diff --git a/Source/EndianBinaryIO.csproj b/Source/EndianBinaryIO.csproj
index 0e64818..592574e 100644
--- a/Source/EndianBinaryIO.csproj
+++ b/Source/EndianBinaryIO.csproj
@@ -16,31 +16,27 @@
2.0.0
https://github.com/Kermalis/EndianBinaryIO
git
-
- This .NET library provides a simple API to read/write bytes from/to streams and spans using user-specified endianness.
- By default, supported types include primitives, enums, arrays, strings, and some common .NET struct types.
- Objects can also be read/written from/to streams via reflection and attributes.
- The developer can use the API even if their target behavior or data is not directly supported by using the IBinarySerializable interface, inheritting from the reader/writer, or using the manual Span methods without streams.
- Performance is the focus when not using reflection; no allocations unless absolutely necessary!
+ This .NET library provides a simple API to read/write bytes from/to streams and spans using user-specified endianness.
+By default, supported types include primitives, enums, arrays, strings, and some common .NET struct types.
+Objects can also be read/written from/to streams via reflection and attributes.
+The developer can use the API even if their target behavior or data is not directly supported by using the IBinarySerializable interface, inheritting from the reader/writer, or using the manual Span methods without streams.
+Performance is the focus when not using reflection; no allocations unless absolutely necessary!
- Project URL and Samples ― https://github.com/Kermalis/EndianBinaryIO
-
+Project URL and Samples ― https://github.com/Kermalis/EndianBinaryIO
https://github.com/Kermalis/EndianBinaryIO
en-001
Serialization;Reflection;Endianness;LittleEndian;BigEndian;EndianBinaryIO
README.md
LICENSE.md
-
- * Rewritten with Span<T> and performance in mind. No allocations unless absolutely necessary
- * The compiler will now inline certain methods. For example, ReadEnum<TEnum>() will only include code that will be executed for the given enum size. So passing a TEnum that is the size of a byte will condense down to just a ReadByte() call with no size/type checks
- * Implemented reading and writing for Half, DateOnly, TimeOnly, Vector2, Vector3, Vector4, Quaternion, and Matrix4x4
- * Removed bloated overloads (with array offset/count, alternate Encoding/BooleanSize, null termination, etc.). The reader/writer now respects its state (such as whether to use ASCII, and which BooleanSize to use) which you can change at any time
- * decimal int order now matches with .net APIs
- * Removed EndianBitConverter in favor of EndianBinaryPrimitives, which has similar API while using modern programming like Span<T>
- * API uses nullable notations
- * You can now ReadObject() and WriteObject() with primitives and other supported types like DateTime, Vector3, etc.
- * Removed Encoding usage. The whole thing was very complicated before, and it barely functioned. Now you have ASCII and .net (UTF16-LE) support by default, and can add your own requirements either by extension methods or inheriting the reader/writer
-
+ * Rewritten with Span<T> and performance in mind. No allocations unless absolutely necessary
+* The compiler will now inline certain methods. For example, ReadEnum<TEnum>() will only include code that will be executed for the given enum size. So passing a TEnum that is the size of a byte will condense down to just a ReadByte() call with no size/type checks
+* Implemented reading and writing for Half, DateOnly, TimeOnly, Vector2, Vector3, Vector4, Quaternion, and Matrix4x4
+* Removed bloated overloads (with array offset/count, alternate Encoding/BooleanSize, null termination, etc.). The reader/writer now respects its state (such as whether to use ASCII, and which BooleanSize to use) which you can change at any time
+* decimal int order now matches with .net APIs
+* Removed EndianBitConverter in favor of EndianBinaryPrimitives, which has similar API while using modern programming like Span<T>
+* API uses nullable notations
+* You can now ReadObject() and WriteObject() with primitives and other supported types like DateTime, Vector3, etc.
+* Removed Encoding usage. The whole thing was very complicated before, and it barely functioned. Now you have ASCII and .net (UTF16-LE) support by default, and can add your own requirements either by extension methods or inheriting the reader/writer