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Design discussion: the famous twist! #5
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I like the idea too, but I'm not sure if its good for balance. Let say you don't have a very good defense, an enemy gets inside "Nexus" and a tower gets infected with 10 other enemies, those enemies will quickly enter the "Nexus" and infecting other towers, it will be a domino effect which crushes "The Empire" 🎱 |
@akien-mga about your questions (if we go with this idea of course 😝 ):
@alketii yeah this balancing issue I was thinking about too. I think it's not too big a problem if you know about it and build one tower far away from your base (that gets infected) so you win time to kill them besides next wave. also, you should not be totally broke and get money while killing new units, so you should be able to build up new towers for defense. also we could make some "last hope" field abilities that can be bought besides towers. I mean one-time effects like "drop bomb" on the map which deals damage to the current units there. Or "disinfect tower". Optional we could make these abilities not buy-able but automatically charging, like it takes 5min to load up energy, if its loaded its on hold until you activate. after activation it takes 5min again to reload before next use. |
Ok, here is a bit different idea, what about having many nexuses, and having enemies infect them, thus becoming new spawn point. Probably, there should be some way to reclaim the base though... |
Here is another proposal: |
As we said, we want to make a boring tower defence, but with a twist! (like all tower defence basically :p).
The were some very good ideas on the pad, and we mostly settled on @fry-'s one:
If we all agree with this gameplay element (I find it pretty cool personally :p), we need to discuss its implication both on the logic and graphics:
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