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Tutorial03.h
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////////////////////////////////////////////////////////////////////////////////
// Copyright 2017 Intel Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
////////////////////////////////////////////////////////////////////////////////
#if !defined(TUTORIAL_03_HEADER)
#define TUTORIAL_03_HEADER
#include "VulkanCommon.h"
#include "Tools.h"
namespace ApiWithoutSecrets {
// ************************************************************ //
// VulkanTutorial03Parameters //
// //
// Vulkan specific parameters //
// ************************************************************ //
struct VulkanTutorial03Parameters {
VkRenderPass RenderPass;
std::vector<VkFramebuffer> Framebuffers;
VkPipeline GraphicsPipeline;
VkSemaphore ImageAvailableSemaphore;
VkSemaphore RenderingFinishedSemaphore;
VkCommandPool GraphicsCommandPool;
std::vector<VkCommandBuffer> GraphicsCommandBuffers;
VulkanTutorial03Parameters() :
RenderPass( VK_NULL_HANDLE ),
Framebuffers(),
GraphicsCommandPool( VK_NULL_HANDLE ),
GraphicsCommandBuffers(),
GraphicsPipeline( VK_NULL_HANDLE ),
ImageAvailableSemaphore( VK_NULL_HANDLE ),
RenderingFinishedSemaphore( VK_NULL_HANDLE ) {
}
};
// ************************************************************ //
// Tutorial03 //
// //
// Class for presenting Vulkan usage topics //
// ************************************************************ //
class Tutorial03 : public VulkanCommon {
public:
Tutorial03();
~Tutorial03();
bool CreateRenderPass();
bool CreateFramebuffers();
bool CreatePipeline();
bool CreateSemaphores();
bool CreateCommandBuffers();
bool RecordCommandBuffers();
bool Draw() override;
private:
VulkanTutorial03Parameters Vulkan;
Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> CreateShaderModule( const char* filename );
Tools::AutoDeleter<VkPipelineLayout, PFN_vkDestroyPipelineLayout> CreatePipelineLayout();
bool CreateCommandPool( uint32_t queue_family_index, VkCommandPool *pool );
bool AllocateCommandBuffers( VkCommandPool pool, uint32_t count, VkCommandBuffer *command_buffers );
void ChildClear() override;
bool ChildOnWindowSizeChanged() override;
};
} // namespace ApiWithoutSecrets
#endif // TUTORIAL_03_HEADER