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buggy connected glass showing random textures #544

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VaporeonScripts opened this issue Nov 19, 2024 · 11 comments
Open

buggy connected glass showing random textures #544

VaporeonScripts opened this issue Nov 19, 2024 · 11 comments

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@VaporeonScripts
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image

@VaporeonScripts
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image

@PepperCode1
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Without the game log, I can't debug this.

@VaporeonScripts
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lemme get it rq

@VaporeonScripts
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https://mclo.gs/I9cefPI

@PepperCode1
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There are a lot of mods, and it's being run through Connector. If you could keep removing mods until it doesn't happen anymore and report the final set here, that would be massively helpful. Try to use a binary search, where the remaining mods are split in half and the half with which the issue does not occur is removed.

@VaporeonScripts
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aint doing allat 😭 i did it time ago for other bugs,i got no time rn 😭

@VaporeonScripts
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might do it in a few days

@PepperCode1
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Unfortunately I do not have time to do that either, and it will be much easier for you to do it because you already have all the mods installed and configured.

@VaporeonScripts
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true, ima do it in the weekend ig

@PepperCode1
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Someone else debugged this issue and found that it is caused by the fact that Glassential Renewed applies connected textures to vanilla glass blocks, though the way it is done can also be accomplished via a standalone resource pack which uses the Fusion format. I think I am able to fix this for users of the built-in Default Connected Textures resource pack, but you are using Faithful 64x - Release 6.zip instead which does not check for the glass sprite in its CTM definitions, meaning it is inherently incompatible with connected textures that have also been applied through Fusion. I cannot do anything to fix that and there is no fix for the problem in general.

You can fix this manually by, in one way or another, removing the CTM definitions for vanilla glass blocks from Glassential Renewed or editing Faithful to ensure it checks the sprite. You can try contacting the developer of Glassential Renewed and urge them to make vanilla glass CTM toggleable or split it into a separate resource pack, but as far as I know there is no perfect solution here.

@VaporeonScripts
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OR I can remove glassential,altough I'll link them here and hope they add such config 👍

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