From 9d07d383c4d2d22f1505f80399b91cb0ffc5e761 Mon Sep 17 00:00:00 2001 From: Hans-Kristian Arntzen Date: Fri, 3 Jan 2025 17:22:22 +0100 Subject: [PATCH] vkd3d: Report the VkQueue handle pointer in queue timeline. Signed-off-by: Hans-Kristian Arntzen --- libs/vkd3d/command.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 2274a2cac7..aca50102f6 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -589,14 +589,15 @@ static void *vkd3d_fence_worker_main(void *arg) snprintf(worker->timeline.tid, sizeof(worker->timeline.tid), #ifdef _WIN32 - "family %u, %s, tid 0x%04x, prio %d", + "family %u, %s, tid 0x%04x, prio %d, %p", #else - "family %u, %s, tid %u, prio %d", + "family %u, %s, tid %u, prio %d, %p", #endif worker->queue->vkd3d_queue->vk_family_index, type_str, vkd3d_get_current_thread_id(), - worker->queue->desc.Priority); + worker->queue->desc.Priority, + (void *)worker->queue->vkd3d_queue->vk_queue); cur_fence_count = 0; cur_fences_size = 0;