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Yeah, unfortunately the block system is very basic right now. Right now, signals switch themselves (and the signal before them) the moment a train drives over the signal. The "jump to station" feature just ignores this.
I want to completely refactor the signal system, but that's only going to happen in 0.10 unfortunately
Summary
Signals prior to spawning point are not set properly, i.e. remain green
How to reproduce
Steps to reproduce the behavior:
i.
2a. Jump to station.
2b. Find NPC train just spawned.
ii.
Observed behavior
Signals are green:
Spawn at the middle of the track:
NPC train:
Expected behavior
Signals are Yellow/Red
Version
Additional information
Linked to #315
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