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Mob.cs
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using System;
public class Mob : MainObject
{
public const sbyte TYPE_DUNG = 0;
public const sbyte TYPE_DI = 1;
public const sbyte TYPE_NHAY = 2;
public const sbyte TYPE_LET = 3;
public const sbyte TYPE_BAY = 4;
public const sbyte TYPE_BAY_DAU = 5;
public const sbyte TYPE_HIDE = 6;
public static MobTemplate[] arrMobTemplate;
public const sbyte MA_INHELL = 0;
public const sbyte MA_DEADFLY = 1;
public const sbyte MA_STANDWAIT = 2;
public const sbyte MA_ATTACK = 3;
public const sbyte MA_STANDFLY = 4;
public const sbyte MA_WALK = 5;
public const sbyte MA_FALL = 6;
public const sbyte MA_INJURE = 7;
public const sbyte MA_NOTACTIVE = 8;
public const sbyte MA_DISSAPPEAR = 9;
public const sbyte MA_REVIVAL = 10;
public string flyString;
public int flyx;
public int flyy;
public int flyIndex;
public int hp;
public int maxHp;
public int x;
public int y;
public int frame;
public int dir = 1;
public int dirV = 1;
public int status;
public int p1;
public int p2;
public int p3;
public int xFirst;
public int yFirst;
public int vy;
public int exp;
public int w;
public int h;
public int hpInjure;
public int charIndex;
public int timeStatus;
public short mobId;
public bool isx;
public bool isy;
public bool isDisable;
public bool isDontMove;
public bool isFire;
public bool isIce;
public bool isWind;
public MyVector vMobMove = new MyVector();
public bool isGo;
public string mobName;
public int templateId;
public short pointx;
public short pointy;
public Char cFocus;
public BuNhin bFocus;
public int dame;
public int dameMp;
public int sys;
public int typeAtt;
public short levelBoss;
public short level;
public bool isBoss;
private long timeStartDie;
private int frameIndex;
public static Char interestChar;
public static Char CharAtt;
public static MyVector vEggMonter = new MyVector();
public static EggMonters egg;
public static bool isdetrung = false;
public static long timewait;
private bool removeWhenDie;
public bool isBusyAttackSomeOne = true;
public long timeCurrent;
private sbyte[] cou = new sbyte[2] { -1, 1 };
public Char injureBy;
public bool injureThenDie;
public Mob mobToAttack;
public Char charToAttack;
public short idSkill_atk;
public sbyte typeAtk;
public sbyte typeTool;
private sbyte indexlongden = -1;
public static sbyte[][] idframe = new sbyte[53][]
{
new sbyte[4] { 3, 4, 5, 6 },
new sbyte[1],
new sbyte[8] { 2, 2, 2, 2, 3, 3, 3, 3 },
new sbyte[2] { 0, 1 },
new sbyte[2] { 0, 1 },
new sbyte[3] { 3, 4, 5 },
new sbyte[1],
new sbyte[6] { 3, 3, 4, 4, 5, 5 },
new sbyte[1],
new sbyte[3] { 3, 4, 5 },
new sbyte[5] { 0, 1, 2, 3, 4 },
new sbyte[3] { 3, 4, 5 },
new sbyte[3] { 4, 5, 6 },
new sbyte[1],
new sbyte[2] { 0, 1 },
new sbyte[2] { 0, 1 },
new sbyte[6] { 3, 3, 4, 4, 5, 5 },
new sbyte[3] { 0, 1, 2 },
new sbyte[3] { 0, 1, 2 },
new sbyte[4] { 5, 6, 7, 8 },
new sbyte[3] { 0, 1, 2 },
new sbyte[3] { 0, 1, 2 },
new sbyte[3] { 0, 1, 2 },
new sbyte[4] { 3, 4, 5, 6 },
new sbyte[3] { 0, 1, 2 },
new sbyte[4] { 0, 1, 2, 3 },
new sbyte[3] { 0, 1, 2 },
new sbyte[3] { 0, 1, 2 },
new sbyte[3] { 0, 1, 2 },
new sbyte[3] { 0, 1, 2 },
new sbyte[1],
new sbyte[1],
new sbyte[1],
new sbyte[1],
new sbyte[3] { 0, 1, 2 },
new sbyte[1],
new sbyte[1],
new sbyte[6] { 0, 0, 1, 1, 2, 2 },
new sbyte[10] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[2] { 0, 1 },
new sbyte[2] { 0, 1 }
};
public static sbyte[][] idframeAppear = new sbyte[52][]
{
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[1]
};
public static sbyte[][] idframeDisappear = new sbyte[56][]
{
new sbyte[5] { 5, 4, 3, 2, 1 },
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[5] { 5, 4, 3, 2, 1 },
new sbyte[5] { 5, 4, 3, 2, 1 },
new sbyte[5] { 5, 4, 3, 2, 1 },
new sbyte[0],
new sbyte[5] { 5, 4, 3, 2, 1 },
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[0],
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[8] { 0, 0, 1, 1, 2, 2, 3, 3 },
new sbyte[1]
};
public bool isNotRangeMove;
private int tt;
public Mob(short mobId, bool isDisable, bool isDontMove, bool isFire, bool isIce, bool isWind, int templateId, int sys, int hp, int level, int maxhp, short pointx, short pointy, sbyte status, sbyte levelBoss, bool isBos, bool removeWhenDie)
{
this.isDisable = isDisable;
this.isDontMove = isDontMove;
this.isFire = isFire;
this.isIce = isIce;
this.isWind = isWind;
this.sys = sys;
this.mobId = mobId;
this.templateId = templateId;
this.hp = hp;
this.level = (short)level;
xFirst = (x = (this.pointx = pointx));
yFirst = (y = (this.pointy = pointy));
if (templateId == 168 || templateId == 179 || templateId == 175 || templateId == 177 || templateId == 202)
{
this.status = 8;
}
else
{
this.status = status;
}
maxHp = maxhp;
this.levelBoss = levelBoss;
isBoss = isBos;
if (templateId == 202)
{
egg = new EggMonters(xFirst, yFirst - 100);
vEggMonter.addElement(egg);
EggMonters.ownerEgg = this;
}
if (arrMobTemplate[templateId].imgs == null)
{
arrMobTemplate[templateId].imgs = new Image[0];
Service.gI().requestModTemplate(templateId);
}
timewait = Res.random(2000, 3500);
this.removeWhenDie = removeWhenDie;
}
public void update()
{
if (!isUpdate())
{
return;
}
if (cFocus == null && (templateId == 168 || templateId == 179 || templateId == 175))
{
status = 8;
}
if (vMobMove == null && arrMobTemplate[templateId].rangeMove != 0)
{
return;
}
if (status != 3 && isBusyAttackSomeOne)
{
if (cFocus != null)
{
cFocus.doInjure(dame, dameMp, isBoss, getTemplate().mobTemplateId);
cFocus = null;
}
isBusyAttackSomeOne = false;
}
if (hp <= 0 && mobId != -1)
{
status = 1;
}
switch (status)
{
case 9:
updateDissappare();
break;
case 8:
updateMobNotActive();
break;
case 1:
isDisable = false;
isDontMove = false;
isFire = false;
isIce = false;
isWind = false;
if (templateId != 98 && templateId != 99)
{
p1++;
y += p1;
if (interestChar != null)
{
if (interestChar.myskill != null)
{
if (interestChar.myskill.template.id > 72)
{
if (GameCanvas.gameTick % 9 == 0)
{
if (p2 > 1)
{
p2 += 5;
}
else if (p2 < -1)
{
p2 -= 5;
}
}
}
else if (GameCanvas.gameTick % 2 == 0)
{
if (p2 > 1)
{
p2--;
}
else if (p2 < -1)
{
p2++;
}
}
}
}
else if (Char.getMyChar() != null && Char.getMyChar().myskill != null)
{
if (Char.getMyChar().myskill.template.id > 72)
{
if (GameCanvas.gameTick % 9 == 0)
{
if (p2 > 1)
{
p2 += 5;
}
else if (p2 < -1)
{
p2 -= 5;
}
}
}
else if (GameCanvas.gameTick % 2 == 0)
{
if (p2 > 1)
{
p2--;
}
else if (p2 < -1)
{
p2++;
}
}
}
x += p2;
if (templateId == 209 || templateId == 210)
{
frame = 6;
}
else if (templateId == 168 || templateId == 176 || templateId == 177 || templateId == 179 || templateId == 180 || templateId == 191)
{
frame = 7;
}
else if (templateId == 178 || templateId == 181 || templateId == 183 || templateId == 185 || templateId == 188 || templateId == 192 || templateId == 194)
{
frame = 4;
}
else if (templateId == 173 || templateId == 184)
{
frame = 6;
}
else if (templateId == 175)
{
frame = 8;
}
else if (templateId == 170 || templateId == 195 || templateId == 196 || templateId == 197 || templateId == 186 || templateId == 189 || templateId == 190)
{
frame = 3;
}
else if (templateId == 187)
{
frame = 9;
}
else if (templateId == 193)
{
frame = 5;
}
else if (templateId == 174)
{
frame = 10;
}
else
{
frame = ((!isBoss) ? 2 : 10);
}
if (y > GameScr.gssye * 24 || x < GameScr.gssx * 24 || x > GameScr.gssxe * 24)
{
p1 = 0;
p2 = 0;
x = (y = 0);
hp = getTemplate().hp;
status = 0;
if (templateId < 168)
{
frame = 0;
}
else
{
frame = setFrameAppear(GameCanvas.gameTick);
}
timeStatus = 0;
return;
}
if (p3 == 0 && (TileMap.tileTypeAtPixel(x, y) & TileMap.T_TOP) == TileMap.T_TOP)
{
p1 = ((p1 <= 4) ? (-p1) : (-4));
p3 = 16;
}
if (p3 > 0)
{
p3--;
}
}
else
{
long num = mSystem.currentTimeMillis();
if (num - timeStartDie > 1200)
{
status = 0;
}
}
break;
case 2:
timeStatus = 0;
if (isBoss && templateId > 210)
{
updWalk_NewBoss();
}
else
{
updateMobStandWait();
}
break;
case 4:
timeStatus = 0;
frame = 0;
p1++;
if (p1 > 40 + mobId % 5)
{
y -= 2;
status = 5;
p1 = 0;
}
break;
case 3:
if (mobToAttack == null && charToAttack == null)
{
if (idSkill_atk < 0)
{
if (isBoss && templateId > 210)
{
updAtk_NewBoss();
}
else
{
updateMobAttack();
}
}
else
{
updateTypeMobAttk();
}
}
else
{
updateAttk_Thunuoi();
}
break;
case 5:
try
{
if (GameCanvas.gameTick % 4 == 0 && isBoss)
{
frameIndex++;
if (frameIndex > arrMobTemplate[templateId].frameBossMove.Length - 1)
{
frameIndex = 0;
}
}
}
catch (Exception)
{
}
timeStatus = 0;
updateMobWalk();
break;
case 6:
timeStatus = 0;
p1++;
y += p1;
if (y >= yFirst)
{
y = yFirst;
p1 = 0;
status = 5;
}
break;
case 7:
updateInjure();
break;
}
setatk_mob();
if (removeWhenDie && hp <= 0)
{
GameScr.vMob.removeElement(this);
}
updateDataEff(1, status);
}
public void setInjure()
{
if (hp > 0)
{
timeStatus = 4;
status = 7;
}
}
public void setAttack(Char cFocus)
{
isBusyAttackSomeOne = true;
this.cFocus = cFocus;
p1 = 0;
p2 = 0;
status = 3;
if (templateId == 209 || templateId == 210)
{
frameIndex = 0;
}
else if (templateId == 168 || templateId == 176 || templateId == 177 || templateId == 179)
{
frameIndex = 6;
}
else if (templateId == 169 || templateId == 171 || templateId == 172 || templateId == 182)
{
frameIndex = 2;
}
else if (templateId == 175)
{
frameIndex = 7;
}
else if (templateId == 181 || templateId == 185 || templateId == 188 || templateId == 194 || templateId == 192)
{
frameIndex = 3;
}
else if (templateId == 183 || templateId == 170 || templateId == 193)
{
frameIndex = 4;
}
else if (templateId == 187 || templateId == 168 || templateId == 175 || templateId == 176 || templateId == 179 || templateId == 174)
{
frameIndex = setFrameAtt(GameCanvas.gameTick);
}
else
{
frameIndex = 0;
}
typeAtt = 0;
isNotRangeMove = false;
}
public void setAttack(BuNhin bFocus)
{
this.bFocus = bFocus;
p1 = 0;
p2 = 0;
status = 3;
typeAtt = 1;
}
private void updateInjure()
{
frame = ((!isBoss) ? 2 : ((getTemplate().mobTemplateId == 204) ? 9 : ((getTemplate().mobTemplateId == 203) ? 9 : ((getTemplate().mobTemplateId == 139) ? 4 : ((getTemplate().mobTemplateId != 160) ? 10 : 12)))));
if (getTemplate().mobTemplateId == 209 || getTemplate().mobTemplateId == 210)
{
frame = 3;
}
else if (getTemplate().mobTemplateId == 141)
{
frame = 13;
}
else if (getTemplate().mobTemplateId == 169 || getTemplate().mobTemplateId == 170 || getTemplate().mobTemplateId == 171 || getTemplate().mobTemplateId == 172 || getTemplate().mobTemplateId == 182)
{
frame = 3;
}
else if (getTemplate().mobTemplateId == 168 || getTemplate().mobTemplateId == 176 || getTemplate().mobTemplateId == 177 || getTemplate().mobTemplateId == 179 || getTemplate().mobTemplateId == 180)
{
frame = 7;
}
else if (getTemplate().mobTemplateId == 173 || getTemplate().mobTemplateId == 184)
{
frame = 6;
}
else if (getTemplate().mobTemplateId == 181 || getTemplate().mobTemplateId == 178 || getTemplate().mobTemplateId == 185 || getTemplate().mobTemplateId == 202)
{
frame = 4;
}
else if (getTemplate().mobTemplateId == 174)
{
frame = 10;
}
else if (getTemplate().mobTemplateId == 183)
{
frame = 5;
}
else if (getTemplate().mobTemplateId == 175)
{
frame = 8;
}
timeStatus--;
if (timeStatus <= 0)
{
if ((injureBy != null && injureThenDie) || hp == 0)
{
status = 1;
p2 = injureBy.cdir << 3;
p1 = -5;
p3 = 0;
}
else
{
status = 5;
if (injureBy != null)
{
dir = -injureBy.cdir;
if (Res.abs(x - injureBy.cx) < 24)
{
status = 2;
}
}
p1 = (p2 = (p3 = 0));
timeStatus = 0;
}
injureBy = null;
}
else if (arrMobTemplate[templateId].type != 0)
{
int num = -injureBy.cdir << 1;
if (x > xFirst - arrMobTemplate[templateId].rangeMove && x < xFirst + arrMobTemplate[templateId].rangeMove)
{
x -= num;
}
}
}
private void updateMobStandWait()
{
switch (arrMobTemplate[templateId].type)
{
case 0:
case 1:
case 2:
case 3:
if (templateId == 209 || templateId == 210)
{
frame = 1;
}
else if (templateId == 173 || templateId == 175 || templateId == 176 || templateId == 177 || templateId == 179 || templateId == 180 || templateId == 181 || templateId == 183 || templateId == 184 || templateId == 185)
{
frame = 1;
}
else if (templateId == 168 || templateId == 179)
{
frame = 6;
}
else if (templateId == 174)
{
frame = 4;
}
else if (templateId == 202)
{
frame = 0;
}
else
{
frame = 0;
}
p1++;
if (p1 > 10 + mobId % 10 && mSystem.currentTimeMillis() - (timeCurrent + timewait) >= 0)
{
status = 5;
}
if (isBoss)
{
frame = ((GameCanvas.gameTick % 101 <= 1) ? 1 : 0);
}
break;
case 4:
case 5:
if (!isBoss)
{
if (templateId < 168)
{
frame = ((GameCanvas.gameTick % 4 <= 1) ? 1 : 0);
}
else
{
frame = setFrameMove(GameCanvas.gameTick);
}
}
else
{
frame = arrMobTemplate[templateId].frameBossMove[frameIndex];
}
p1++;
if (p1 > mobId % 3)
{
status = 5;
}
break;
}
}
private void updateMobNotActive()
{
frame = 0;
}
private void updateTypeMobAttk()
{
if (p1 == 0)
{
int num = 0;
int num2 = 0;
num = cFocus.cx;
num2 = cFocus.cy;
typeAtt = typeAtk;
dir = ((x < num) ? 1 : 0);
if (isBoss)
{
frameIndex++;
if (frameIndex >= arrMobTemplate[templateId].frameBossAttack[typeAtt].Length)
{
frameIndex = 0;
status = 2;
mobToAttack = null;
charToAttack = null;
p1 = 0;
p2 = 0;
}
if (frameIndex == arrMobTemplate[templateId].frameBossAttack[typeAtt].Length - 1)
{
if (typeTool == 0)
{
ServerEffect.addServerEffect(idSkill_atk, num, num2, 1, (sbyte)((dir != 0) ? 1 : (-1)));
}
else if (typeTool == 1 && idSkill_atk > -1)
{
EffectAuto.addEffectAuto(idSkill_atk, num, num2, 1, -1, (dir != 0) ? 1 : (-1));
}
}
frame = arrMobTemplate[templateId].frameBossAttack[typeAtk][frameIndex];
}
else
{
ServerEffect.addServerEffect(idSkill_atk, num, num2, 1, (sbyte)((dir != 0) ? 1 : (-1)));
}
if (arrMobTemplate[templateId].type != 0 && !isDontMove && isIce && isWind)
{
x += (num - x) / 3;
}
if (x > xFirst + arrMobTemplate[templateId].rangeMove)
{
p1 = 1;
}
if (x < xFirst - arrMobTemplate[templateId].rangeMove)
{
p1 = 1;
}
}
else if (p1 == 1)
{
if (arrMobTemplate[templateId].type != 0 && !isDontMove && !isIce && !isWind)
{
x += (xFirst - x) / 4;
y += (yFirst - y) / 4;
}
if (Res.abs(xFirst - x) < 5 && Res.abs(yFirst - y) < 5)
{
status = 2;
frameIndex = 0;
p1 = 0;
p2 = 0;
}
}
}
private void updateMobAttack()
{
if (templateId == 209 || templateId == 210)
{
frame = 6;
}
else if (templateId == 176 || templateId == 177 || templateId == 179)
{
frame = 6;
}
else if (templateId == 175)
{
frame = 7;
}
else if (templateId == 180 || templateId == 181 || templateId == 183 || templateId == 184 || templateId == 173 || templateId == 188 || templateId == 192 || templateId == 194 || templateId == 202)
{
frame = 3;
}
else if (templateId == 193)
{
frame = 4;
}
else if (templateId == 187 || templateId == 168 || templateId == 175 || templateId == 176 || templateId == 179 || templateId == 174)
{
frame = setFrameAtt(GameCanvas.gameTick);
}
else
{
frame = ((GameCanvas.gameTick % 4 <= 1) ? 1 : ((arrMobTemplate[templateId].type == 5) ? 3 : 0));
}
if (p1 == 0)
{
int num = 0;
int num2 = 0;
if (typeAtt == 0)
{
num = cFocus.cx;
num2 = cFocus.cy;
}
else if (typeAtt == 1)
{
num = bFocus.x;
num2 = bFocus.y;
}
if (Res.abs(num - x) < 24 || Res.abs(num - x) < 5 || arrMobTemplate[templateId].type == 0)
{
if (templateId == 168 || templateId == 176 || templateId == 177 || templateId == 179)
{
frame = 6;
}
else if (templateId == 175)
{
frame = 7;
}
else if (templateId == 180 || templateId == 181 || templateId == 183 || templateId == 184 || templateId == 173 || templateId == 202)
{
frame = 3;
}
else if (templateId == 187 || templateId == 168 || templateId == 179 || templateId == 174)
{