-
-
Notifications
You must be signed in to change notification settings - Fork 1.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Building on windows module "yay.sfttech.openage" is not installed #1739
Comments
where have you got this command from? |
I followed Windows build and run steps:
And then I "tunned" it a bit with something I found in another issue In addition, before that I executed these commands without error (apparently):
PS: the game I'm using is "Age of Empires Definitive Edition" from Steam. |
what happens when you run |
I did that already before running that command. The output was exactly the same. |
What is the traceback? your report ends just before the part that would help us to pin down the problem source :) |
It was empty. (as it is in the image). :-/. That's why I didn't know where to check from there. |
are you able to run |
i see, maybe it even is a bug in the backtrace printing itself then. |
I tried to execute this command with gdb: Then, on gdb, tried Is that what you meant @TheJJ ? |
Could you compile openage with the |
I tried to build with Debug: First:
Second:
Then I got this error: So it feels like I can't even debug it :-D. |
I also cant get windows debug to build so dont stress. Your code is compiling correctly, all the tests that should pass are passing, there just seems to be an error when converting some assets by the look of it, have you tried using the age of king assets? |
What do you mean? I'm new on the project. So I don't think I got you :-P Thanks! |
You said you're using the assets from here right? when you run do you get the following output?
|
openage let's you convert the AoC demo version if you run |
I think that's just how it currently is. I get the same result, someone correct me if I'm wrong. |
Can you run with the |
@AlejandroSuau Can you paste the output as a comment? |
Sure, here it goes:
|
That actually looks okay from what the log says. What happens if you spawn a unit (CTRL + click)? |
It feels like if it was freeze to be honest. Is that normal? Would you please record a video of the game after executing it? PS1: CTRL + click didn't work either (and no event was added). |
There are several videos in previous blogposts that show how things should look, e.g. in the one from June 2024. Running the engine on Windows or macOS is currently not tested because we don't have a test setup for the platforms. You either should try the engine out on Linux where, we can be sure everything works well, or need to be able to troubleshoot Windows/macOS problems yourself until we have a reliable setup for these platforms. We currently casn only test if the code compiles for these platforms. |
Oh okay, I understood. Just thought it was working good multiplatform since there were the docs. Thank anyway! |
Hey! I'm new at openage repo and I'm trying to build it for Windows (after following Windows steps) and when executing:
I'm getting this:
Ending with this SIG:
Any ideas about what I'm doing wrong? Could be related the error with SIG or not at all?
Thanks!
The text was updated successfully, but these errors were encountered: