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There seem to be issues with the calculation of blink direction, both for retreating when in danger, and initiating. In one case this led to LC getting stuck.
Here are some examples:
gfycat.com/VastEnergeticGermanpinscher
^After blinking, LC stayed here for three minutes even though she had blink and a tp (that wasn't on cd and that she had sufficient mana for). She finally teleported to her mid tier 2 tower once Dire started attacking it.
gfycat.com/PopularYellowishAmethystgemclam
gfycat.com/GrizzledBiodegradableBonobo (I'm guessing she intended to initiate here)
CsharpNoobDude pointed out in another thread:
Blink is weird in a lot of ways - probably the same reasoning as for some abilities like Invokers Alacrity - initiating but not committing to doing it.
Edit: The heroes blink in and then retreat, that is the case for about 50% of the blink uses....
The text was updated successfully, but these errors were encountered:
Yes, for retreat purposes I reversed my scaling calculations for mapping blink-to location resulting in a negative offset rather than a positive one, and as a result this makes them blink in the opposite direction.
For initiating purposes that should not happen as LC will blink directly to the targets current position vector.
Actually, while I fixed the scaling to be faster, it might not have been the issue as I was using Pythagorean calculation which makes absolute value anyways.
There seem to be issues with the calculation of blink direction, both for retreating when in danger, and initiating. In one case this led to LC getting stuck.
Here are some examples:
gfycat.com/VastEnergeticGermanpinscher
^After blinking, LC stayed here for three minutes even though she had blink and a tp (that wasn't on cd and that she had sufficient mana for). She finally teleported to her mid tier 2 tower once Dire started attacking it.
gfycat.com/PopularYellowishAmethystgemclam
gfycat.com/GrizzledBiodegradableBonobo (I'm guessing she intended to initiate here)
CsharpNoobDude pointed out in another thread:
The text was updated successfully, but these errors were encountered: