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If another application currently use a database, UE4 can not process statement.
For example it can not get column names, column values or etc.
Even if I use ESQLiteDatabaseOpenMode::ReadOnly as open mode.
If database only created for storing some UE4 values, it is safe to use. But I can not suggest to use it as communication method.
The text was updated successfully, but these errors were encountered:
we have an "if (SQLiteDB->IsValid() == true)" statement to prevent crash but it still can't get informations if another application currently use same db.
If another application currently use a database, UE4 can not process statement.
For example it can not get column names, column values or etc.
Even if I use ESQLiteDatabaseOpenMode::ReadOnly as open mode.
If database only created for storing some UE4 values, it is safe to use. But I can not suggest to use it as communication method.
The text was updated successfully, but these errors were encountered: