diff --git a/src/game_scene/default_camera.gd b/src/game_scene/default_camera.gd index 6d597dddd..15b2d682b 100644 --- a/src/game_scene/default_camera.gd +++ b/src/game_scene/default_camera.gd @@ -211,6 +211,13 @@ func _get_cam_speed_from_setting(setting: String) -> float: var speed_ratio: float = 1.0 + 2.0 * setting_value var speed: float = MOVE_SPEED_BASE * speed_ratio +# TODO: temp hackfix to make moving camera at min zoom +# (zoomed out fully) not that slow. Figure out a better +# formula to make the speed ramp up consistently as camera +# zooms out. + if _current_zoom_value == ZOOM_MIN: + speed *= 3 + return speed