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Vuforia Camera Black Screen Issue on Samsung F13 and A55 (Android 14) #149
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Hello, Thanks for reaching out. Could you try and reproduce the black screens on the devices with the Vuforia Core Samples? Thank you |
Hello, Thanks for quick response. Thank you |
Hi @IrfanKMT, While we work on trying to reproduce this issue, have you maybe tried removing Vulkan from the Graphics APIs list in the Android Player Settings and using only OpenGLES3 instead? |
Hi @ptc-epassaro |
Ok, then it would be great to have some more details. Could you please send us a log from the affected devices? Here we have some documentation on how to better capture Unity and Vuforia logs on Android: https://developer.vuforia.com/library/troubleshooting/troubleshooting-your-app#collect-logs Also, which version of ARCore is installed on the devices? |
@ptc-epassaro |
@IrfanKMT one thing I see from the log is that you have more than one VuforiaBehaviour in the scene, which shouldn't have any effect at runtime, but I would suggest you to remove all the VuforiaBehaviours from your scene except one. By default, Vuforia will try to use ARCore if it's installed on your device. You might have an app called "Google Play Services for AR" installed on your phone. If you do, please send us the version of the app. For the logs, please try to use the |
@ptc-epassaro Thanks for your suggestion. i will remove VuforiaBehaviours from my scene except one. |
@IrfanKMT I see, okay, we will try our best on our side and will keep you posted! |
Thank you. |
Hi @IrfanKMT, from our tests it seems like Exynos-based devices like yours should work without issues when updated to the latest version of ARCore. |
@ptc-epassaro Okay sure i will update and let you know. |
@ptc-epassaro I have update Google Play Services for AR in A55 and working fine(Issue resolved). And F13 is not compatible. |
@KybokyN by setting ARCore Requirement to |
@IrfanKMT glad to know that it works on the A55 now! We will keep investigating the issue on the F13 and in apps that don't use ARCore and will update this thread with our findings. Thank you all for all the info! |
@ptc-epassaro Did you get any solution for Samsung F13. If you found something it will help to us. |
Hi @IrfanKMT, the only update is that we found a way to reproduce this issue on Exynos/Mali-based devices. We're still working on a solution though. We will keep you posted as soon as we have something new. Thank you for the patience! |
@ptc-epassaro Thank you for the update! |
I am experiencing the same problem on Samsung A15 and Samsung A35. The app works well on older Android versions, such as on the Samsung A20. I have tried all Unity versions shown in the attached screenshot, along with Vuforia SDK 10.25.4, but without success. What I've Tried:
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@islammohy, both A15 and A35 should support ARCore. Could you please confirm that Google Play Services fro AR is installed on the devices and up to date to the most recent version (currently 1.45)? Do you still get a black screen if you use PREFER_PLATFORM_FUSION_PROVIDER ? |
A15 with no ARCore |
Hi @islammohy, is ARCore set to OPTIONAL or REQUIRED in the VuforiaConfiguration? |
Track Device Pose is disabled |
Thanks @islammohy this is likely the same issue observed with the A55. Currently we do not have a fix but the known workaround is to set ARCore to OPTIONAL or REQUIRED even if do not intend to use the Device Tracker. |
Hi all. Came here to add more details on this topic. Lately, after updating the application, I got reports from users with similar issues. In my main application, I use various plugins, including ARfoundation, ARCore... Unity 2022.3.5f1, URP - without any changes, a simple scene with one Vudoia's AR Camera, result - not working(black screen).
Having a big userbase, I would like to see a solution to this issue asap ))) |
Hi @Archi97 thanks for the report. We recently found out that the black screen problem is associated to Android devices not supporting full Camera2 API. A fix will be available with Vuforia Engine 10.29 release. |
Is there any possible release date for 10.29? Users leaving negative feedback ) |
Testing is in progress. Release should happen in January timeframe. |
Hello everyone,
We are experiencing a black screen issue when starting the Vuforia camera on specific Android devices. Our game, developed using Unity and Vuforia, works fine on most devices but encounters problems on the following:
Samsung Galaxy F13 (Android 14)
Samsung Galaxy A55 (Android 14)
Details:
Unity Version: 2022.3.24f1 (also tested with 2021.3.9f1)
Vuforia SDK: 10.25.4
Game Link: https://play.google.com/store/apps/details?id=com.root16.mapologyworld&hl=en_IN
Issue:
On the mentioned devices, the game launches without any errors, but when the Vuforia camera starts, the screen goes black. We've tested the game on several other devices, and it works as expected, so the problem seems specific to these Samsung models running Android 14.
What We’ve Tried:
Tested with different Unity versions (2022.3.24f1 and 2021.3.9f1).
Verified permissions for camera access.
Ensured that the latest updates for both Unity and Vuforia are in use.
Request:
Has anyone encountered a similar issue, or does anyone have suggestions for potential solutions? Any guidance or troubleshooting tips would be greatly appreciated!
Thank you!
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