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ModelDSkill.cs
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public class ModelDSkill
{
public int dSkillID;
public int point;
public int level;
public int timeReplay;
public int spaceFight;
public int maxFight;
public int manaUse;
public int buffHp;
public int buffHpFriend;
public int buffPercentHp;
public int buffPercentHpFriend;
public int buffAutoHpHalf;
public int buffAutoHpHalfFriend;
public int buffMp;
public int buffMpFriend;
public int buffPercentMp;
public int buffPercentMpFriend;
public int buffMiss;
public int buffMissFriend;
public int buffExactly;
public int buffExactlyFriend;
public int buffDame;
public int buffDameFriend;
public int buffPercentDame;
public int buffPercentDameFriend;
public int buffFatal;
public int buffFatalFriend;
public int buffPercentFatal;
public int buffPercentFatalFriend;
public int buffReactDame;
public int buffReactDameFriend;
public int buffSpeed;
public int buffResistAll;
public int buffResistAllFriend;
public ModelDSkill(int dSkillID, int point, int level, int timeReplay, int spaceFight, int maxFight, int manaUse)
{
this.dSkillID = dSkillID;
this.point = point;
this.level = level;
this.timeReplay = timeReplay;
this.spaceFight = spaceFight;
this.maxFight = maxFight;
this.manaUse = manaUse;
}
}