Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Redo Global Ability Use System #210

Closed
Nostrademous opened this issue May 5, 2017 · 1 comment
Closed

Redo Global Ability Use System #210

Nostrademous opened this issue May 5, 2017 · 1 comment

Comments

@Nostrademous
Copy link
Owner

The issue is that not all abilities provide appropriate values when :GetAbilityDamage() is called on them.

What I'm thinking is create a "GetGlobalDamage()" function for each hero (defaults to returning 0 in decision.lua base class) which will return the actual damage value (raw value if no target provided).

@Nostrademous
Copy link
Owner Author

Almost done, need to do some testing next time I get some time

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant