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Building on windows module "yay.sfttech.openage" is not installed #1739

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AlejandroSuau opened this issue Jan 2, 2025 · 27 comments
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bug Behaving differently as it should behave lang: c++ Done in C++ code os: windows Windows-specific issue

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@AlejandroSuau
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Hey! I'm new at openage repo and I'm trying to build it for Windows (after following Windows steps) and when executing:

python -m openage --add-dll-search-path C:\Users\aleja\Desktop\openage\build\libopenage\RelWithDebInfo --add-dll-search-path C:\vcpkg\installed\x64-windows\bin main

I'm getting this:

Captura de pantalla 2025-01-02 121058

Ending with this SIG:

Captura de pantalla 2025-01-02 121354

Any ideas about what I'm doing wrong? Could be related the error with SIG or not at all?

Thanks!

@jere8184
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jere8184 commented Jan 2, 2025

python -m openage --add-dll-search-path C:\Users\aleja\Desktop\openage\build\libopenage\RelWithDebInfo --add-dll-search-path C:\vcpkg\installed\x64-windows\bin main

where have you got this command from?

@AlejandroSuau
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where have you got this command from?

I followed Windows build and run steps:

Now, to run the openage:
Open a CMD window in \build\ and run python -m openage main
Execute\build\run.exe every time after that and enjoy!

And then I "tunned" it a bit with something I found in another issue

In addition, before that I executed these commands without error (apparently):

mkdir build
cd build
cmake -DCMAKE_TOOLCHAIN_FILE=<vcpkg directory>\scripts\buildsystems\vcpkg.cmake ..
cmake --build . --config RelWithDebInfo -- /nologo /m /v:m

PS: the game I'm using is "Age of Empires Definitive Edition" from Steam.

@jere8184
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jere8184 commented Jan 2, 2025

what happens when you run python -m openage main from the build folder?

@AlejandroSuau
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I did that already before running that command.

The output was exactly the same.

@TheJJ
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TheJJ commented Jan 2, 2025

What is the traceback? your report ends just before the part that would help us to pin down the problem source :)

@AlejandroSuau
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It was empty. (as it is in the image). :-/.

That's why I didn't know where to check from there.

@jere8184
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jere8184 commented Jan 2, 2025

are you able to run python -m openage test -a

@TheJJ
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TheJJ commented Jan 2, 2025

i see, maybe it even is a bug in the backtrace printing itself then.
next step would be running it in a debugger, so you can see the backtrace for the segmentation fault there :)

@AlejandroSuau
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Yes, as far as I can see there is only 1 test failing.

I will have a deep look tomorrow.

Captura de pantalla 2025-01-02 222006

I'll also have a look to the debugger for the backtrace.

@AlejandroSuau
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I tried to execute this command with gdb:
gdb -ex 'set breakpoint pending on' -ex 'b openage::run_game' -ex run --args run game --modpacks "de1_base"

Then, on gdb, tried bt full

Is that what you meant @TheJJ ?

image

@jere8184
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jere8184 commented Jan 2, 2025

Yes, as far as I can see there is only 1 test failing.

I will have a deep look tomorrow.

Captura de pantalla 2025-01-02 222006

I'll also have a look to the debugger for the backtrace.

that test is also failing in the CI so dont worry about it.

@heinezen heinezen added bug Behaving differently as it should behave os: windows Windows-specific issue lang: c++ Done in C++ code labels Jan 3, 2025
@heinezen
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heinezen commented Jan 3, 2025

Could you compile openage with the Debug target instead of RelWithDebInfo? That might show different errors.

@AlejandroSuau
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I tried to build with Debug:

First:

cmake ^
  -DCMAKE_BUILD_TYPE=Debug ^
  -DCMAKE_PREFIX_PATH=C:\vcpkg\installed\x64-windows\Qt6 ^
  -DCMAKE_TOOLCHAIN_FILE=C:\vcpkg\scripts\buildsystems\vcpkg.cmake ^
  -G "Visual Studio 17 2022" -A x64 ^
  -DDOWNLOAD_NYAN=YES ^
  -DFLEX_EXECUTABLE=C:\Users\aleja\Desktop\win_flex_bison3-latest\win_flex.exe ^
  ..

Second:

cmake --build . --config Debug -- /nologo /m /v:m

Then I got this error:

Captura de pantalla 2025-01-03 174545

So it feels like I can't even debug it :-D.
Maybe I'm doing something wrong (probably?)

@jere8184
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jere8184 commented Jan 3, 2025

I tried to build with Debug:

First:

cmake ^
  -DCMAKE_BUILD_TYPE=Debug ^
  -DCMAKE_PREFIX_PATH=C:\vcpkg\installed\x64-windows\Qt6 ^
  -DCMAKE_TOOLCHAIN_FILE=C:\vcpkg\scripts\buildsystems\vcpkg.cmake ^
  -G "Visual Studio 17 2022" -A x64 ^
  -DDOWNLOAD_NYAN=YES ^
  -DFLEX_EXECUTABLE=C:\Users\aleja\Desktop\win_flex_bison3-latest\win_flex.exe ^
  ..

Second:

cmake --build . --config Debug -- /nologo /m /v:m

Then I got this error:

Captura de pantalla 2025-01-03 174545

So it feels like I can't even debug it :-D. Maybe I'm doing something wrong (probably?)

I also cant get windows debug to build so dont stress. Your code is compiling correctly, all the tests that should pass are passing, there just seems to be an error when converting some assets by the look of it, have you tried using the age of king assets?

@AlejandroSuau
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I also cant get windows debug to build so dont stress. Your code is compiling correctly, all the tests that should pass are passing, there just seems to be an error when converting some assets by the look of it, have you tried using the age of king assets?

What do you mean? I'm new on the project. So I don't think I got you :-P
Which assets? Where are them? How I use them? And for?

Thanks!

@jere8184
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jere8184 commented Jan 3, 2025

PS: the game I'm using is "Age of Empires Definitive Edition" from Steam.

You said you're using the assets from here right?

when you run python -m openage

do you get the following output?

INFO [py] launching openage v0.6.0-44-g597c0544

INFO [py] compiled by MSVC 19.42.34433.0

INFO [py] running in DEVMODE

INFO [py] openage nyan API modpack is up to date

Do you want to convert assets? [Y/n]

@heinezen
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heinezen commented Jan 3, 2025

openage let's you convert the AoC demo version if you run python -m openage convert and have no assets to convert. Maybe you can try loading with this version.

@AlejandroSuau
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I tried it at the beggining of everything but I stucked in this point:

Everytime I clicked on the screen the program stucked and stays on "Not Respond"

Grabacion.de.pantalla.2025-01-03.200423.mp4

Captura de pantalla 2025-01-03 200145

@jere8184
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jere8184 commented Jan 3, 2025

piling correctly, all the tests that should pass are passing, there just seems to be an error when converting some assets by the look of it, have you tried using the age of king assets?

I think that's just how it currently is. I get the same result, someone correct me if I'm wrong.

@heinezen
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heinezen commented Jan 4, 2025

I tried it at the beggining of everything but I stucked in this point:

Everytime I clicked on the screen the program stucked and stays on "Not Respond"

Can you run with the --verbose flag and paste the terminal output here? Without seeing where it is stuck, it's difficult to see where the problem is.

@AlejandroSuau
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AlejandroSuau commented Jan 4, 2025

From time to time I can "click" something in the screen (there is the event in the terminal) but nothing I can see in the screen more than the tiles (and nothing moves/happens). The window is kind of stuck there.

Captura de pantalla 2025-01-04 211918

@heinezen
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heinezen commented Jan 4, 2025

@AlejandroSuau Can you paste the output as a comment?

@AlejandroSuau
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AlejandroSuau commented Jan 5, 2025

Sure, here it goes:

Starting program: C:\Users\aleja\Desktop\openage\build\run.exe game --modpacks trial_base --verbose
[New Thread 166904.0x28860]
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[Thread 166904.0x2097c exited with code 0]
[New Thread 166904.0x28ac0]
[Thread 166904.0x28ac0 exited with code 0]
DEBUG initializing libopenage...
 DBG [py] C++ <-> Python interface has been initialized
INFO [py] launching openage v0.6.0-37-gbeb89452
INFO [py] compiled by MSVC 19.40.33811.0
INFO [py] running in DEVMODE
 DBG [py] Checking modpack definition file [Union(Directory(C:/Users/aleja/Desktop/openage\assets).root @ ())]:converted/engine/modpack.toml
INFO [py] openage nyan API modpack is up to date
 DBG [py] Checking modpack definition file [Union(Directory(C:/Users/aleja/Desktop/openage\assets).root @ ())]:converted/de1_base/modpack.toml
INFO [py] Found modpack de1_base v0.5.1
 DBG [py] Checking modpack definition file [Union(Directory(C:/Users/aleja/Desktop/openage\assets).root @ ())]:converted/engine/modpack.toml
INFO [py] Found modpack engine v0.5.0
 DBG [py] Excluding modpack engine from enumeration
 DBG [py] Checking modpack definition file [Union(Directory(C:/Users/aleja/Desktop/openage\assets).root @ ())]:converted/trial_base/modpack.toml
INFO [py] Found modpack trial_base v0.5.1
INFO loading configuration files...
INFO [py] loading config file [Union(Directory(C:/Users/aleja/Desktop/openage\cfg).root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x0000000023402AD0>.root @ (b'assets',))]:cfg/keybinds.oac...
INFO launching engine with root directoryPath(Union(Directory(C:/Users/aleja/Desktop/openage\cfg).root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x0000000023402AD0>.root @ (b'assets',)):)
INFO loading configuration files...
INFO [py] loading config file [Union(Directory(C:/Users/aleja/Desktop/openage\cfg).root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x0000000023402AD0>.root @ (b'assets',))]:cfg/keybinds.oac...
INFO Found modpack: de1_base
INFO Found modpack: engine
INFO Found modpack: trial_base
INFO Created game simulation
INFO Activated modpack: engine
INFO Activated modpack: trial_base
[New Thread 166904.0x28aa8]
[New Thread 166904.0x28ab8]
INFO Using 3 threads (16 available)
INFO [T1] Presenter: Launching subsystems...
INFO [T1] Presenter: Initializing graphics subsystems...
INFO [T2] Time loop started
INFO Loading .nyan file: engine/ability/property/type.nyan
INFO Loading .nyan file: engine/util/lock.nyan
INFO Loading .nyan file: engine/ability/property.nyan
INFO Loading .nyan file: engine/util/animation_override.nyan
INFO Loading .nyan file: engine/util/graphics.nyan
INFO Loading .nyan file: engine/util/diplomatic_stance.nyan
INFO Loading .nyan file: engine/util/sound.nyan
INFO Loading .nyan file: engine/root.nyan
INFO Loading .nyan file: engine/ability.nyan
INFO Loading .nyan file: engine/ability/type.nyan
[New Thread 166904.0x28ab4]
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INFO Loading .nyan file: engine/util/game_entity_type.nyan
INFO Loading .nyan file: engine/util/activity.nyan
INFO Loading .nyan file: engine/util/accuracy.nyan
INFO Loading .nyan file: engine/util/research.nyan
INFO Loading .nyan file: engine/resistance.nyan
INFO Loading .nyan file: engine/effect/continuous.nyan
INFO Loading .nyan file: engine/util/hitbox.nyan
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INFO Loading .nyan file: engine/util/attribute.nyan
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INFO Loading .nyan file: engine/util/create.nyan
INFO Loading .nyan file: engine/util/placement_mode.nyan
INFO Loading .nyan file: engine/util/exchange_mode.nyan
INFO Loading .nyan file: engine/util/exchange_rate.nyan
INFO Loading .nyan file: engine/util/trade_route.nyan
INFO Loading .nyan file: engine/util/path_type.nyan
INFO Loading .nyan file: engine/util/game_entity_formation.nyan
INFO Loading .nyan file: engine/util/game_entity.nyan
INFO Loading .nyan file: engine/modifier.nyan
INFO [T1] Compiled with Qt 6.8.1 and run with Qt 6.8.1
INFO Loading .nyan file: engine/util/game_entity_stance.nyan
INFO Loading .nyan file: engine/util/dropoff_type.nyan
INFO Loading .nyan file: engine/util/herdable_mode.nyan
INFO Loading .nyan file: engine/util/language/translated/type.nyan
INFO Loading .nyan file: engine/util/logic.nyan
INFO Loading .nyan file: engine/util/terrain.nyan
INFO Loading .nyan file: engine/util/move_mode.nyan
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INFO Loading .nyan file: engine/util/state_machine.nyan
INFO Loading .nyan file: engine/util/production_mode.nyan
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INFO Loading .nyan file: engine/util/resource.nyan
INFO Loading .nyan file: engine/util/resource_spot.nyan
INFO Loading .nyan file: engine/util/terrain_type.nyan
INFO Loading .nyan file: engine/util/selection_box.nyan
INFO Loading .nyan file: engine/util/variant.nyan
INFO Loading .nyan file: engine/util/storage.nyan
INFO Loading .nyan file: engine/util/target_mode.nyan
INFO Loading .nyan file: engine/util/activity/node/type.nyan
INFO Loading .nyan file: engine/util/payment_mode.nyan
INFO Loading .nyan file: engine/util/tech.nyan
INFO Loading .nyan file: engine/resistance/property.nyan
INFO Loading .nyan file: engine/util/price_mode.nyan
INFO Loading .nyan file: engine/effect.nyan
INFO Loading .nyan file: engine/effect/discrete.nyan
INFO Loading .nyan file: engine/util/price_pool.nyan
INFO Loading .nyan file: engine/util/effect_batch/property.nyan
INFO Loading .nyan file: engine/util/formation.nyan
INFO Loading .nyan file: engine/util/patch.nyan
INFO Loading .nyan file: engine/modifier/property.nyan
INFO Loading .nyan file: engine/util/language.nyan
INFO Loading .nyan file: engine/util/progress/property.nyan
INFO Loading .nyan file: engine/util/language/translated.nyan
INFO Loading .nyan file: engine/effect/property.nyan
INFO Loading .nyan file: engine/util/transform_pool.nyan
INFO Loading .nyan file: engine/util/progress_type.nyan
INFO Loading .nyan file: engine/util/activity/condition.nyan
INFO Loading .nyan file: engine/util/activity/event.nyan
INFO Loading .nyan file: engine/util/activity/node.nyan
INFO Loading .nyan file: engine/util/tech_type.nyan
INFO Loading .nyan file: engine/util/patch/property.nyan
[New Thread 166904.0x28f74]
[Thread 166904.0x28f74 exited with code 0]
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INFO Loading .nyan file: engine/effect/continuous/flat_attribute_change/type.nyan
INFO Loading .nyan file: engine/effect/continuous/flat_attribute_change.nyan
INFO Loading .nyan file: engine/util/attribute_change_type.nyan
INFO Loading .nyan file: engine/effect/continuous/time_relative_attribute/type.nyan
INFO Loading .nyan file: engine/effect/continuous/time_relative_attribute.nyan
INFO Loading .nyan file: engine/effect/continuous/time_relative_progress/type.nyan
INFO Loading .nyan file: engine/effect/continuous/time_relative_progress.nyan
INFO Loading .nyan file: engine/effect/continuous/type.nyan
INFO Loading .nyan file: engine/util/lure_type.nyan
INFO Loading .nyan file: engine/effect/discrete/convert/type.nyan
INFO Loading .nyan file: engine/effect/discrete/convert.nyan
INFO Loading .nyan file: engine/util/convert_type.nyan
INFO Loading .nyan file: engine/effect/discrete/flat_attribute_change/type.nyan
INFO Loading .nyan file: engine/effect/discrete/flat_attribute_change.nyan
[New Thread 166904.0x29230]
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INFO Loading .nyan file: engine/effect/discrete/type.nyan
[Thread 166904.0x29234 exited with code 0]
INFO Loading .nyan file: engine/util/container_type.nyan
INFO Loading .nyan file: engine/effect/property/type.nyan
INFO Loading .nyan file: engine/modifier/effect/flat_attribute_change/type.nyan
INFO Loading .nyan file: engine/modifier/effect/type.nyan
INFO Loading .nyan file: engine/modifier/multiplier/effect/type.nyan
INFO Loading .nyan file: engine/modifier/property/type.nyan
[Thread 166904.0x29230 exited with code 0]
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INFO Loading .nyan file: engine/modifier/resistance/flat_attribute_change/type.nyan
INFO Loading .nyan file: engine/modifier/type.nyan
INFO Loading .nyan file: engine/util/progress_status.nyan
INFO Loading .nyan file: engine/resistance/continuous/flat_attribute_change/type.nyan
INFO Loading .nyan file: engine/resistance/continuous/flat_attribute_change.nyan
INFO Loading .nyan file: engine/resistance/continuous.nyan
INFO Loading .nyan file: engine/resistance/continuous/time_relative_attribute/type.nyan
INFO Loading .nyan file: engine/resistance/continuous/time_relative_attribute.nyan
INFO Loading .nyan file: engine/resistance/continuous/time_relative_progress/type.nyan
INFO Loading .nyan file: engine/resistance/continuous/time_relative_progress.nyan
INFO Loading .nyan file: engine/resistance/continuous/type.nyan
INFO Loading .nyan file: engine/resistance/discrete/convert/type.nyan
INFO Loading .nyan file: engine/resistance/discrete/convert.nyan
INFO Loading .nyan file: engine/resistance/discrete.nyan
INFO Loading .nyan file: engine/resistance/discrete/flat_attribute_change/type.nyan
INFO Loading .nyan file: engine/resistance/discrete/flat_attribute_change.nyan
INFO Loading .nyan file: engine/resistance/discrete/type.nyan
INFO Loading .nyan file: engine/resistance/property/type.nyan
INFO Loading .nyan file: engine/util/calculation_type.nyan
[New Thread 166904.0x28eb8]
INFO Loading .nyan file: engine/util/distribution_type.nyan
INFO Loading .nyan file: engine/util/activity/condition/type.nyan
INFO Loading .nyan file: engine/util/activity/event/type.nyan
INFO Loading .nyan file: engine/util/animation_override/type.nyan
INFO Loading .nyan file: engine/util/attribute_change_type/type.nyan
INFO Loading .nyan file: engine/util/calculation_type/type.nyan
INFO Loading .nyan file: engine/util/cheat.nyan
INFO Loading .nyan file: engine/util/cost/type.nyan
INFO Loading .nyan file: engine/util/diplomatic_stance/type.nyan
INFO Loading .nyan file: engine/util/distribution_type/type.nyan
INFO Loading .nyan file: engine/util/dropoff_type/type.nyan
INFO Loading .nyan file: engine/util/effect_batch/property/type.nyan
INFO Loading .nyan file: engine/util/effect_batch/type.nyan
INFO Loading .nyan file: engine/util/exchange_mode/type.nyan
INFO Loading .nyan file: engine/util/game_entity_stance/type.nyan
INFO Loading .nyan file: engine/util/game_entity_type/type.nyan
INFO Loading .nyan file: engine/util/herdable_mode/type.nyan
INFO Loading .nyan file: engine/util/logic/const.nyan
INFO Loading .nyan file: engine/util/logic/gate/type.nyan
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INFO Loading .nyan file: engine/util/logic/literal/type.nyan
INFO Loading .nyan file: engine/util/logic/literal.nyan
INFO Loading .nyan file: engine/util/logic/literal_scope.nyan
INFO Loading .nyan file: engine/util/logic/literal_scope/type.nyan
INFO Loading .nyan file: engine/util/mod.nyan
INFO Loading .nyan file: engine/util/modifier_scope/type.nyan
INFO Loading .nyan file: engine/util/modifier_scope.nyan
INFO Loading .nyan file: engine/util/move_mode/type.nyan
INFO Loading .nyan file: engine/util/patch/property/type.nyan
INFO Loading .nyan file: engine/util/payment_mode/type.nyan
INFO Loading .nyan file: engine/util/placement_mode/type.nyan
INFO Loading .nyan file: engine/util/price_mode/type.nyan
INFO Loading .nyan file: engine/util/production_mode/type.nyan
INFO Loading .nyan file: engine/util/progress/property/type.nyan
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INFO Loading .nyan file: engine/util/setup.nyan
INFO Loading .nyan file: engine/util/storage/resource_container/type.nyan
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INFO Loading .nyan file: engine/util/trade_route/type.nyan
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INFO Loading .nyan file: trial_base/data/civ/aztecs/aztecs.nyan
INFO Loading .nyan file: trial_base/data/game_entity/generic/bombard_tower/bombard_tower.nyan
INFO Loading .nyan file: trial_base/data/game_entity/generic/archery_range/archery_range.nyan
INFO Loading .nyan file: trial_base/data/game_entity/generic/archer/arbalest.nyan
INFO Loading .nyan file: trial_base/data/game_entity/generic/bombard_cannon/bombard_cannon.nyan
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[New Thread 166904.0x229a8]
[Thread 166904.0x229a8 exited with code 0]
INFO Loading .nyan file: trial_base/data/game_entity/generic/demo_ship/demo_ship.nyan
INFO Loading .nyan file: trial_base/data/game_entity/generic/stone_wall/stone_wall.nyan
INFO Loading .nyan file: trial_base/data/game_entity/generic/dock/dock.nyan
