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UnityToonShader causes black flickerings (NaN) when using HDRP #324
Comments
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We are sorry to hear that UTS doesn’t work well with Recorder and Timeline. |
Update: When using Example
Demo.mp4Environment
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Project Settings & Packages
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Seems to not happen (or at least significantly less) when using |
Hi, we reproduced the issue in your project. We are on investigation now. |
Hello. We have investigated this issue and unfortunately have not yet been able to resolve it. We apologize for this, but could you please deal with this issue with other APIs, such as Vulkan? |
Describe the Bug
UnityToonShader
causes NaN when usingHDRP
To Reproduce
Recorder
to record a footageExpected Behavior
... No NaN?
Videos
NaN.mp4
Multiple.mp4
FullScreen.mp4
Environment
Additional Context
Forward
Lit Shader ModeSSAO
DisabledFXAA
andSMAA
Stop NaNs
causes the flickerings to be limited to the material; Disabling it causes the whole screen to flashHighlight
,Rim Light
,MatCap
andOutline
are all disabledThe text was updated successfully, but these errors were encountered: