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Bidivision.csproj
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<Project Sdk="Godot.NET.Sdk/3.3.0">
<PropertyGroup>
<ProjectGuid>{E8CCCD51-A066-4B60-B208-D704881A2FDF}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Bidivision</RootNamespace>
<AssemblyName>Bidivision</AssemblyName>
<TargetFramework>net472</TargetFramework>
<!--The following properties were overridden during migration to prevent errors.
Enabling them may require other manual changes to the project and its files.-->
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<Deterministic>false</Deterministic>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scripts\ActivableArea.cs" />
<Compile Include="Scripts\Activator.cs" />
<Compile Include="Scripts\Bidivisor.cs" />
<Compile Include="Scripts\Credits.cs" />
<Compile Include="Scripts\Door.cs" />
<Compile Include="Scripts\FusionDetector.cs" />
<Compile Include="Scripts\GameManager.cs" />
<Compile Include="Scripts\GameModes.cs" />
<Compile Include="Scripts\GameScene.cs" />
<Compile Include="Scripts\Menu.cs" />
<Compile Include="Scripts\Options.cs" />
<Compile Include="Scripts\PlayerBlock.cs" />
<Compile Include="Scripts\Terminal.cs" />
</ItemGroup>
</Project>