INFO Loading .nyan file: trial_base/data/game_entity/generic/samurai/samurai.nyan
INFO Loading .nyan file: trial_base/data/game_entity/generic/villager/villager.nyan
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INFO Loading .nyan file: trial_base/data/game_entity/generic/eagle_warrior/eagle_warrior.nyan
INFO Loading .nyan file: trial_base/data/game_entity/generic/fire_trireme/fire_trireme.nyan
INFO Loading .nyan file: trial_base/data/game_entity/generic/berserk/berserk.nyan
INFO Loading .nyan file: trial_base/data/game_entity/generic/galley/galley.nyan
INFO Loading .nyan file: trial_base/data/game_entity/generic/jaguar_warrior/elite_jaguar_warrior.nyan
INFO Loading .nyan file: trial_base/data/game_entity/generic/mining_camp/mining_camp.nyan
INFO Loading .nyan file: trial_base/data/game_entity/generic/jaguar_warrior/jaguar_warrior.nyan
INFO Loading .nyan file: trial_base/data/game_entity/generic/lumber_camp/lumber_camp.nyan
INFO Loading .nyan file: trial_base/data/tech/generic/theocracy/theocracy.nyan
INFO [T1] Created OpenGL context version 3.3
 DBG [T1] Maximum supported texture size: 32768
 DBG [T1] Maximum supported texture units: 192
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 DBG Created cost field with size 10x10
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INFO Game simulation started
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[New Thread 166904.0x1700c]
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 DBG [T1] Texture has been loaded from C:/Users/aleja/Desktop/openage\assets/converted/trial_base/data/terrain/foundation/graphics/texture_foundation.png
 DBG [T1] Created OpenGL texture from data (size: 481x481)
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 DBG [T1] Created OpenGL texture from data (size: 481x481)
INFO [T1] Presenter: Graphics subsystems initialized
INFO [T1] Presenter: Initializing input subsystem...
INFO [T1] Loading game simulation controls
INFO [T1] Loading GUI controls
INFO [T1] Loading camera controls
INFO [T1] Loading HUD controls
INFO [T1] Presenter: Input subsystem initialized
 DBG [T1] Drag select start at [x: 729, y: 465]
 DBG [T1] Queue: inserting event game.drag_select into queue to be executed at t=152.68700
 DBG [T1] Drag select start reset
 DBG [T1] Drag select start at [x: 725, y: 488]
 DBG Loop: invoking event "game.drag_select" on target "command_target" for time t=152.68700
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@heinezen
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heinezen commented Jan 6, 2025

That actually looks okay from what the log says. What happens if you spawn a unit (CTRL + click)?

@AlejandroSuau
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It feels like if it was freeze to be honest.
It doesn't seem that I can do something with the screen.
It doesn't allow me to minimize the window, even to move it (feels like "not respond).
If I try to "drag" because I saw that an event occurs, it happens after a few minutes of my real drag event.

Is that normal? Would you please record a video of the game after executing it?

PS1: CTRL + click didn't work either (and no event was added).
PS2: Also tried to make it run in Macos but couldn't :-/.

@heinezen
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heinezen commented Jan 8, 2025

There are several videos in previous blogposts that show how things should look, e.g. in the one from June 2024.

Running the engine on Windows or macOS is currently not tested because we don't have a test setup for the platforms. You either should try the engine out on Linux where, we can be sure everything works well, or need to be able to troubleshoot Windows/macOS problems yourself until we have a reliable setup for these platforms. We currently casn only test if the code compiles for these platforms.

@AlejandroSuau
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Oh okay, I understood.

Just thought it was working good multiplatform since there were the docs.

Thank anyway!

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bug Behaving differently as it should behave lang: c++ Done in C++ code os: windows Windows-specific issue
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