diff --git a/TheWarWithin/Priorities/WarriorFury.simc b/TheWarWithin/Priorities/WarriorFury.simc index baa724955..18b0fd5fe 100644 --- a/TheWarWithin/Priorities/WarriorFury.simc +++ b/TheWarWithin/Priorities/WarriorFury.simc @@ -33,9 +33,9 @@ actions+=/run_action_list,name=slayer_am_st,strict=1,if=talent.slayers_dominance actions+=/run_action_list,name=slayer_ra_mt,strict=1,if=talent.slayers_dominance&talent.reckless_abandon&active_enemies>1 actions+=/run_action_list,name=slayer_am_mt,strict=1,if=talent.slayers_dominance&talent.anger_management&active_enemies>1 actions+=/run_action_list,name=thane_ra_st,strict=1,if=talent.lightning_strikes&talent.reckless_abandon&active_enemies=1 -actions+=/run_action_list,name=thane_am_st,strict=1,if=talent.lightning_strikes&talent.anger_management&active_enemies=1 +actions+=/run_action_list,name=thane_am_st,strict=1,if=(talent.lightning_strikes&talent.anger_management|!talent.slayers_dominance&!talent.lightning_strikes|!talent.reckless_abandon&!talent.reckless_abandon)&active_enemies=1 actions+=/run_action_list,name=thane_ra_mt,strict=1,if=talent.lightning_strikes&talent.reckless_abandon&active_enemies>1 -actions+=/run_action_list,name=thane_am_mt,strict=1,if=talent.lightning_strikes&talent.anger_management&active_enemies>1 +actions+=/run_action_list,name=thane_am_mt,strict=1,if=(talent.lightning_strikes&talent.anger_management|!talent.slayers_dominance&!talent.lightning_strikes|!talent.reckless_abandon&!talent.reckless_abandon)&active_enemies>1 actions.slayer_am_st+=/recklessness,if=(!talent.anger_management&cooldown.avatar.remains<1&talent.titans_torment)|talent.anger_management|!talent.titans_torment actions.slayer_am_st+=/avatar,if=(talent.titans_torment&(buff.enrage.up|talent.titanic_rage)&(debuff.champions_might.up|!talent.champions_might))|!talent.titans_torment @@ -227,7 +227,7 @@ actions.thane_ra_mt+=/execute actions.thane_ra_mt+=/whirlwind # Trinkets -actions.trinkets+=/do_treacherous_transmitter_task +## actions.trinkets+=/do_treacherous_transmitter_task actions.trinkets+=/use_item,name=treacherous_transmitter,if=variable.adds_remain|variable.st_planning # Trinkets The trinket with the highest estimated value, will be used first and paired with Avatar. actions.trinkets+=/use_item,slot=trinket1,if=variable.trinket_1_buffs&!variable.trinket_1_manual&(!buff.avatar.up&trinket.1.cast_time>0|!trinket.1.cast_time>0)&((talent.titans_torment&cooldown.avatar.ready)|(buff.avatar.up&!talent.titans_torment))&(variable.trinket_2_exclude|!trinket.2.has_cooldown|trinket.2.cooldown.remains|variable.trinket_priority=1)|trinket.1.proc.any_dps.duration>=fight_remains&boss diff --git a/TheWarWithin/WarriorFury.lua b/TheWarWithin/WarriorFury.lua index 38efcb0bc..c65ad8c51 100644 --- a/TheWarWithin/WarriorFury.lua +++ b/TheWarWithin/WarriorFury.lua @@ -108,138 +108,136 @@ spec:RegisterResource( Enum.PowerType.Rage, { -- Talents spec:RegisterTalents( { -- Warrior - armored_to_the_teeth = { 90259, 394855, 2 }, -- Gain Strength equal to 2% of your Armor. - avatar = { 92639, 401150, 1 }, -- Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. Generates 10 Rage. - barbaric_training = { 95954, 390675, 1 }, -- Revenge deals 25% increased damage but now costs 10 more rage. - battle_stance = { 90261, 386164, 1 }, -- A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%. Lasts until canceled. - berserker_shout = { 90348, 384100, 1 }, -- Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from group members within 12 yds. - bitter_immunity = { 90356, 383762, 1 }, -- Restores 20% health instantly and removes all diseases, poisons and curses affecting you. - bounding_stride = { 90355, 202163, 1 }, -- Reduces the cooldown of Heroic Leap by 15 sec, and Heroic Leap now also increases your movement speed by 70% for 3 sec. - cacophonous_roar = { 90383, 382954, 1 }, -- Intimidating Shout can withstand 200% more damage before breaking. - champions_might = { 90323, 386284, 1 }, -- The duration of Champion's Spear is increased by 2 sec. You deal 25% increased critical strike damage to targets chained to your Spear. - champions_spear = { 90380, 376079, 1 }, -- Throw a spear at the target location, dealing 26,945 Physical damage instantly and an additional 28,091 damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. Generates 10 Rage. - concussive_blows = { 90354, 383115, 1 }, -- Cooldown of Pummel reduced by 1.0 sec. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec. - crackling_thunder = { 95959, 203201, 1 }, -- Thunder Clap's radius is increased by 50%, and it reduces movement speed by an additional 20%. - cruel_strikes = { 90381, 392777, 2 }, -- Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%. - crushing_force = { 90369, 390642, 2 }, -- Shield Slam deals an additional 5% damage and deals 5% increased critical strike damage. - defensive_stance = { 90330, 386208, 1 }, -- A defensive combat state that reduces all damage you take by 15%, and all damage you deal by 10%. Lasts until canceled. - double_time = { 90382, 103827, 1 }, -- Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec. - endurance_training = { 90339, 382940, 2 }, -- Stamina increased by 5% and the duration of Fear, Sap and Incapacitate effects on you is reduced by 10.0%. - fast_footwork = { 90344, 382260, 1 }, -- Movement speed increased by 5%. - frothing_berserker = { 90370, 392790, 1 }, -- Revenge has a 20% chance to immediately refund 25% of the Rage spent. - heroic_leap = { 90346, 6544, 1 }, -- Leap through the air toward a target location, slamming down with destructive force to deal 2,646 Physical damage to all enemies within 8 yards. - honed_reflexes = { 95956, 391271, 1 }, -- Cooldown of Enraged Regeneration, Pummel, Intervene, Spell Reflection, and Storm Bolt reduced by 5%. - immovable_object = { 90364, 394307, 1 }, -- Activating Avatar or Shield Wall grants 4 sec of the other. - impending_victory = { 90326, 202168, 1 }, -- Instantly attack the target, causing 6,644 damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage. - intervene = { 90329, 3411, 1 }, -- Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds. - intimidating_shout = { 90384, 5246, 1 }, -- Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Targets are disoriented for 8 sec. - leeching_strikes = { 90371, 382258, 1 }, -- Leech increased by 3%. - menace = { 90383, 275338, 1 }, -- Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for 15 sec instead of fleeing. - onehanded_weapon_specialization = { 90324, 382895, 1 }, -- Damage with one-handed weapons and Leech increased by 5%. - overwhelming_rage = { 90378, 382767, 2 }, -- Maximum Rage increased by 15. - pain_and_gain = { 90353, 382549, 1 }, -- When you take any damage, heal for 2.00% of your maximum health. This can only occur once every 10 sec. - piercing_challenge = { 90379, 382948, 1 }, -- Champion's Spear's damage increased by 50% and its Rage generation is increased by 100%. - piercing_howl = { 90348, 12323, 1 }, -- Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec. - rallying_cry = { 90331, 97462, 1 }, -- Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. - reinforced_plates = { 90368, 382939, 1 }, -- Armor increased by 10%. - rumbling_earth = { 90374, 275339, 1 }, -- Shockwave's range increased by 6 yards and when Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec. - second_wind = { 90332, 29838, 1 }, -- Restores 6% health every 1 sec when you have not taken damage for 5 sec. While you are below 35% health, restores 1.0% health every 1 sec. The amount restored increases the closer you are to death. - seismic_reverberation = { 90354, 382956, 1 }, -- If Whirlwind hits 3 or more enemies, it hits them 1 additional time for 30% damage. - shattering_throw = { 90351, 64382, 1 }, -- Hurl your weapon at the enemy, causing 11,057 Physical damage, ignoring armor, and removing any magical immunities. Deals up to 500% increased damage to absorb shields. - shockwave = { 90375, 46968, 1 }, -- Sends a wave of force in a frontal cone, causing 2,252 damage and stunning all enemies within 16 yards for 2 sec. - sidearm = { 95954, 384404, 1 }, -- Your auto-attacks have a 20% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional 2,815 Physical damage. - spell_reflection = { 90385, 23920, 1 }, -- Raise your weapon, reflecting the first spell cast on you, and reduce magic damage you take by 20% for 5 sec. - storm_bolt = { 90337, 107570, 1 }, -- Hurls your weapon at an enemy, causing 3,210 Physical damage and stunning for 4 sec. - thunder_clap = { 90343, 6343, 1 }, -- Blasts all enemies within 8 yards for 11,999 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. - thunderous_roar = { 90359, 384318, 1 }, -- Roar explosively, dealing 28,219 Physical damage to enemies within 12 yds and cause them to bleed for 48,514 physical damage over 10 sec. Deals reduced damage beyond 5 targets. - thunderous_words = { 90358, 384969, 1 }, -- Increases the duration of Thunderous Roar's Bleed effect by 2.0 sec and Thunderous Roar's Bleed effect causes enemies to take 30% increased damage from all your bleeds. - unstoppable_force = { 90364, 275336, 1 }, -- Avatar increases the damage of Thunder Clap and Shockwave by 50% and reduces the cooldown of Thunder Clap by 50%. - uproar = { 90357, 391572, 1 }, -- Thunderous Roar's cooldown reduced by 45 sec. - war_machine = { 90345, 316733, 1 }, -- Your auto attacks generate 50% more Rage. Killing an enemy instantly generates 5 Rage, and increases your movement speed by 30% for 8 sec. - wild_strikes = { 90360, 382946, 2 }, -- Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec. - wrecking_throw = { 90351, 384110, 1 }, -- Hurl your weapon at the enemy, causing 11,057 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields. - - -- Protection - anger_management = { 90311, 152278, 1 }, -- Every 20 Rage you spend reduces the remaining cooldown on Recklessness, Bladestorm, and Ravager by 1 sec. - battering_ram = { 90262, 394312, 1 }, -- Shield Charge critical strike chance and critical strike damage increased by 20%, and Shield Charge increases your auto-attack damage and speed by 10% for 20 sec. - battlescarred_veteran = { 90435, 386394, 1 }, -- When your health is brought below 30%, you take 80% less damage for 8 sec and healing you receive is increased by 100%. Cannot occur more than once every 3 min. - best_served_cold = { 90304, 202560, 1 }, -- Revenge deals 10% more damage, or 20% more damage when your successful dodges or parries have made it cost no Rage. - bloodborne = { 90448, 385704, 2 }, -- Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 10% increased damage. - bloodsurge = { 90300, 384361, 1 }, -- Damage from your Bleed effects have a 10% chance to grant you 5 Rage. - bolster = { 90264, 280001, 1 }, -- Last Stand's cooldown is reduced by 60 sec, and it grants you the Shield Block effect for its duration. - booming_voice = { 90314, 202743, 1 }, -- Demoralizing Shout also generates 30 Rage, and increases damage you deal to affected targets by 20%. - brace_for_impact = { 90296, 386030, 1 }, -- Using Shield Slam increases the damage of Shield Slam by 5% for 16 sec, and it increases the block value of your shield by 3%. Stacking up to 5 times. - brutal_vitality = { 90451, 384036, 1 }, -- 10% of damage you deal adds to your active Ignore Pain. - challenging_shout = { 90309, 1161, 1 }, -- Taunts all enemies within 10 yds to attack you for 6 sec. - champions_bulwark = { 90316, 386328, 1 }, -- Shield Charge deals 20% increased damage, grants you Shield Block, makes your next Revenge cost no Rage, and generates an additional 20 Rage. - dance_of_death = { 90260, 390713, 1 }, -- When an enemy dies while affected by your Ravager, its duration is extended by 2 sec. This effect can trigger a maximum of 3 times per use of Ravager. - defenders_aegis = { 90310, 397103, 1 }, -- Shield Wall gains 1 additional charge, and its cooldown is reduced by 60 sec. - demoralizing_shout = { 90305, 1160, 1 }, -- Demoralizes all enemies within 10 yards, reducing the damage they deal to you by 20% for 8 sec. - devastator = { 90299, 236279, 1 }, -- Your auto attacks deal an additional 4,933 Physical damage and have a 20% chance to reset the remaining cooldown on Shield Slam. - disrupting_shout = { 90307, 386071, 1 }, -- Taunts all enemies within 14 yds to attack you for 6 sec, interrupts all spellcasting within 14 yds and prevents any spell in that school from being cast for 6 sec. - enduring_alacrity = { 90433, 384063, 1 }, -- Increases Stamina and Armor by 8% and your Haste by 2%. - enduring_defenses = { 90313, 386027, 1 }, -- Shield Block lasts 2 sec longer. - fight_through_the_flames = { 90306, 452494, 1 }, -- Defensive Stance additionally reduces magic damage you take by 6%. - focused_vigor = { 90318, 384067, 1 }, -- Increases Strength and Armor by 5% and your critical strike chance by 1%. - fueled_by_violence = { 90451, 383103, 1 }, -- You are healed for 85% of the damage dealt by Deep Wounds. - heavy_repercussions = { 90319, 203177, 1 }, -- Shield Slam generates 2 more Rage and extends the duration of Shield Block by 1.0 sec. - ignore_pain = { 90295, 190456, 1 }, -- Fight through the pain, ignoring 50% of damage taken, up to 134,040 total damage prevented. - impenetrable_wall = { 90310, 384072, 1 }, -- Shield Slam generates an additional 4 Rage and reduces the remaining cooldown of Shield Wall by 6 sec. - indomitable = { 90434, 202095, 1 }, -- Your maximum health is increased by 6%, and every 20 Rage you spend heals you for 1% of your maximum health. - instigate = { 90301, 394311, 1 }, -- Devastate deals 20% increased damage and generates 2 Rage. Devastator deals 10% increased damage and generates 1 Rage. - into_the_fray = { 90319, 202603, 1 }, -- You gain 2% Haste for each enemy or ally within 10 yards, up to 8% Haste. - juggernaut = { 90449, 393967, 1 }, -- Execute increases Execute's damage dealt by 3% for 20 sec, stacking up to 15 times. - last_stand = { 90297, 12975, 1 }, -- Increases maximum health by 30% for 15 sec, and instantly heals you for that amount. - massacre = { 90313, 281001, 1 }, -- Execute is now usable on targets below 35% health. - punish = { 90449, 275334, 1 }, -- Shield Slam deals 10% increased damage, and reduces enemies' damage against you by 2% for 9 sec. Multiple punishments may overlap. - ravager = { 90432, 228920, 1 }, -- Throws a whirling weapon at the target location that chases nearby enemies, inflicting 80,762 Physical damage to all enemies over 10.5 sec. Deals reduced damage beyond 8 targets. Generates 10 Rage each time it deals damage. - rend = { 90302, 394062, 1 }, -- Wounds the target, causing 4,410 Physical damage instantly and an additional 13,585 Bleed damage over 15 sec. - revenge = { 90298, 6572, 1 }, -- Swing in a wide arc, dealing 7,343 Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets. Your successful dodges and parries have a chance to make your next Revenge cost no Rage. - shield_charge = { 90317, 385952, 1 }, -- Charge to an enemy with your shield, dealing 47,302 Physical damage to it and 15,114 Physical damage to all enemies within 10 yards. Also stuns the primary target for 4 sec. Generates 20 Rage. - shield_specialization = { 90315, 386011, 2 }, -- Increases Block chance by 6% and your Block value by 12%. - shield_wall = { 90312, 871, 1 }, -- Reduces all damage you take by 40% for 8 sec. - show_of_force = { 90320, 385843, 1 }, -- Revenge damage increased by 10% and Revenge increases the damage of your next Thunder Clap by 20%. - spell_block = { 90450, 392966, 1 }, -- You are able to block spells for 30 sec. - storm_of_steel = { 90260, 382953, 1 }, -- Bladestorm and Ravager's damage are reduced by 30% but they now have 2 charges and generate 10 additional Rage each time they deal damage. - strategist = { 90303, 384041, 1 }, -- Devastate, Thunder Clap, Revenge, and Execute have a 30% chance to reset the remaining cooldown on Shield Slam. - sudden_death = { 90320, 29725, 1 }, -- Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage. - thunderlord = { 90308, 385840, 1 }, -- Increases the radius of Demoralizing Shout by 5 yards. Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.5 sec, up to 4.5 sec. - tough_as_nails = { 90450, 385888, 1 }, -- Blocking an attack deals 3,317 Physical damage to the attacker, ignoring armor. Generates high threat. - unnerving_focus = { 90452, 384042, 1 }, -- Last Stand increases your Rage generation by 50%. - violent_outburst = { 90265, 386477, 1 }, -- Consuming 30 rage grants a stack of Seeing Red, which transforms at 8 stacks into Violent Outburst, causing your next Shield Slam or Thunder Clap to deal 200% increased damage, generate 100% more Rage and grant Ignore Pain. + armored_to_the_teeth = { 90258, 384124, 2 }, -- Gain Strength equal to 5% of your Armor. + avatar = { 92640, 107574, 1 }, -- Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. Generates 10 Rage. + barbaric_training = { 95955, 390674, 1 }, -- Slam and Whirlwind deal 20% increased damage and 10% increased critical strike damage. + berserker_shout = { 90348, 384100, 1 }, -- Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from group members within 12 yds. + berserker_stance = { 90325, 386196, 1 }, -- An aggressive combat state that increases the damage of your auto-attacks by 15% and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%. Lasts until canceled. + berserkers_torment = { 90362, 390123, 1 }, -- Activating Avatar or Recklessness grants 8 sec of the other. + bitter_immunity = { 90356, 383762, 1 }, -- Restores 20% health instantly and removes all diseases, poisons and curses affecting you. + bounding_stride = { 90355, 202163, 1 }, -- Reduces the cooldown of Heroic Leap by 15 sec, and Heroic Leap now also increases your movement speed by 70% for 3 sec. + cacophonous_roar = { 90383, 382954, 1 }, -- Intimidating Shout can withstand 200% more damage before breaking. + champions_might = { 90323, 386284, 1 }, -- The duration of Champion's Spear is increased by 2 sec. You deal 25% increased critical strike damage to targets chained to your Spear. + champions_spear = { 90380, 376079, 1 }, -- Throw a spear at the target location, dealing 26,945 Physical damage instantly and an additional 28,091 damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. Generates 10 Rage. + concussive_blows = { 90354, 383115, 1 }, -- Cooldown of Pummel reduced by 1.0 sec. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec. + crackling_thunder = { 95959, 203201, 1 }, -- Thunder Clap's radius is increased by 50%, and it reduces movement speed by an additional 20%. + cruel_strikes = { 90381, 392777, 2 }, -- Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%. + crushing_force = { 90349, 382764, 2 }, -- Bloodthirst deals an additional 5% damage and deals 5% increased critical damage. + defensive_stance = { 92538, 386208, 1 }, -- A defensive combat state that reduces all damage you take by 15%, and all damage you deal by 10%. Lasts until canceled. + double_time = { 90382, 103827, 1 }, -- Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec. + dual_wield_specialization = { 90373, 382900, 1 }, -- Increases your damage while dual wielding by 5%. + endurance_training = { 90376, 391997, 2 }, -- Increases Stamina by 5% and reduces the duration of movement impairing effects on you by 10.0%. + fast_footwork = { 90344, 382260, 1 }, -- Movement speed increased by 5%. + frothing_berserker = { 90350, 215571, 1 }, -- Rampage has a 20% chance to immediately refund 10% of the Rage spent. + heroic_leap = { 90346, 6544, 1 }, -- Leap through the air toward a target location, slamming down with destructive force to deal 2,646 Physical damage to all enemies within 8 yards. + honed_reflexes = { 95956, 391271, 1 }, -- Cooldown of Enraged Regeneration, Pummel, Intervene, Spell Reflection, and Storm Bolt reduced by 5%. + impending_victory = { 90326, 202168, 1 }, -- Instantly attack the target, causing 6,644 damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage. + intervene = { 90329, 3411, 1 }, -- Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds. + intimidating_shout = { 90384, 5246, 1 }, -- Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Targets are disoriented for 8 sec. + leeching_strikes = { 90371, 382258, 1 }, -- Leech increased by 3%. + menace = { 90383, 275338, 1 }, -- Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for 15 sec instead of fleeing. + overwhelming_rage = { 90378, 382767, 2 }, -- Maximum Rage increased by 15. + pain_and_gain = { 90353, 382549, 1 }, -- When you take any damage, heal for 2.00% of your maximum health. This can only occur once every 10 sec. + piercing_challenge = { 90379, 382948, 1 }, -- Champion's Spear's damage increased by 50% and its Rage generation is increased by 100%. + piercing_howl = { 90348, 12323, 1 }, -- Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec. + rallying_cry = { 90331, 97462, 1 }, -- Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. + reinforced_plates = { 90368, 382939, 1 }, -- Armor increased by 10%. + rumbling_earth = { 90374, 275339, 1 }, -- Shockwave's range increased by 6 yards and when Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec. + second_wind = { 90332, 29838, 1 }, -- Restores 6% health every 1 sec when you have not taken damage for 5 sec. While you are below 35% health, restores 1.0% health every 1 sec. The amount restored increases the closer you are to death. + seismic_reverberation = { 90354, 382956, 1 }, -- If Whirlwind hits 3 or more enemies, it hits them 1 additional time for 30% damage. + shattering_throw = { 90351, 64382, 1 }, -- Hurl your weapon at the enemy, causing 11,057 Physical damage, ignoring armor, and removing any magical immunities. Deals up to 500% increased damage to absorb shields. + shockwave = { 90375, 46968, 1 }, -- Sends a wave of force in a frontal cone, causing 2,252 damage and stunning all enemies within 16 yards for 2 sec. + sidearm = { 95955, 384404, 1 }, -- Your auto-attacks have a 20% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional 2,815 Physical damage. + spell_reflection = { 90385, 23920, 1 }, -- Raise your weapon, reflecting the first spell cast on you, and reduce magic damage you take by 20% for 5 sec. + storm_bolt = { 90337, 107570, 1 }, -- Hurls your weapon at an enemy, causing 3,210 Physical damage and stunning for 4 sec. + thunder_clap = { 90343, 6343, 1 }, -- Blasts all enemies within 8 yards for 11,999 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. + thunderous_roar = { 90359, 384318, 1 }, -- Roar explosively, dealing 28,219 Physical damage to enemies within 12 yds and cause them to bleed for 48,514 physical damage over 10 sec. Deals reduced damage beyond 5 targets. + thunderous_words = { 90358, 384969, 1 }, -- Increases the duration of Thunderous Roar's Bleed effect by 2.0 sec and Thunderous Roar's Bleed effect causes enemies to take 30% increased damage from all your bleeds. + titans_torment = { 90362, 390135, 1 }, -- Activating Avatar casts Odyn's Fury and activating Odyn's Fury grants 4 sec of Avatar. + uproar = { 90357, 391572, 1 }, -- Thunderous Roar's cooldown reduced by 45 sec. + war_machine = { 90386, 346002, 1 }, -- Your auto attacks generate 20% more Rage. Killing an enemy instantly generates 5 Rage, and increases your movement speed by 30% for 8 sec. + wild_strikes = { 90360, 382946, 2 }, -- Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec. + wrecking_throw = { 90351, 384110, 1 }, -- Hurl your weapon at the enemy, causing 11,057 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields. + + -- Fury + anger_management = { 90415, 152278, 1 }, -- Every 20 Rage you spend reduces the remaining cooldown on Recklessness, Bladestorm, and Ravager by 1 sec. + ashen_juggernaut = { 90409, 392536, 1 }, -- Execute increases the critical strike chance of Execute by 10% for 15 sec, stacking up to 5 times. + bladestorm = { 90388, 227847, 1 }, -- Become an unstoppable storm of destructive force, striking all nearby enemies for 93,118 Physical damage over 3.5 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Generates 10 Rage each time you deal damage. + bloodborne = { 90401, 385703, 1 }, -- Bleed damage of Odyn's Fury, Thunderous Roar and Gushing Wound increased by 20%. + bloodcraze = { 90405, 393950, 1 }, -- Raging Blow increases the critical strike chance of your next Bloodthirst by 15% until it critically strikes, stacking up to 5 times. + bloodthirst = { 90392, 23881, 1 }, -- Assault the target in a bloodthirsty craze, dealing 26,445 Physical damage and restoring 3% of your health. Generates 8 Rage. + cold_steel_hot_blood = { 90402, 383959, 1 }, -- Bloodthirst critical strikes generate 4 additional Rage, and inflict a Gushing Wound that leeches 16,420 health over 6 sec. + critical_thinking = { 90425, 383297, 2 }, -- Critical Strike chance increased by 1% and Raging Blow's critical strikes deal 5% increased damage. + cruelty = { 90428, 392931, 1 }, -- While Enraged, Raging Blow deals 15% increased damage. + dancing_blades = { 90417, 391683, 1 }, -- Odyn's Fury increases your auto-attack damage and speed by 30% for 10 sec. + deft_experience = { 90421, 383295, 2 }, -- Mastery increased by 1% and if you are Enraged, Bloodthirst extends your Enrage by 0.5 sec. + depths_of_insanity = { 90413, 383922, 1 }, -- Recklessness lasts 4.0 sec longer. + enraged_regeneration = { 90395, 184364, 1 }, -- Reduces damage taken by 30%, and Bloodthirst restores an additional 20% health. Usable while stunned or incapacitated. Lasts 8 sec. + focus_in_chaos = { 90403, 383486, 1 }, -- While Enraged, your auto-attacks can no longer miss. + frenzied_enrage = { 90398, 383848, 1 }, -- Enrage increases your Haste by 15% and increases your movement speed by 10%. + frenzy = { 90406, 335077, 1 }, -- Rampage increases your Haste by 2% for 12 sec, stacking up to 4 times. This effect is reset if you Rampage a different primary target. + fresh_meat = { 90399, 215568, 1 }, -- Bloodthirst always Enrages you the first time you strike a target, and it has a 15% increased chance to trigger Enrage. + hack_and_slash = { 90407, 383877, 1 }, -- Each Rampage strike has a 25% chance to refund a charge of Raging Blow. + improved_bloodthirst = { 90397, 383852, 1 }, -- Bloodthirst damage increased by 10%. + improved_execute = { 90430, 316402, 1 }, -- Execute no longer costs Rage and now generates 20 Rage. + improved_raging_blow = { 90390, 383854, 1 }, -- Raging Blow has 2 charges and has a 25% chance to instantly reset its own cooldown. + improved_whirlwind = { 90427, 12950, 1 }, -- Whirlwind causes your next 4 single-target attacks to strike up to 4 additional targets for 55% damage. Whirlwind generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage. + invigorating_fury = { 90393, 383468, 1 }, -- Enraged Regeneration lasts 3 sec longer and instantly heals for 10% of your maximum health. + massacre = { 90410, 206315, 1 }, -- Execute is now usable on targets below 35% health, and its cooldown is reduced by 1.5 sec. + meat_cleaver = { 90391, 280392, 1 }, -- Whirlwind deals 25% more damage and now affects your next 4 single-target melee attacks, instead of the next 2 attacks. + odyns_fury = { 90418, 385059, 1 }, -- Unleashes your power, dealing 41,330 Physical damage and an additional 21,202 Physical damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 5 targets. Generates 15 Rage. + onslaught = { 90424, 315720, 1 }, -- Brutally attack an enemy for 35,855 Physical damage. Generates 30 Rage. + powerful_enrage = { 90398, 440277, 1 }, -- Enrage increases the damage your abilities deal by an additional 15% and Enrage's duration is increased by 1 sec. + raging_blow = { 90396, 85288, 1 }, -- A mighty blow with both weapons that deals a total of 23,031 Physical damage. Raging Blow has a 25% chance to instantly reset its own cooldown. Generates 12 Rage. + rampage = { 90408, 184367, 1 }, -- Enrages you and unleashes a series of 4 brutal strikes for a total of 31,890 Physical damage. + ravager = { 90388, 228920, 1 }, -- Throws a whirling weapon at the target location that chases nearby enemies, inflicting 80,762 Physical damage to all enemies over 10.5 sec. Deals reduced damage beyond 8 targets. Generates 10 Rage each time it deals damage. + reckless_abandon = { 90415, 396749, 1 }, -- Recklessness generates 50 Rage and Rampage empowers your next Bloodthirst and Raging Blow. + recklessness = { 90412, 1719, 1 }, -- Go berserk, increasing all Rage generation by 100% and granting your abilities 20% increased critical strike chance for 12 sec. + singleminded_fury = { 90400, 81099, 1 }, -- While dual-wielding a pair of one-handed weapons, your damage done is increased by 5%, your auto-attack damage with one-handed weapons is increased by 30%, your movement speed is increased by 5%, and your auto-attack critical strikes have a 50% chance to Enrage you. + slaughtering_strikes = { 90411, 388004, 1 }, -- Raging Blow causes every strike of your next Rampage to deal an additional 20% damage, stacking up to 5 times. + storm_of_steel = { 90389, 382953, 1 }, -- Bladestorm and Ravager's damage are reduced by 30% but they now have 2 charges and generate 10 additional Rage each time they deal damage. + sudden_death = { 90429, 280721, 1 }, -- Your attacks have a chance to reset the cooldown of Execute and make it usable on any target, regardless of their health. + swift_strikes = { 90416, 383459, 2 }, -- Haste increased by 1% and Raging Blow and Bloodthirst generate an additional 1 Rage. + tenderize = { 90423, 388933, 1 }, -- Onslaught Enrages you, and if you have Slaughtering Strikes grants you 3 stacks of Slaughtering Strikes. + titanic_rage = { 90417, 394329, 1 }, -- Odyn's Fury's Enrages you, deals 10% increased damage and grants you 4 stacks of Whirlwind. + unbridled_ferocity = { 90414, 389603, 1 }, -- Rampage has a 6% chance to grant Recklessness for 4 sec. + unhinged = { 90389, 386628, 1 }, -- Every other time Bladestorm or Ravager deal damage, you automatically cast a Bloodthirst at your target or random nearby enemy. + vicious_contempt = { 90404, 383885, 2 }, -- Bloodthirst deals 25% increased damage to enemies who are below 35% health. + warpaint = { 90394, 208154, 1 }, -- You take 10% reduced damage while Enrage is active. + wrath_and_fury = { 90387, 392936, 1 }, -- Raging Blow deals 15% increased damage and while Enraged, Raging Blow has a 10% increased chance to instantly reset its own cooldown. -- Mountain Thane - avatar_of_the_storm = { 94805, 437134, 1 }, -- Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap. While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage. - burst_of_power = { 94807, 437118, 1 }, -- Lightning Strikes have a 15% chance to make your next 2 Bloodthirsts have no cooldown, deal 35% increased damage, and generate 2 additional Rage. - crashing_thunder = { 94816, 436707, 1 }, -- Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 40%, and it generates 5 Rage. Seismic Reverberations, Improved Whirlwind, Meat Cleaver, and Barbaric Training now affect Thunder Clap in addition to Whirlwind. - flashing_skies = { 94797, 437079, 1 }, -- Thunder Blast calls down a Lightning Strike on an enemy it hits. - gathering_clouds = { 94792, 436201, 1 }, -- Your attacks trigger Lightning Strikes 30% more often. - ground_current = { 94800, 436148, 1 }, -- Lightning Strikes also deal 23,527 to enemies near their target. Damage reduced beyond 5 targets. - keep_your_feet_on_the_ground = { 94798, 438590, 1 }, -- Physical damage taken reduced by 2%. Thunder Blast reduces damage you take by 8% for 5 sec. - lightning_strikes = { 94803, 434969, 1, "mountain_thane" }, -- Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing 47,054 Nature damage. Lightning Strikes occur 30% more often during Avatar. - snap_induction = { 94797, 456270, 1 }, -- Activating Recklessness grants a charge of Thunder Blast. - steadfast_as_the_peaks = { 94798, 434970, 1 }, -- Stamina increased by 5%. Impending Victory increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Impending Victory that healed you in excess of your full health. - storm_bolts = { 94817, 436162, 1 }, -- Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec. - storm_shield = { 94817, 438597, 1 }, -- Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor. - strength_of_the_mountain = { 94808, 437068, 1 }, -- Shield Slam damage increased by 10%. Bloodthirst and Rampage damage increased by 15%. - thorims_might = { 94792, 436152, 1 }, -- Lightning Strikes generate 5 Rage. Raging Blow and Execute damage increased by 15%. - thunder_blast = { 94785, 435607, 1 }, -- Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage and generates 5 Rage. + avatar_of_the_storm = { 94805, 437134, 1 }, -- Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap. While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage. + burst_of_power = { 94807, 437118, 1 }, -- Lightning Strikes have a 15% chance to make your next 2 Bloodthirsts have no cooldown, deal 35% increased damage, and generate 2 additional Rage. + crashing_thunder = { 94816, 436707, 1 }, -- Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 40%, and it generates 8 Rage. Seismic Reverberations, Improved Whirlwind, Meat Cleaver, and Barbaric Training now affect Thunder Clap in addition to Whirlwind. + flashing_skies = { 94797, 437079, 1 }, -- Thunder Blast calls down a Lightning Strike on an enemy it hits. + gathering_clouds = { 94792, 436201, 1 }, -- Your attacks trigger Lightning Strikes 30% more often. + ground_current = { 94800, 436148, 1 }, -- Lightning Strikes also deal 5,036 to enemies near their target. Damage reduced beyond 5 targets. + keep_your_feet_on_the_ground = { 94798, 438590, 1 }, -- Physical damage taken reduced by 2%. Thunder Blast reduces damage you take by 8% for 5 sec. + lightning_strikes = { 94803, 434969, 1, "mountain_thane" }, -- Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing 17,468 Nature damage. Lightning Strikes occur 30% more often during Avatar. + snap_induction = { 94797, 456270, 1 }, -- Activating Recklessness grants a charge of Thunder Blast. + steadfast_as_the_peaks = { 94798, 434970, 1 }, -- Stamina increased by 5%. Impending Victory increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Impending Victory that healed you in excess of your full health. + storm_bolts = { 94817, 436162, 1 }, -- Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec. + storm_shield = { 94817, 438597, 1 }, -- Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor. + strength_of_the_mountain = { 94808, 437068, 1 }, -- Shield Slam damage increased by 10%. Bloodthirst and Rampage damage increased by 30%. + thorims_might = { 94792, 436152, 1 }, -- Lightning Strikes generate 3 Rage. Raging Blow and Execute damage increased by 25%. + thunder_blast = { 94785, 435607, 1 }, -- Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage and generates 2 Rage. -- Slayer - brutal_finish = { 94786, 446085, 1 }, -- Your next Rampage after Bladestorm ends deals 50% additional damage. - culling_cyclone = { 94786, 444778, 1 }, -- Each strike of Bladestorm deals an additional 20% damage evenly split across all targets. - death_drive = { 94813, 444770, 1 }, -- You heal for 15% of damage dealt by Sudden Death. - fierce_followthrough = { 94787, 444773, 1 }, -- Bloodthirst critical strikes increase the damage of your next Bloodthirst by 15%. - imminent_demise = { 94788, 444769, 1 }, -- Every 3 Slayer's Strikes you gain Sudden Death. Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged. - opportunist = { 94787, 444774, 1 }, -- When Raging Blow resets its own cooldown, your next Raging Blow deals 10% additional damage and 10% additional critical damage. - overwhelming_blades = { 94810, 444772, 1 }, -- Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 10 stacks. - reap_the_storm = { 94809, 444775, 1 }, -- Bloodthirst has a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for 123,517 damage and applying Overwhelmed. Deals reduced damage beyond 8 targets. - relentless_pursuit = { 94795, 444776, 1 }, -- Charge grants you 70% movement speed for 3 sec. Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec. - show_no_mercy = { 94784, 444771, 1 }, -- Marked for Execution increases the critical strike chance and critical strike damage of your next Execute on the target by 10%. - slayers_dominance = { 94814, 444767, 1, "slayer" }, -- Your attacks against your primary target have a high chance to overwhelm your their defenses and trigger a Slayer's Strike, dealing 52,282 damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10%. Stacks 3 times. - slayers_malice = { 94801, 444779, 1 }, -- Raging Blow damage increased by 20%. - unrelenting_onslaught = { 94820, 444780, 1 }, -- When you Execute a target that you've Marked for Execution, you both reduce the cooldown of Bladestorm by 5 sec and apply 2 stacks of Overwhelmed to the target per stack of Marked for Execution consumed. You can now use Pummel and Storm Bolt while Bladestorming. - vicious_agility = { 94795, 444777, 1 }, -- Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec. + brutal_finish = { 94786, 446085, 1 }, -- Your next Rampage after Bladestorm ends deals 50% additional damage. + culling_cyclone = { 94786, 444778, 1 }, -- Each strike of Bladestorm deals an additional 10% damage evenly split across all targets. + death_drive = { 94813, 444770, 1 }, -- You heal for 15% of damage dealt by Sudden Death. + fierce_followthrough = { 94787, 444773, 1 }, -- Bloodthirst critical strikes increase the damage of your next Bloodthirst by 20%. + imminent_demise = { 94788, 444769, 1 }, -- Every 3 Slayer's Strikes you gain Sudden Death. Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged. + opportunist = { 94787, 444774, 1 }, -- When Raging Blow resets its own cooldown, your next Raging Blow deals 20% additional damage and 20% additional critical damage. + overwhelming_blades = { 94810, 444772, 1 }, -- Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 10 stacks. + reap_the_storm = { 94809, 444775, 1 }, -- Bloodthirst has a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for 25,720 damage and applying Overwhelmed. Deals reduced damage beyond 8 targets. + relentless_pursuit = { 94795, 444776, 1 }, -- Charge grants you 70% movement speed for 3 sec. Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec. + show_no_mercy = { 94784, 444771, 1 }, -- Marked for Execution increases the critical strike chance and critical strike damage of your next Execute on the target by 15%. + slayers_dominance = { 94814, 444767, 1, "slayer" }, -- Your attacks against your primary target have a high chance to overwhelm their defenses and trigger a Slayer's Strike, dealing 32,661 damage and applying Marked for Execution, increasing the damage they take from your next Execute by 15%. Stacks 3 times. + slayers_malice = { 94801, 444779, 1 }, -- Raging Blow damage increased by 30%. + unrelenting_onslaught = { 94820, 444780, 1 }, -- When you Execute a target that you've Marked for Execution, you both reduce the cooldown of Bladestorm by 5 sec and apply 2 stacks of Overwhelmed to the target per stack of Marked for Execution consumed. You can now use Pummel and Storm Bolt while Bladestorming. + vicious_agility = { 94795, 444777, 1 }, -- Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec. } ) @@ -1996,4 +1994,4 @@ spec:RegisterOptions( { package = "Fury", } ) -spec:RegisterPack( "Fury", 20241022, 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) \ No newline at end of file +spec:RegisterPack( "Fury", 20241022.1, 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