Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Partyskill should be able to move to target player when it is far #3931

Open
Henrybk opened this issue Jan 2, 2025 · 1 comment
Open

Partyskill should be able to move to target player when it is far #3931

Henrybk opened this issue Jan 2, 2025 · 1 comment

Comments

@Henrybk
Copy link
Contributor

Henrybk commented Jan 2, 2025

Nowadays partyskill will only trigger when the target in between dist and maxDist of the partyskill block from the target, there is no logic to get closer when it is further away.

This could probably be done rather easily, it would make possible for example to make a moving slave bot for a party in a map, or just to make it so it can move a bit closer to a player to buff instead of waiting for it to get closer.

How do you guys think it should be done?
Setting in partySkill block?
New block type?
Poor idea?

@ya4ept
Copy link
Contributor

ya4ept commented Jan 9, 2025

I suggest making a new parameter in the partySkill block.

We have too many parameters defining the distance in the "partySkill" block:

  • partySkillDistance
  • partySkill_dist
  • partySkill_maxDist
  • partySkill_target_dist (Player Condition)
  • partySkill_whenPartyMembersNearDist (Self Condition)

I suggest removing unnecessary parameters:
partySkillDistance and partySkill_maxDist

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants