[p]fxset
- Configure the Player behaviour when an effect is set
[p]fxset version
- Show the version of the Cog and its PyLav dependencies
[p]fxset eq persist
- Persist the last used preset
/fx
- Apply or remove filters
/fx nightcore
- Apply a Nightcore preset to the player
/fx vaporwave
- Apply a Vaporwave preset to the player
/fx vibrato [frequency] [depth] [reset]
- Apply a Vibrato filter to the player
[frequency]
- The frequency of the vibrato effect- Can be a number between
0.01
and14.0
- If not provided it will use the currently set value or not set.
[depth]
- The depth of the vibrato effect- Can be a number between
0.01
and1.0
- If not provided it will use the currently set value or not set.
- Can be a number between
[reset]
- Whether to reset other filters currently applied.- Can be
true
orfalse
- Can be
/fx tremolo [frequency] [depth] [reset]
- Apply a Tremolo filter to the player
[frequency]
- The frequency of the tremolo effect- Can be a number greater than
0.01
- If not provided it will use the currently set value or not set.
[depth]
- The depth of the tremolo effect- Can be a number between
0.01
and1.0
- If not provided it will use the currently set value or not set.
- Can be a number between
[reset]
- Whether to reset other filters currently applied.- Can be
true
orfalse
- Can be
/fx timescale [speed] [pitch] [rate] [reset]
- Apply a Timescale filter to the player
[speed]
- The speed of the timescale effect- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[pitch]
- The pitch of the timescale effect- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[rate]
- The rate of the timescale effect- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[reset]
- Whether to reset other filters currently applied.- Can be
true
orfalse
- Can be
/fx karaoke [level] [mono_level] [filter_band] [filter_width] [reset]
- Apply a Karaoke filter to the player
[level]
- The level of the karaoke effect- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[mono_level]
- The mono level of the karaoke effect- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[filter_band]
- The filter band of the karaoke effect- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[filter_width]
- The filter width of the karaoke effect- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[reset]
- Whether to reset other filters currently applied.- Can be
true
orfalse
- Can be
/fx rotation [hertz] [reset]
- Apply a Rotation filter to the player
[hertz]
- The rotation hertz frequency of the effect- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[reset]
- Whether to reset other filters currently applied.- Can be
true
orfalse
- Can be
/fx lowpass [smoothing] [reset]
- Apply a Lowpass filter to the player
[smoothing]
- The smoothing of the lowpass effect- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[reset]
- Whether to reset other filters currently applied.- Can be
true
orfalse
- Can be
/fx channelmix [left_to_left] [left_to_right] [right_to_left] [right_to_right] [reset]
- Apply a ChannelMix filter to the player
[left_to_left]
- The left to left channelmix effect weight- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[left_to_right]
- The left to right channelmix effect weight- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[right_to_left]
- The right to left channelmix effect weight- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[right_to_right]
- The right to right channelmix effect weight- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[reset]
- Whether to reset other filters currently applied.- Can be
true
orfalse
- Can be
/fx distortion [sin_offset] [sin_scale] [cos_offset] [cos_scale] [tan_offset] [tan_scale] [offset] [scale] [reset]
- Apply a Distortion filter to the player
[sin_offset]
- The sin offset of the distortion effect- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[sin_scale]
- The sin scale of the distortion effect- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[cos_offset]
- The cos offset of the distortion effect- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[cos_scale]
- The cos scale of the distortion effect- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[tan_offset]
- The tan offset of the distortion effect- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[tan_scale]
- The tan scale of the distortion effect- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[offset]
- The offset of the distortion effect- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[scale]
- The scale of the distortion effect- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[reset]
- Whether to reset other filters currently applied.- Can be
true
orfalse
- Can be
/fx echo [delay] [decay] [reset]
- Apply an Echo filter to the player
[delay]
- The delay of the echo effect- Can be a number greater than
0
- If not provided it will use the currently set value or not set.
- Can be a number greater than
[decay]
- The decay of the echo effect- Can be a number between
0
and1.0
- If not provided it will use the currently set value or not set.
- Can be a number between
[reset]
- Whether to reset other filters currently applied.- Can be
true
orfalse
- Can be
/fx show
- Show the current filters applied to the player
/fx reset
- Reset any existing filters currently applied to the player
/fx bassboost <level>
- Apply a Bassboost preset to the player
<level>
- The level of the bassboost preset- Can be one of the following:
Maximum
Insane
Extreme
Very High
High
Medium
Fine Tuned
Cut-off
Off
- Can be one of the following:
/fx piano
- Apply a Piano preset to the player
/fx rock
- Apply a Rock preset to the player
/fx customeq <name> [description] [band, ...]
- Apply a custom Equalizer preset to the player
<name>
- The name of the custom preset[description]
- The description of the custom preset[bands]
- The bands of the custom preset- Values for bands can range from
-0.25
to1.0
- If not provided it will use the currently set value or not set.
- Values for bands can range from
[save]
- Whether to save the custom preset- Can be
true
orfalse
- Can be
/fx saveeq <name> [description]
- Save the current Equalizer settings as a preset (Currently there is no way to customize or reapply once saved)
<name>
- The name of the custom preset[description]
- The description of the custom preset
- Save the current Equalizer settings as a preset (Currently there is no way to customize or reapply once saved)