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users.go
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package lichess
import (
"fmt"
)
type UserRealTimeStatus struct {
}
type TopGamePrefs struct {
Rating int `json:"rating"`
Progress int `json:"progress"`
}
type BulletPrefs struct {
Bullet TopGamePrefs `json:"bullet"`
}
type BlitzPrefs struct {
Blitz TopGamePrefs `json:"blitz"`
}
type RapidPrefs struct {
Rapid TopGamePrefs `json:"rapid"`
}
type ClassicalPrefs struct {
Classical TopGamePrefs `json:"classical"`
}
type UltraBulletPrefs struct {
UltraBullet TopGamePrefs `json:"ultraBullet"`
}
type CrazyhousePrefs struct {
Crazyhouse TopGamePrefs `json:"crazyhouse"`
}
type Chess960Prefs struct {
Chess960 TopGamePrefs `json:"chess960"`
}
type KingOfTheHillPrefs struct {
KingOfTheHill TopGamePrefs `json:"kingOfTheHill"`
}
type ThreeCheckPrefs struct {
ThreeCheck TopGamePrefs `json:"threeCheck"`
}
type AntichessPrefs struct {
Antichess TopGamePrefs `json:"antichess"`
}
type AtomicPrefs struct {
Atomic TopGamePrefs `json:"atomic"`
}
type HordePrefs struct {
Horde TopGamePrefs `json:"horde"`
}
type RacingKingsPrefs struct {
RacingKings TopGamePrefs `json:"racingKings"`
}
type BulletPlayer struct {
ID string `json:"id"`
Username string `json:"username"`
Prefs BulletPrefs `json:"prefs"`
Title string `json:"title"`
Patron bool `json:"patron"`
Online bool `json:"online"`
}
type BlitzPlayer struct {
ID string `json:"id"`
Username string `json:"username"`
Prefs BlitzPrefs `json:"prefs"`
Title string `json:"title"`
Patron bool `json:"patron"`
Online bool `json:"online"`
}
type RapidPlayer struct {
ID string `json:"id"`
Username string `json:"username"`
Prefs RapidPrefs `json:"prefs"`
Title string `json:"title"`
Patron bool `json:"patron"`
Online bool `json:"online"`
}
type ClassicalPlayer struct {
ID string `json:"id"`
Username string `json:"username"`
Prefs ClassicalPrefs `json:"prefs"`
Title string `json:"title"`
Patron bool `json:"patron"`
Online bool `json:"online"`
}
type UltraBulletPlayer struct {
ID string `json:"id"`
Username string `json:"username"`
Prefs UltraBulletPrefs `json:"prefs"`
Title string `json:"title"`
Patron bool `json:"patron"`
Online bool `json:"online"`
}
type CrazyHousePlayer struct {
ID string `json:"id"`
Username string `json:"username"`
Prefs CrazyhousePrefs `json:"prefs"`
Title string `json:"title"`
Patron bool `json:"patron"`
Online bool `json:"online"`
}
type Chess960Player struct {
ID string `json:"id"`
Username string `json:"username"`
Prefs Chess960Prefs `json:"prefs"`
Title string `json:"title"`
Patron bool `json:"patron"`
Online bool `json:"online"`
}
type KingOfTheHillPlayer struct {
ID string `json:"id"`
Username string `json:"username"`
Prefs KingOfTheHillPrefs `json:"prefs"`
Title string `json:"title"`
Patron bool `json:"patron"`
Online bool `json:"online"`
}
type ThreeCheckPlayer struct {
ID string `json:"id"`
Username string `json:"username"`
Prefs ThreeCheckPrefs `json:"prefs"`
Title string `json:"title"`
Patron bool `json:"patron"`
Online bool `json:"online"`
}
type AntichessPlayer struct {
ID string `json:"id"`
Username string `json:"username"`
Prefs AntichessPrefs `json:"prefs"`
Title string `json:"title"`
Patron bool `json:"patron"`
Online bool `json:"online"`
}
type AtomicPlayer struct {
ID string `json:"id"`
Username string `json:"username"`
Prefs AtomicPrefs `json:"prefs"`
Title string `json:"title"`
Patron bool `json:"patron"`
Online bool `json:"online"`
}
type HordePlayer struct {
ID string `json:"id"`
Username string `json:"username"`
Prefs HordePrefs `json:"prefs"`
Title string `json:"title"`
Patron bool `json:"patron"`
Online bool `json:"online"`
}
type RacingKingsPlayer struct {
ID string `json:"id"`
Username string `json:"username"`
Prefs RacingKingsPrefs `json:"prefs"`
Title string `json:"title"`
Patron bool `json:"patron"`
Online bool `json:"online"`
}
type TopPlayers struct {
Bullet []BulletPlayer `json:"bullet"`
Blitz []BlitzPlayer `json:"blitz"`
Rapid []RapidPlayer `json:"rapid"`
Classical []ClassicalPlayer `json:"classical"`
UltraBullet []UltraBulletPlayer `json:"ultraBullet"`
CrazyHouse []CrazyHousePlayer `json:"crazyhouse"`
Chess960 []Chess960Player `json:"chess960"`
KingOfTheHill []KingOfTheHillPlayer `json:"kingOfTheHill"`
ThreeCheck []ThreeCheckPlayer `json:"threeCheck"`
Antichess []AntichessPlayer `json:"antichess"`
Atomic []AtomicPlayer `json:"atomic"`
Horde []HordePlayer `json:"horde"`
RacingKings []RacingKingsPlayer `json:"racingKings"`
}
type LeaderStats struct {
Rating int `json:"rating"`
Progress int `json:"progress"`
}
type LeaderUser struct {
ID string `json:"id"`
Username string `json:"username"`
Prefs struct {
Bullet LeaderStats `json:"bullet"`
Blitz LeaderStats `json:"blitz"`
Rapid LeaderStats `json:"rapid"`
Classical LeaderStats `json:"classical"`
UltraBullet LeaderStats `json:"ultraBullet"`
CrazyHouse LeaderStats `json:"crazyHouse"`
Chess960 LeaderStats `json:"chess960"`
KingOfTheHill LeaderStats `json:"kingOfTheHill"`
ThreeCheck LeaderStats `json:"threeCheck"`
Antichess LeaderStats `json:"antichess"`
Atomic LeaderStats `json:"atomic"`
Horde LeaderStats `json:"horde"`
RacingKings LeaderStats `json:"racingKings"`
}
Online bool `json:"online"`
Title string `json:"title"`
Patron bool `json:"patron"`
}
type LeaderBoard struct {
Users []LeaderUser `json:"users"`
}
//Player history struct
type HistoryDate struct {
}
type PrefType struct {
Name string `json:"name"`
Points []int
}
type PlayerHistory struct {
History []PrefType
}
func (c *Client) GetUserPublicData(user_name string) (*User, error) {
req, err := c.newRequest("GET", fmt.Sprintf("/api/user/%s", user_name), nil)
if err != nil {
return nil, err
}
user := new(User)
_, err = c.do(req, &user)
if err != nil {
return nil, err
}
return user, err
}
type UserStatus struct {
Id string `json:"id"`
Name string `json:"name"`
Title string `json:"title"`
Online bool `json:"online"`
Playing bool `json:"playing"`
Streaming bool `json:"streaming"`
Patron bool `json:"patron"`
}
func (c *Client) GetRLUsersStatus(ids interface{}) (*[]UserStatus, error) {
req, err := c.newRequest("GET", "/api/users/status", nil)
if err != nil {
return nil, err
}
q := req.URL.Query()
q.Add("ids", fetchIds(ids))
req.URL.RawQuery = q.Encode()
users_status := new([]UserStatus)
_, err = c.do(req, &users_status)
if err != nil {
return nil, err
}
return users_status, err
}
//Gets top 10 players for each game type
func (c *Client) GetTopPlayers() (*TopPlayers, error) {
req, err := c.newRequest("GET", "/player", nil)
if err != nil {
return nil, err
}
players := new(TopPlayers)
_, err = c.do(req, &players)
if err != nil {
return nil, err
}
return players, err
}
// Gets Leaderboard for game type as prefType and a max number of results
func (c *Client) GetLeaderboard(nb int, prefType string) (*LeaderBoard, error) {
endpoint := fmt.Sprintf("/player/top/%d/%s", nb, prefType)
req, err := c.newRequest("GET", endpoint, nil)
if err != nil {
return nil, err
}
req.Header.Set("Accept", "application/vnd.lichess.v3+json")
leaderBoard := new(LeaderBoard)
_, err = c.do(req, &leaderBoard)
if err != nil {
return nil, err
}
return leaderBoard, err
}
// Gets Player information
func (c *Client) GetPlayer(username string) (*User, error) {
req, err := c.newRequest("GET", fmt.Sprintf("/api/user/%s", username), nil)
if err != nil {
return nil, err
}
req.Header.Set("Accept", "application/vnd.lichess.v3+json")
user := new(User)
_, err = c.do(req, &user)
if err != nil {
return nil, err
}
return user, err
}
// Gets player history
func (c *Client) GetPlayerHistory(username string) (*PlayerHistory, error) {
req, err := c.newRequest("GET", fmt.Sprintf("/api/user/%s/rating-history", username), nil)
if err != nil {
return nil, err
}
req.Header.Set("Accept", "application/vnd.lichess.v3+json")
history := new(PlayerHistory)
_, err = c.do(req, &history)
if err != nil {
return nil, err
}
return history, err
}