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Hmm this is difficult,
I think Game Screenshots with Illustrations would be the best way to handle it, i know it is more work but would probably be more beneficial
Depending on what you try to explain, graphs like that could be the best way to go, for example, to explain //hcyl and other types. But be aware that some aspects can't turn into a nice graph and may require a typical screenshot.
personally, I will prefer these graphs at anytime as long they are made so they are easily understandable
tasks
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