diff --git a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp index 2bd8b6ab00aa..afb034552a09 100644 --- a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp +++ b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp @@ -1263,12 +1263,9 @@ void NetPlayDialog::OnHostInputAuthorityChanged(bool enabled) void NetPlayDialog::OnDesync(u32 frame, const std::string& player) { - /* DisplayMessage(tr("Possible desync detected: %1 might have desynced at frame %2") - .arg(QString::fromStdString(player), QString::number(frame)), - "red", OSD::Duration::VERY_LONG);*/ OSD::AddTypedMessage(OSD::MessageType::NetPlayDesync, - "Possible desync detected. Game restart advised.", - OSD::Duration::VERY_LONG, OSD::Color::RED); + "Possible desync detected. Game restart advised (if this goes away, it's a false alarm).", + OSD::Duration::SHORT, OSD::Color::RED); // TODO: // tell stat tracker here that a desync happened. write it to the event & gamestate }