diff --git a/libs/vkd3d/memory.c b/libs/vkd3d/memory.c index 1b80d750c7..17fac6997c 100644 --- a/libs/vkd3d/memory.c +++ b/libs/vkd3d/memory.c @@ -998,7 +998,7 @@ HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device, * E.g. there exists no memory type that is not DEVICE_LOCAL and covers both RT and DS. * For this case, we have no choice but to not allocate, * and defer actual memory allocation to CreatePlacedResource() time. - * NVIDIA bug reference for fixing this case: 2175829. */ + * NVIDIA bug reference for fixing this case: 2175829. */ WARN("Memory allocation failed, but it is not possible to fallback to system memory here. Deferring allocation.\n"); return hr; }