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Describe the bug
If I create a NobleSprite with a spritesheet, it always renders at 0,0. I'm fairly certain this is a simple one-line fix but I wanted to make sure this wasn't intended behavior before making a PR.
Describe the bug
If I create a NobleSprite with a spritesheet, it always renders at 0,0. I'm fairly certain this is a simple one-line fix but I wanted to make sure this wasn't intended behavior before making a PR.
To reproduce
Expected behavior
I expect the animation to render at the sprite's location.
Screenshots/Code snippets
On this line,
self.x
andself.y
should be passed to thedraw
method.The text was updated successfully, but these errors were encountered: