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libOpenSLES: Too many objects; Leaving Engine::CreateAudioPlayer (SL_RESULT_MEMORY_FAILURE) #97

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hiroki0211 opened this issue May 12, 2017 · 1 comment

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@hiroki0211
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hiroki0211 commented May 12, 2017

libOpenSLES: Too many objects, Leaving Engine::CreateAudioPlayer (SL_RESULT_MEMORY_FAILURE)

The issue appeared while running the game "Star Ocean -anamnesis-", a Japanese mobile game with relatively heavy 3d graphics and fast, fluid battles. The huge amount of data and sounds might causes some issues however, a weaker phone with Snapdragon 430 still can run the game without crashing, so it might be Remix OS issue.

Everything was logged by logcat, including the game process. It is included in logcat.txt, with the game process from start until crashes (before Google Breakpad) located between time "05-12 21:23:21.432" and time "05-12 21:27:12.717"

Here is some log files, and logcat screenshot when the game crashed:
screenshot_20170512-213659
logcat.txt
dmesg.txt
lspci-1.txt

Remix OS 3.0.207 64bit version installed using the provided Windows Installer

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Steps to reproduce the problem: Open the game, and entering battle with a lot of enemies and sound effects

Correct behaviour should be: The game shouldn't be crashed

Images, videos showing problem: nothing

Symptoms: Before crashing, usually the game will have sound glitches. The graphics will still move, however the sound will either be disappearing (ongoing sound still going on), or the ongoing sound will glitch and buzz, and just before the next sound effects will happen, it will crash.

###Why I posted this? Because many of my friends also experienced this, but didn't report the issue. The crash will only happen in 3D battles ingame, however it will not crash ingame 2D menus. Character 3D model viewing will also not cause the crash.
###This is my first report, I wish you to point out any mistakes, if exist. Thank you.

@AlejandroHCruz
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Hi, any updates on this issue?

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