgotten to delete their mods... Reminding them before the reset...")
await sm.send_msg(client, user.id, "Hello Guardian! The daily reset will happen in one hour and you haven't told me you purchased your mods yet. I'm just checking on you to make sure you haven't forgotten!", log)
else:
log.AddLine(f"User: {user.id} deleted their mods before reset! Huzzah!")
# Runs at 5 minutes past the daily reset
# After testing I found that light.gg never updates
# immediately at reset so there is no point in making
# 5 requests every time unnecessarily
log.AddLine("Waiting until next Daily Reset...")
await asyncio.sleep(tk.seconds_until(18,5))
# When runOnce is true, script will set prev_info to blank so it must
# run regardless of whether the prev info matches today or not
else:
if isWeekend:
prev_info = [[],[],[],[],""]
else:
prev_info = [[],[],[],[]]
# Beginning of the execution of the Bots main focus
log.AddLine("Running script...")
# Check again if it is the weekend since waiting
isWeekend = await tk.checkIsWeekend(log)
# Gather the info on mods, lost sectors, and Xur if applicable
INFO = await gi.getInfo(isWeekend, log)
log.AddLine(f"Weapon Mods: {INFO[0]}")
log.AddLine(f"Good Weapons: {INFO[1]}")
log.AddLine(f"Armor Mods: {INFO[2]}")
log.AddLine(f"Legendary Lost Sector: {INFO[3][0]}")
if isWeekend:
log.AddLine(f"Xur's Location: {INFO[4]}")
# Check if the data pulled back is the same as yesterday's -- if it is, wait 60 seconds to see if light.gg updates
while not INFO or (INFO[0] == prev_info[0] or INFO[2] == prev_info[2]):
if increment == 10:
for user in USERS:
await sm.send_msg(client, user.id, "Looks like light.gg hasn't updated for at least 10 minutes... I'm still trying and I'll let you know when it is working!", log)
log.AddLine("light.gg has not updated yet... Waiting 60s before trying again...")
await asyncio.sleep(60)
INFO = await gi.getInfo(isWeekend, log)
log.AddLine(f"Retrieved Weapon Mods: {INFO[0]}")
log.AddLine(f"Retrieved Good Weapons: {INFO[1]}")
log.AddLine(f"Retrieved Armor Mods: {INFO[2]}")
log.AddLine(f"Retrieved Legendary Lost Sector: {INFO[3][0]}")
log.AddLine(f"Previous Weapon Mods: {prev_info[0]}")
log.AddLine(f"Previous Good Weapons: {prev_info[1]}")
log.AddLine(f"Previous Armor Mods: {prev_info[2]}")
log.AddLine(f"Previous Legendary Lost Sector: {prev_info[3][0]}")
increment = increment + 1
log.AddLine("Successfully obtained information from light.gg!")
# Loop through the user objects.
for user in USERS:
# Clears the user data to be sure there is no data left over from
# previous run
log.AddLine(f"Emptying Mod list for User: {str(user.id)}...")
await users.clearUserData(user)
# Check if there are mods the user is missing available for purchase today
fields = await checkIfNew(user, INFO[0], INFO[1], INFO[2], INFO[3])
# If it's Tuesday after the daily reset than it is also the weekley reset.
# Add additional field to let players know.
if datetime.datetime.today().weekday() == 1 and tk.isTimeBetween(datetime.time(18,00), datetime.time(00,00), datetime.datetime.now().time()):
fields.append(mf.MessageField("Weekly Reset","Today is Tuesday which means there has been a weekly reset! Start grinding those pinacles Guardian. GM nightfalls won't get completed with your tiny light level!"))
# If it is the weekend add additional field for Xur information
if isWeekend:
fields.append(mf.MessageField("It's the weekend Baby!", f"Xûr has arrived at the {INFO[4]} to bestow upon you some more disappointing items!"))
# If I added an update message in the command line add it to the embeded message
if appendUpdate:
fields.append(mf.MessageField("What's New?", update))
appendUpdate = False
# Send the embeded message to the user
await sm.send_embed_msg(client, user.id, "Hello Guardian!", mod_desc, 0xafff5e, fields, log)
# runOnce is no longer true if it was to begin with
runOnce = False
# Log file for this run is generated and saved in the logs/ folder
await logs.generateLogfile(log.name, log.data)
# Mode to check if a user is admin with their ID
elif mode == "check-admin":
if users.checkIfAdmin(int(sys.argv[2])):
print("User is an Admin!")
else:
print("User is not an Admin!")
# What does the bot do as soon as it is ready?
@client.event
async def on_ready():
print(f'\nWe have logged in as {client.user}\n')
await main()
# Run the client and connect it to Discord
if __name__ == "__main__":
load_dotenv()
client.run(os.getenv('DISCORD_TOKEN'))