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Releases: Snirozu/Funkin-Psych-Online

Release 0.6.2

10 Apr 19:59
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Added RAR archive support
Excluded weekList.txt from converted executable mods
Converted executable mods should now pick the right folder to use. (this might break older mods)
Re-Added ' and ? to song hide characters
Fixed(?) ssl_send error
FP's should now be less subtracted from note misses
Excluded healthBar.png and timeBar.png from executable mods so they don't break new counterparts
Added Botplay in online mode
Exposed Away3D (glhf)

Various stuff by @xenkap:

  • Fixed character note hold animations interrupted by idle for the opposing side #17
  • Added singing in a room using: alt + note binds #20 #21
  • Fixed cutscenes not working in online mode #15
  • Left side player will call opponentNoteHit instead of goodNoteHit #18

Release 0.6.1

23 Mar 00:27
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Added Support for split vocals
Fixed Chat messages not displaying correctly in-game
Fixed Downloader not installing songs at all
Fixed stages not loading properly in some songs (ex. No Party)
And fixed other minor issues

Also see the 0.6.0 changelog!

Release 0.6.0

22 Mar 14:54
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Added Match Points (read the section below)
Added Loading Screen
Added Taunting! (taunt otherwise hey animation will be played; when space is pressed)
Added joining the game via Discord
Added Player Lobby Statuses
Added an option to lock strum notes to one position (check Gameplay Settings)
Brought Google Drive downloader back from the grave (OAuth is no longer needed), also MediaFire is now supported

Online Freeplay should now include locked songs
OnRender Server should no longer disconnect players after 15 minutes
Improved the Crash Handling system
Miss animations are cooler now
Fixed various bugs, the game is way less likely to crash now

⚠ SOME MODS MAY BREAK BETWEEN 0.5.0 AND THIS VERSION ⚠

You should Verify your current mods in the Mods menu if they fail to download for the other player!

Match Points (FP)

FP is a new cool gimmick that allows you to flex how much you've played this mod and how good you're at it!
You get these by playing online matches and achieving a good accuracy performance!
(You can check how many FPs you'll get in a song with F7)

Share this mod on Twittah!

Release 0.5.0

04 Mar 20:13
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Added Gameplay Settings
Added Ready confirmation before the song starts (many people requested this)
Downloader can now (lazily) port executable mods to a modpack
Input Boxes now support carets
Chat can now be used in the freeplay menu and in-game (suggested by P2K)
Mod Downloader now asks for which file to download instead of always choosing the recent one
Most mods from 0.6 are now able to be played (dedicated to #matchmaking lol)
Remade the Find Rooms menu
Remade the Results Screen
Added a option to verify a mod in the mods menu
...And several improvements with bug fixes

Anyway

I would really appreciate if people retweeted this tweet thanks!

Release 0.4.2

20 Feb 15:32
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Moved the server to an other (better, I hope) hosting.

Release 0.4.1

06 Feb 17:05
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Added Google Drive support
Added a feature to cancel Downloads
Online-related options are now located in a new Options menu
Rewritten the Downloader to support files that have a size larger than the 32-bit Integer limit, downloads are also no longer stored in memory but straight to temporary storage
Fixed "Low Quality" setting crashing the game when the player tries to host a room

Release 0.4.0

28 Jan 13:03
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Added

  • Custom Skins/Characters (many people requested that so here it is)
  • Gamebanana mod browser with the ability to search and download mods while inside of the game
  • Trusting specific domains instead of only gamebanana.com; for automatic mod downloading etc.
  • Custom Combo Offsets for each player (suggested by Poyo)
  • Game settings are now accessible for players that are inside of the online lobby (initially suggested by ShadzXD's PR)
  • Chat commands, including /kick command for kicking players (which was suggested by Nael2xd)
  • To prevent accidentally leaving the room you now need to hold the BACK key for a small amount of time to leave (suggested by Poyo and Spark the dragon)
  • More Lua API online-related functions
  • "Play as Opponent" gameplay modifier
  • Download status alerts

Changed

  • Refactored most of the Room state code
  • Added small improvements to UI elements
  • Optimized Paths and Runtime Shaders classes code a little

Fixed

  • A bug that Mods couldn't get strum line notes on state initializing events (found by CrystalSpork)
  • Fixed character alt animations not playing properly
  • Also fixed other small crashes

Other stuff (schizo logs)

Sorry that there were no updates for this mod for about a month, I've lost my motivation to do literally anything for most of January

Anyway, you should check out the updated wiki!

Release 0.3.2

21 Dec 16:46
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Fixed player 1 always being the winner

Release 0.3.1

21 Dec 12:46
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Fixed a bug in where the game would crash when attempting to get the current online players
Lua API functions now need to have a type argument instead of only message

Release 0.3.0

20 Dec 23:04
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Overhauled Room UI
Added Internal Gamebanana mod downloading
Changed DiscordRPC look
Instead of the host starting the game, all players need to confirm that they're ready
Opening links now needs to be additionally accepted
Added Post-Game screen
Added Basic Lua/(Hscript?) functionalities to send and receive messages, see https://github.com/Snirozu/Funkin-Psych-Online/wiki#api-questions
Fixed Chat messages going of the chat box