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Map.cs
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public class Map
{
public short mapID;
public sbyte mapVersion;
public string mapName;
public string mapDescription;
public char[] mapData;
public int mapH;
public int mapW;
public short sumMob;
public int[] mobID;
public int[] mobX;
public int[] mobY;
public int tileID;
public int bgID;
public void setmapID(short mapID)
{
this.mapID = mapID;
}
public void setmapVersion(sbyte mapVersion)
{
this.mapVersion = mapVersion;
}
public void setmapName(string mapName)
{
this.mapName = mapName;
}
public void setmapDescription(string mapDescription)
{
this.mapDescription = mapDescription;
}
public void setmapFile(char[] mapFile)
{
mapData = mapFile;
}
public void setmapH(char mapH)
{
this.mapH = mapH;
}
public void setmapW(char mapW)
{
this.mapW = mapW;
}
public void setsumMob(short sumMob)
{
this.sumMob = sumMob;
}
public void setmobID(int[] mobID)
{
this.mobID = mobID;
}
public void setmobX(int[] mobX)
{
this.mobX = mobX;
}
public void setmobY(int[] mobY)
{
this.mobY = mobY;
}
public void setTileID(sbyte tileID)
{
this.tileID = tileID;
}
public void setBgID(int bgID)
{
this.bgID = bgID;
}
}