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参考: Ikeda K, Suzuki K, Shibuya T, Ujiie K, Ohnuma S (2024) Designing Machine Agents from Gameplay Data to Simulate Humans' Strategies in Social Dilemma Situation. SICE 2024 Proceedings, 1257-62, Kohchi, Japan.
NNを使って人間の着手確率を求める(探索をしない)人間的AIを作りたい。
様々な棋風を再現するため、クラスタリングして学習する手法を使いたい
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