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I ran the examples/render_on_macos.py script exactly as is, but the viewer only displays the view cropped to the bottom-left quarter of the camera view.
Click-dragging causes the view to rotate about a point in space located in the top right corner of the window, as if the camera is being handled correctly but then only the bottom-left quarter of the render is displayed to the window.
Interestingly, the code in this comment renders the video correctly to the file, yet still has the same cropped view in the interactive window.
Terminal output:
2025-01-11 00:11:24.782 Python[44881:2456432] ApplePersistenceIgnoreState: Existing state will not be touched. New state will be written to /var/folders/9s/w2q9rx954mv1r72ftr97yzmw0000gn/T/org.python.python.savedState
[Genesis] [00:11:25] [INFO] ╭─────────────────────────────────────────────────────────────────────────────────────╮
[Genesis] [00:11:25] [INFO] │┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉ Genesis ┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉┈┉│
[Genesis] [00:11:25] [INFO] ╰─────────────────────────────────────────────────────────────────────────────────────╯
[Genesis] [00:11:25] [INFO] Running on [Apple M1 Max] with backend gs.cpu. Device memory: 64.00 GB.
[Genesis] [00:11:25] [INFO] 🚀 Genesis initialized. 🔖 version: 0.2.1, 🌱 seed: None, 📏 precision: '32', 🐛 debug: False, 🎨 theme: 'dark'.
[Genesis] [00:11:25] [INFO] Scene <0bd8b97> created.
[Genesis] [00:11:25] [INFO] Adding <gs.RigidEntity>. idx: 0, uid: <48f9cac>, morph: <gs.morphs.Plane>, material: <gs.materials.Rigid>.
[Genesis] [00:11:25] [INFO] Adding <gs.RigidEntity>. idx: 1, uid: <31e0d2b>, morph: <gs.morphs.MJCF(file='/Library/Frameworks/Python.framework/Versions/3.12/lib/python3.12/site-packages/genesis/assets/xml/franka_emika_panda/panda.xml')>, material: <gs.materials.Rigid>.
[Genesis] [00:11:25] [INFO] Building scene <0bd8b97>...
[W 01/11/25 00:11:26.049 2456432] [frontend_ir.cpp:begin_frontend_struct_for_on_snode@1678] ti.loop_config(serialize=True) does not have effect on the struct for. The execution order is not guaranteed.
[W 01/11/25 00:11:26.242 2456432] [frontend_ir.cpp:begin_frontend_struct_for_on_snode@1678] ti.loop_config(serialize=True) does not have effect on the struct for. The execution order is not guaranteed.
[W 01/11/25 00:11:27.633 2456432] [frontend_ir.cpp:begin_frontend_struct_for_on_snode@1678] ti.loop_config(serialize=True) does not have effect on the struct for. The execution order is not guaranteed.
[Genesis] [00:11:27] [INFO] Compiling simulation kernels...
[Genesis] [00:11:29] [INFO] Building visualizer...
[Genesis] [00:11:30] [WARNING] Non-linux system detected. In order to use the interactive viewer, you need to manually run simulation in a separate thread and then start viewer. See `examples/render_on_macos.py`.
[Genesis] [00:11:30] [INFO] Viewer created. Resolution: 886×664, max_FPS: 60.
[Genesis] [00:11:30] [INFO] Running at 5700.44 FPS.
285.96877343696735 FPS
[Genesis] [00:11:30] [INFO] Running at 837.04 FPS.
48.37441900697768 FPS
[Genesis] [00:11:30] [INFO] Running at 463.18 FPS.
48.34876831390993 FPS
[Genesis] [00:11:30] [INFO] Running at 326.91 FPS.
49.36391775630539 FPS
[Genesis] [00:11:30] [INFO] Running at 260.04 FPS.
52.81234968962087 FPS
UNSUPPORTED (log once): POSSIBLE ISSUE: unit 4 GLD_TEXTURE_INDEX_CUBE_MAP is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable
[Genesis] [00:11:30] [INFO] Running at 53.05 FPS.
3.288768032417971 FPS
2025-01-11 00:11:30.521 Python[44881:2456432] +[IMKClient subclass]: chose IMKClient_Modern
[Genesis] [00:11:30] [INFO] Running at 53.26 FPS.
57.22809076148504 FPS
[Genesis] [00:11:30] [INFO] Running at 53.01 FPS.
48.553052577964024 FPS
2025-01-11 00:11:30.550 Python[44881:2456432] +[IMKInputSession subclass]: chose IMKInputSession_Modern
[Genesis] [00:11:30] [INFO] Running at 52.79 FPS.
... And so on
The text was updated successfully, but these errors were encountered:
Removing this (and leaving dpscale at 1) solves the issue for me.
However, the comment implies that setting dpscale to 2 was done for retina displays, but my Mac does have a retina display (M1 Max, 2021). So, I am not sure what the correct approach would be to solve this problem.
I can reproduce this bug on my Mac (retina) as well. It seems that not only dpscale, but also function _resize_image() is not necessary for screen rendering.
I ran the
examples/render_on_macos.py
script exactly as is, but the viewer only displays the view cropped to the bottom-left quarter of the camera view.Click-dragging causes the view to rotate about a point in space located in the top right corner of the window, as if the camera is being handled correctly but then only the bottom-left quarter of the render is displayed to the window.
Interestingly, the code in this comment renders the video correctly to the file, yet still has the same cropped view in the interactive window.
Terminal output:
The text was updated successfully, but these errors were encountered: