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{ "modelId": "a", "loop": "None", "effectorTypes": { "": { "location": "World", "rotation": "World" } }, "frames": [ { "t": 0, "positions": {}, "effectors": { "": { "location": { "value": { "vector": { "x": 0, "y": 0, "z": 0 }, "weight": 0 } }, "rotation": { "value": { "quaternion": { "w": 0.707106949337315, "x": -0.0002815439416482546, "y": -0.7071065009352508, "z": -0.0002815439416482546 }, "weight": 0 } } } } } ] }
After load/dump:
{ "modelId": "a", "loop": "None", "effectorTypes": { "": { "location": "World", "rotation": "World" } }, "frames": [ { "t": 0, "positions": {}, "effectors": { "": {} } } ] }
After some research, only t = 0 frames are not saved during import of motion.
The text was updated successfully, but these errors were encountered:
Fix: Fix from_protobuf to load t == 0 frame properly (#34)
e2047c1
Add: Add a test to check if insertion to t == 0 is working (#34)
5a42008
Fixed in e2047c1, however I don't know how this was happened so I leave this opened
Sorry, something went wrong.
俺の頭が悪いバグ
coord-e
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After load/dump:
After some research, only t = 0 frames are not saved during import of motion.
The text was updated successfully, but these errors were encountered: