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FIRESTRM.INI
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[General]
Name=Tiberian Sun - Firestorm
DropPodInfantryMinimum=5 ;was 3
DropPodInfantryMaximum=8 ;was 5
DropPodWeapon=DropGun ; weapon mounted on drop pod
BallisticScatter=2.0 ;was 1.5
PrerequisiteFactory=GAWEAP,NAWEAP,DGWEAP,DNWEAP
PrerequisiteGDIFactory=GAWEAP,DGWEAP
PrerequisiteNodFactory=NAWEAP,DNWEAP
EngineerCaptureLevel=1.0
EngineerDamage=0.0
SurvivorRate=.1 ; was .4
SurvivorDivisor=100
; veteran factors updated
VeteranRatio=5.0 ; must destroy this multiple of self-value to become a veteran [per level]
VeteranCombat=.50 ; combat BONUS factor when unit is a veteran
VeteranSpeed=.30 ; speed BONUS factor when unit is a veteran
VeteranSight=0.0 ; sight range BONUS when unit is a veteran
VeteranArmor=.50 ; armor BONUS when unit is a veteran
VeteranROF=.30 ; rate of fire BONUS when unit is a veteran
VeteranCap=2 ; maximum veteran level that can be obtained
InitialVeteran=no ; Do initial forces start as veterans?
[AudioVisual]
WebbedInfantry=WEBGUY
DropPod=DROPPOD,DROPPOD2,DROPPODY,DROPPODY2 ; mark to leave after drop pod lands
[AI]
BuildWeapons=GAWEAP,NAWEAP,DGWEAP,DNWEAP
[LEVITATION]
Drag=0.1 ; rate that jellyfish slows down
; max velocity that jellyfish can move again when...
MaxVelocityWhenHappy=5.0 ; ...just puttering around
MaxVelocityWhenFollowing=4.5 ; ...going someplace in particular
MaxVelocityWhenPissedOff=10.0 ; ...tracking down some mofo
AccelerationProbability=0.01 ; Chance happy jellyfish will "puff"
AccelerationDuration=20 ; How long a puff accelerates the jellyfish
Acceleration=0.75 ; How much a puff accelerates
InitialBoost=2.0 ; How much of an initial speed boost does jellyfish get when puffing
;BounceVelocity=3.5 ; How fast does jellyfish bounce away after hitting a wall. Don't screw with this
;CollisionWaitDuration=15 ; How long does jellyfish wait before puffing after hitting a wall?
MaxBlockCount=3 ; How many times will jellyfish block against a wall before giving up on destination?
PropulsionSoundEffect=FLOATMOV,FLOTMOV2,FLOTMOV3,FLOTMOV4 ; Sound effect when puffing
IntentionalDeacceleration=1.0 ; How fast does it deaccelerate when it wants to? (When going to waypoint or target)
IntentionalDriftVelocity =12.0 ; How fast does it move when it is near its target?
ProximityDistance=3.0 ; How close before special deacceleration & drift logic take over?
[JumpjetControls]
CloakDetectionRadius=3
;============================================================================
; ANIMATIONS
;============================================================================
[Animations]
1=WEBGUY
2=WEB
3=K_LIGHT1
4=K_LIGHT2
5=MWAR_1
6=MWAR_2
7=MWAR_A
8=MWAR_B
9=MWAR_C
10=MWAR_D
11=MWARMK
12=DLIMP_A
13=DJUGG
14=DJUGG_A
15=DJUGGMK
16=MSTLMK
17=MSTL_A
18=DEFDMK
19=CORE_A
20=CORE_AD
21=CORE_B
22=CORE_BD
23=CORE_C
24=CORE_CD
25=OBL1_A
26=OBL1_AD
27=OBL1_B
28=OBL1_BD
29=OBL1_C
30=OBL1_CD
31=OBL2_A
32=OBL2_AD
33=OBL2_B
34=OBL2_BD
35=OBL2_C
36=OBL2_CD
37=DEFD_EXP
38=MEMPFX
;============================================================================
; VEHICLES / UNITS
;============================================================================
[VehicleTypes]
1=REAPER
2=JFISH
3=JUGG
4=LIMPET
5=MOBILEMP
6=SGEN
7=MOBWARG
8=MOBWARN
9=FLMTNK
10=DEFENDER
11=CMOBILEMP
; Cyborg Reaper
[REAPER]
Name=Cyborg Reaper
Category=AFV
Prerequisite=NATECH,NODFACTORY
Primary=QuadLauncher
Secondary=WebLauncher
Strength=400 ;was 350
Armor=light
TechLevel=6
Sight=7
Speed=5
Owner=Nod
Cost=1100
Points=30
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=60-N100,60-N102,60-N104
VoiceMove=60-N106,60-N108,60-N110
VoiceAttack=60-N112,60-N114,60-N116
VoiceFeedback=SPIDDIE1
Crushable=no
IsTilter=yes
FireAngle=10
SpeedType=Creep
NonVehicle=yes
CrateGoodie=yes
AllowedToStartInMultiplayer=yes
ImmuneToVeins=yes
TiberiumProof=yes
TiberiumHeal=yes
EliteAbilities=CRUSHER
Accelerates=false
; Tiberium Jellyfish
[JFISH]
Name=Tiberium Floater
Insignificant=yes
Image=FLOATER
Nominal=yes
Strength=500
Category=Civilian
Armor=light
TechLevel=-1
Sight=5
Speed=10
TiberiumHeal=yes
TiberiumProof=yes
ImmuneToVeins=yes
Owner=Civilian
AllowedToStartInMultiplayer=no
Cost=1
Points=50
ROT=16
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Locomotor={3DC0B295-6546-11D3-80B0-00902792494C}
MovementZone=AmphibiousDestroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
GuardRange=5
NonVehicle=yes
Jellyfish=yes
SpeedType=Hover
Primary=Tentacle
CrateGoodie=no
; Juggernaut
[JUGG]
Name=Juggernaut
Category=AFV
Prerequisite=GDIFACTORY,GARADR
Image=JUGGER
Primary=Jugg90mm
Strength=350
Armor=light
TechLevel=6
Sight=9
Speed=5
Owner=GDI
Cost=950
Points=40
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
DeploysInto=DJUGG
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
EliteAbilities=SENSORS
AccelerationFactor=0.01
NoMovingFire=yes
DeployToFire=yes
CrateGoodie=yes
AllowedToStartInMultiplayer=yes
; Limpet drone mine
[LIMPET]
Name=Limpet Drone
Image=LIMPED
IsLimpetDrone=yes
Owner=GDI,Nod
Category=AFV
Prerequisite=FACTORY,RADAR
Strength=100
Cost=550 ;was 700
Speed=8
Sight=5
Armor=none
Points=50
TechLevel=3
DeploysInto=DLIMPET
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
ThreatPosed=10 ; This value MUST be 0 for all building addons
GuardRange=0
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
AlternateSpeed=10
CrateGoodie=no
AllowedToStartInMultiplayer=no
Trainable=no
VoiceSelect=LIMPQ3,LIMPQ4
VoiceMove=LIMPC3,LIMPC4
VoiceAttack=LIMPC3,LIMPC4
VoiceFeedback=LIMPC3,LIMPC4
;Mobile EM-Pulse
[MOBILEMP]
Name=Mobile EM-Pulse
Image=M_EMP
Prerequisite=GDIFACTORY,NAPULS
Strength=800 ;was 600
Category=Support
Armor=heavy
TechLevel=6
Sight=6
Speed=7 ;was 3
Owner=GDI
Cost=1000 ;was 1400
Points=60
ROT=5
Crewed=yes
Crusher=yes
TypeImmune=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
CrateGoodie=yes
AllowedToStartInMultiplayer=no
PipScale=Charge
MaxCharge=1800 ; was 1200
StartCharge=0;
IsMobileEMP=true
Trainable=no
;Mobile EM-Pulse (Precharged)
[CMOBILEMP]
Name=Mobile EM-Pulse (Charged)
Image=M_EMP
Strength=800
Category=Support
Armor=heavy
TechLevel=-1
Sight=6
Speed=7 ;was 3
Owner=GDI
Cost=1000
Points=60
ROT=5
Crewed=yes
Crusher=yes
TypeImmune=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
CrateGoodie=yes
AllowedToStartInMultiplayer=no
PipScale=Charge
MaxCharge=1800 ; was 1200
StartCharge=1800;
IsMobileEMP=true
Trainable=no
; Mobile Stealth Generator
[SGEN]
Name=Mobile Stealth Generator
Image=SGEN
Prerequisite=NODFACTORY,NASTLH
Strength=200 ;was 250
Armor=light
Category=AFV
Turret=no
IsTilter=yes
TechLevel=9
Sight=5
Speed=6
Owner=Nod
Cost=1600 ;was 1800
Points=25
ROT=5
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
EliteAbilities=EXPLODES
ZFudgeColumn=8
ZFudgeTunnel=13
;PipScale=Charge
;MaxCharge=400
DeploysInto=MSTL
CrateGoodie=yes
AllowedToStartInMultiplayer=no
Trainable=no
crewed=no
; Mobile Weapons Factory (GDI)
[MOBWARG]
Name=Mobile War Factory
Image=MWAR_NOD
Prerequisite=GAWEAP,GAPLUG
BuildLimit=1
TechLevel=10
Category=Support
Strength=800
Armor=heavy
Sight=6
Speed=3
Owner=GDI
Cost=1800
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
DeploysInto=DGWEAP
CrateGoodie=no
AllowedToStartInMultiplayer=no
Trainable=no
; Mobile Weapons Factory (Nod)
[MOBWARN]
Name=Fist of Nod
Image=MWAR_NOD
Prerequisite=NAWEAP,NATMPL
BuildLimit=1
TechLevel=10
Category=Support
Strength=800
Armor=heavy
Sight=6
Speed=3
Owner=Nod
Cost=1800
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
DeploysInto=DNWEAP
CrateGoodie=no
AllowedToStartInMultiplayer=no
Trainable=no
; Retro Flame Tank
[FLMTNK]
Name=Flame Tank
Image=FTNK
Category=AFV
Prerequisite=NODFACTORY
Primary=FireballLauncher
Strength=300
Armor=light
TechLevel=-1
CrateGoodie=yes
AllowedToStartInMultiplayer=no
Sight=5
Speed=6
Owner=Civilian
Cost=700
Points=40
ROT=5
Crusher=yes
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
EliteAbilities=EXPLODES
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
; Core Defender
[DEFENDER]
Name=Core Defender
Category=AFV
Prerequisite=
Strength=10000 ;was 2500
Armor=heavy
TechLevel=-1
Sight=9
Speed=5
Owner=Civilian
Cost=2000
Points=40
ROT=5
Crusher=yes
Crewed=no
Weight=3.5
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=30 ;was 10
Explosion=DEFD_EXP
AllowedToStartInMultiplayer=no
IsCoreDefender=yes
WalkRate=4
Primary=DEFOB
DamageSmokeOffset=0,0,550
Trainable=yes
EliteAbilities=SENSORS
ImmuneToVeins=yes
TiberiumProof=yes
TiberiumHeal=yes
SelfHealing=yes
NoMovingFire=true
[HVR]
Prerequisite=GDIFACTORY,GARADR
[REPAIR]
Prerequisite=NODFACTORY
[ART2]
Prerequisite=NODFACTORY,NARADR
[WEED]
Prerequisite=NODFACTORY,NAWAST
[APC]
Prerequisite=GDIFACTORY,GAPILE
[MMCH]
Prerequisite=GDIFACTORY
[HMEC]
Prerequisite=GDIFACTORY,GATECH
[SMECH]
Prerequisite=GDIFACTORY
[BIKE]
Prerequisite=NODFACTORY
[BGGY]
Prerequisite=NODFACTORY
[SAPC]
Prerequisite=NODFACTORY,NATECH
[SUBTANK]
Prerequisite=NODFACTORY,NATECH
[SONIC]
Prerequisite=GDIFACTORY,GATECH
Speed=5
EliteAbilities=FASTER
Accelerates=false
[TTNK]
Prerequisite=NODFACTORY
[STNK]
Prerequisite=NODFACTORY,NATECH
Strength=200 ; w180
Sight=7
[TRUCKA]
Crewed=no
[TRUCKB]
Crewed=no
;============================================================================
; AIRCRAFT
;============================================================================
[SCRIN]
Cost=1250 ;was 1500
[APACHE]
Cost=800 ;was 1000
;============================================================================
; INFANTRY
;============================================================================
[InfantryTypes]
1=HUEY
2=CIV4
3=CIV5
4=CIV6
5=ELCAD
[HUEY]
Name=Huey the Infected Cyborg
Image=CYBORG
Category=Soldier
Prerequisite=
Primary=Vulcan3
CrushSound=SQUISHY2
Crushable=no
TiberiumProof=yes
TiberiumHeal=yes
Fearless=yes
Cyborg=yes
Pip=white
Strength=300 ; w350
Armor=light
TechLevel=-1
Sight=5
Speed=4
Owner=
Cost=650
Points=5
VoiceSelect=22-I000,22-I002,22-I006
VoiceMove=22-I008,22-I010,22-I014,22-I016,22-I020
VoiceAttack=22-I008,22-I010,22-I012,22-I018
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
DamageParticleSystems=SparkSys
ThreatPosed=15 ; This value MUST be 0 for all building addons
EliteAbilities=STRONGER
ImmuneToVeins=yes
[CIV4]
Name=Civilian
Image=CIV1
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=SQUISH6
Insignificant=yes
Sight=2
Speed=5
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
Cost=10
Points=1
;Ammo=10
Fraidycat=no
Civilian=yes
Nominal=yes
Pip=white
VoiceSelect=67-N100,67-N102
VoiceMove=67-N104,67-N106,67-N108
VoiceAttack=BOOP
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
EliteAbilities=SCATTER
[CIV5]
Name=Civilian
Image=CIV2
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=SQUISH6
Insignificant=yes
Sight=2
Speed=5
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
Cost=10
Points=1
;Ammo=10
Fraidycat=no
Civilian=yes
Nominal=yes
Pip=white
VoiceSelect=68-N100,68-N102,68-N104
VoiceMove=68-N106,68-N108,68-N110
VoiceAttack=Boop
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
EliteAbilities=SCATTER
[CIV6]
Name=Civilian
Image=CIV3
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=SQUISH6
Insignificant=yes
Sight=2
Speed=5
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
Cost=10
Points=1
;Ammo=10
Fraidycat=no
Civilian=yes
Nominal=yes
Pip=white
VoiceSelect=69-N100,69-N102,69-N104
VoiceMove=69-N106,69-N108,69-N110
VoiceAttack=Boop
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
EliteAbilities=SCATTER
;Nod Elite Cadre Soldier
[ELCAD]
Name=Elite Cadre
Category=Soldier
Image=SLAV
Primary=Vulcan3
Prerequisite=NAHAND
TiberiumProof=yes
CrushSound=SQUISH6
Strength=175
Fearless=yes
Armor=light
Pip=white
TechLevel=-1
Sight=4
Speed=4
Owner=Nod
Cost=300
AllowedToStartInMultiplayer=no
Points=5
VoiceSelect=15-I032,15-I048
VoiceMove=15-I008,15-I014,15-I026
VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
[CIV1]
VoiceSelect=67-N100,67-N102
VoiceMove=67-N104,67-N106,67-N108
EliteAbilities=SCATTER
[CIV2]
VoiceSelect=68-N100,68-N102,68-N104
VoiceMove=68-N106,68-N108,68-N110
EliteAbilities=SCATTER
[CIV3]
VoiceSelect=69-N100,69-N102,69-N104
VoiceMove=69-N106,69-N108,69-N110
EliteAbilities=SCATTER
[CTECH]
VoiceSelect=70-N000,70-N002,70-N004
VoiceMove=70-N006,70-N008,70-N010
VoiceAttack=70-N014,70-N016,70-N018
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
EliteAbilities=SCATTER
[DOGGIE]
ImmuneToVeins=yes
[JUMPJET]
Speed=8
[CYBORG]
VoiceDie=22-N104,22-N106,22-N108
[CYC2]
IsWebImmune=true
[E2]
CollateralDamageCoefficient=.33
;============================================================================
; BUILDINGS
;============================================================================
[BuildingTypes]
1=GAPLUG4
2=DJUGG
3=DLIMPET
4=C_KODIAK
5=DGWEAP
6=DNWEAP
7=MSTL
8=DDEFD
9=AAOB
10=CORE
11=CROB
12=INORNGLAMP
[GAPLUG4]
Name=Drop Pod Node
Image=GAPLUG_D
Prerequisite=GAPLUG
TechLevel=10
Armor=wood
Sight=1
Owner=GDI
Cost=1000 ;was 1200
Points=30
Power=-20
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=gaplug
PowersUpToLevel=-1
ThreatPosed=0 ; This value MUST be 0 for all building addons
SuperWeapon=DropPodSpecial
AIBuildThis=yes
; Deployed Juggernaut
[DJUGG]
Name=Deployed Juggernaut
Image=DJUGG
TechLevel=-1
Strength=400 ;was 350
Points=50
Cost=975
Power=0
Armor=light
Sight=9
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
UndeploysInto=JUGG
BaseNormal=no
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
Crewed=yes
Primary=Jugg90mm
ROT=5
IsJuggernaut=yes
Turret=yes
TurretAnim=DJUGG_A
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-30
BarrelAnimIsVoxel=true
VoxelBarrelFile=DJUGGBAR
VoxelBarrelOffsetToPitchPivotPoint=15,0,-8
VoxelBarrelOffsetToRotatePivotPoint=2,0,0
VoxelBarrelOffsetToBuildingPivotPoint=4,2,3
VoxelBarrelOffsetToBarrelEnd=350,75,0
VoxelBarrelScale=.75
StartFacing=4 ; DIR_S = 4 << 5
StartPitch=2 ; DIR_E = 2 << 5
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=0,0,125
EliteAbilities=SELF_HEAL
Trainable=yes
TogglePower=no
HasStupidGuardMode=false
Owner=GDI
; Deployed Limpet Drone
[DLIMPET]
Name=Limpet Mine
Strength=100
Points=50
Cost=700
Sight=5
Power=0
Armor=none
Cloakable=yes
CloakingSpeed=10
Primary=LIMP
TechLevel=-1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
UndeploysInto=LIMPET
Unsellable=true
IsLimpetMine=true
Owner=GDI,Nod
; Kodiak crash
[C_KODIAK]
Name=Kodiak Crash
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
MaxDebris=0
PlaceAnywhere=yes
; Mobile weapons factory (GDI)
[DGWEAP]
Name=Mobile War Factory
Image=MWAR
WeaponsFactory=yes
Factory=UnitType
DeployTime=.044
Strength=800
Armor=heavy
TechLevel=-1
BuildLimit=1
Sight=4
BaseNormal=no
Cost=2000
Points=80
Power=0
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408, 880, 435
AIBuildThis=no
UndeploysInto=MOBWARG
IsMobileWar=yes
Owner=GDI
; Mobile weapons factory (Nod)
[DNWEAP]
Name=Fist of Nod
Image=MWAR
WeaponsFactory=yes
Factory=UnitType
DeployTime=.044
Strength=800
Armor=heavy
TechLevel=-1
BuildLimit=1
Sight=4
BaseNormal=no
Cost=2000
Points=80
Power=0
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408, 880, 435
AIBuildThis=no
UndeploysInto=MOBWARN
IsMobileWar=yes
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
Owner=Nod
; Deployed Mobile Stealth Generator
[MSTL]
Name=Mobile Stealth Generator
Image=MSTL
CloakGenerator=yes
CloakRadiusInCells=6
HasRadialIndicator=true
RadialColor=255,0,0
Strength=200 ;was 600
Armor=wood
TechLevel=-1
Adjacent=2