- new item description generator
- reworked generation of legendary equipment
- completely new UI
- UI scaling
- themes (light/dark)
- charts/statistics
- increased experience points needed for level up
- slightly reduced experience gain scaling
- separated the UI code from the game logic code (interaction via signals)
- updated to Godot 4.3
- the web build is now single-threaded and no longer cross-origin isolated
- refactoring
- increased the level range of all regions
- the tooltip popup now has a maximum size and has a scroll bar if content does not fit inside
- improved tooltips for items, skills, region
- improved autosave
- character settings are no longer automatically updated once changed by user at least once
- chanced damage/resistance bonus quality scaling for enchanting
- changed accuracy/evasion buff to scale only on base attribute values
- soul stones can have additional stats
- update character list on import
- more complex enchanting system
- most equipment can be enchanted multiple times
- higher chance to find enchanted items
- items can increase stats
- new ability used for acquiring enchantment materials
- added cooking recipe for mayonnaise
- ability to change the sleeping time
- minor GUI improvements
- better scaling for summoning skills
- restore summoned creatures on loading a game
- some new skill modules
- new high level regions
- new enemies
- character import/export function for the web version
- added tooltips for tasks and abilities
- more skill level ups
- stronger enemy scaling
- enemy skills get level ups
- Moved to Godot version 4.2.1
- some combinations of multi magic element skills have special names
- more auto saves
- fixed a missing translation string
- add blessings received by praying to a god during resting
- slightly reduced maximum number of shopping attempts
- modified some skill modules
- add ability to select which skill modules are allowed when creating new skills
- make summary persistent
- more tool tips
- minor changes
- tried to fix a bug that I can't reproduce
- a few more skill modules
- customizable time table for the player character's tasks
- customizable weapon and equipment type filters
- added a summary of important events
- normalized the player character's serotonin level to prevent oversleeping issues