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About.cs
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using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using SuperPad.Properties;
namespace SuperPad
{
public partial class About : Form
{
public About()
{
InitializeComponent();
string version = Assembly.GetExecutingAssembly().GetName().Version.ToString();
label2.Text = "Version " + version;
}
private void label2_Click(object sender, EventArgs e)
{
}
private void richTextBox1_TextChanged(object sender, EventArgs e)
{
}
private void About_Load(object sender, EventArgs e)
{
checkUpdates.Visible = false;
if (SuperPad.Properties.Settings.Default.Update == "true")
{
checkUpdates.Checked = true;
}
if (SuperPad.Properties.Settings.Default.Update == "false")
{
checkUpdates.Checked = false;
}
}
private void button1_Click(object sender, EventArgs e)
{
System.Diagnostics.Process.Start("http://github.com/Supernova3339/superpad");
}
private void checkUpdates_CheckedChanged(object sender, EventArgs e)
{
}
private void checkUpdates_Click(object sender, EventArgs e)
{
}
private void checkUpdates_CheckStateChanged(object sender, EventArgs e)
{
if (checkUpdates.Checked == true)
{
SuperPad.Properties.Settings.Default.Update = "true";
Properties.Settings.Default.Save();
}
else
{
checkUpdates.Checked = false;
SuperPad.Properties.Settings.Default.Update = "false";
SuperPad.Properties.Settings.Default.Save();
}
}
}
}