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Hey, I have configured the mod to not allow animal implants to be patched so they can be used on humans:
Yet, the animal implants from Vanilla Expanded Genetics can be put into humans and pawns with such do appear:
Additionally, while I have set human implants to work on animals, the human implants from the same mod can still not be implanted into animals. (Which I personally don't mind, as it makes perfect sense for this mod, but probably is not working as intended either)
Unfortunately neither with the setting "Strict" nor with "None" at Animal -> Human I was able to get rid of the option to install Animal Implants into normal, human pawns. Seems something is special with their operations then? I did ensure to restart the game after each change.
Hey, I have configured the mod to not allow animal implants to be patched so they can be used on humans:
Yet, the animal implants from Vanilla Expanded Genetics can be put into humans and pawns with such do appear:
Additionally, while I have set human implants to work on animals, the human implants from the same mod can still not be implanted into animals. (Which I personally don't mind, as it makes perfect sense for this mod, but probably is not working as intended either)
Hugslib Log: https://gist.github.com/HugsLibRecordKeeper/1fd549b45eac90f2012a69846d0823fc
Also I noticed that this is the only mod that doesn't appear in the mod options of XML Extensions when ticking the checkbox:
All other of my nearly 500 mods appear there, just this one doesn't.
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