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Replace this line with the bug you've encountered and what is the expected behaviour.
[05:59:10] [SCRIPT SV] [info] SERVER: entity (2: player Malthbern [2]) pressed melee [05:59:10] [NATIVE SV] [info] SERVER: Lunge_SetTargetEntity(): Setting lunge target to (null) [05:59:10] [SCRIPT SV] [info] SERVER: entity (2: player Malthbern [2]) is calling Lunge_SetTargetEntity() from HumanUnsyncedMelee() [05:59:10] [NATIVE SV] [info] SERVER: Lunge_SetTargetEntity(): Setting lunge target to npc_spectre fw_npcsFromCamp [637] [05:59:11] [SCRIPT SV] [info] SERVER: entity (2: player Malthbern [2]) is calling CodeCallback_OnMeleeAttackAnimEvent() [05:59:11] [SCRIPT SV] [info] SERVER: entity (2: player Malthbern [2]) is calling PlayerMelee_AttackTrace() from HumanMeleeAttack() [05:59:11] [SCRIPT SV] [info] SERVER: entity (2: player Malthbern [2]) call to PlayerMelee_AttackTrace() hit entity (637: npc_spectre fw_npcsFromCamp [637]) [05:59:11] [SCRIPT SV] [info] SERVER: PlayerTriesSyncedMelee_FallbackToHumanMeleeAttack() for entity (2: player Malthbern [2]) [05:59:11] [SCRIPT SV] [info] SERVER: entity (2: player Malthbern [2]) is calling Lunge_SetTargetEntity() from PlayerTriesSyncedMelee() [05:59:11] [NATIVE SV] [info] SERVER: Lunge_ClearTarget() [05:59:11] [NATIVE SV] [info] SERVER: Lunge_SetTargetEntity(): Setting lunge target to npc_spectre fw_npcsFromCamp [637] [05:59:11] [NATIVE SV] [info] SERVER: Lunge_ClearTarget() [05:59:11] [NATIVE SV] [info] SERVER: Lunge_SetTargetEntity(): Setting lunge target to (null) [05:59:11] [NATIVE SV] [warn] Couldn't find bodygroup 'r101_sight_on' on weapon model 'weapons/r101_sfp/ptpov_r101_sfp.mdl' to set index #1. [05:59:11] [FILESYSTM] [info] Changing mod search path from z:\tmp\ns709825973\R2Northstar\mods\Northstar.CustomServers\mod to R2Northstar/mods\Northstar.Custom [05:59:11] [SCRIPT SV] [info] SCRIPT ERROR: [SERVER] Body group index must be greater than 0 [05:59:11] [SCRIPT SV] [info] -> ownerProxy.SetBodygroup( ownerProxy.FindBodyGroup( hiddenBodygroup ), bodygroupValue ) [05:59:11] [SCRIPT SV] [info] CALLSTACK *FUNCTION [FirstPersonSequenceForce1P()] sh_3psequence_to_1p_hacks.gnut line [96] *FUNCTION [MeleeThread_PilotVsEnemy_Target()] melee/_melee_synced_human.gnut line [414] [05:59:11] [SCRIPT SV] [info] LOCALS [bodygroupValue] 1 [ownerProxy] ENTITY (npc_pilot_elite [689] (NPC "npc_pilot_elite" at <2722.19 2206.74 63.7953>)) [angles] <0, 4.32439, 0> [cleanupData] unknown struct [entityclass] "npc_pilot_elite" [hiddenBodygroup] "head" [attachment] "HEADFOCUS" [other] ENTITY (player Malthbern [2] (player "Malthbern" at <2706.89 2231.48 63.8093>)) [player] ENTITY (npc_spectre fw_npcsFromCamp [637] (NPC "npc_spectre" at <2722.19 2206.74 63.7953>)) [sequence] unknown struct [this] TABLE [targetSequence] unknown struct [dataStruct] unknown struct [isAttackerRef] true [target] ENTITY (npc_spectre fw_npcsFromCamp [637] (NPC "npc_spectre" at <2722.19 2206.74 63.7953>)) [attacker] ENTITY (player Malthbern [2] (player "Malthbern" at <2706.89 2231.48 63.8093>)) [action] unknown struct [this] TABLE DIAGPRINTS abnormal program termination 0024:fixme:msvcrt:__clean_type_info_names_internal (0000000005168788) stub
The text was updated successfully, but these errors were encountered:
If someone could test on other platforms and modes to confirm, would be much appreciated <3
Sorry, something went wrong.
so like, did we fix this
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Bug
Replace this line with the bug you've encountered and what is the expected behaviour.
Steps to reproduce
Specifications
log excerpt
The text was updated successfully, but these errors were encountered: