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first.js
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//give an array of choices, array score (to return 2 values as one from func)
let posChoice=["lizard", "scissors","rock","paper","spock"];
let score=[0,0];
let choices = document.querySelectorAll(".choice");
//PC chooses
function computerPlay(){
let PCchoice= posChoice[Math.floor(Math.random()*(posChoice.length))];
return PCchoice;
}
//function for 1 round
function round(playerChoice){
let PCchoice=computerPlay();
document.getElementById("playerChoice").innerHTML=`<img id="playerChoiceimg" src="img/${playerChoice}.png">`;
document.getElementById("PCChoice").innerHTML=`<img id="pcChoiceimg" src="img/${PCchoice}.png">`;
switch(playerChoice){
case "scissors":
if (PCchoice=="paper"||PCchoice=="lizard"){
score[0]++;
return score;
}
else if(playerChoice==PCchoice){
return score;
}
else{
score[1]++;
return score;
}
case "spock":
if (PCchoice=="scissors"||PCchoice=="rock"){
score[0]++;
return score;
}
else if(playerChoice==PCchoice){
return score;
}
else{
score[1]++;
return score;
}
case "rock":
if (PCchoice=="lizard"||PCchoice=="scissors"){
score[0]++;
return score;
}
else if(playerChoice==PCchoice){
return score;
}
else{
score[1]++;
return score;
}
case "paper":
if (PCchoice=="rock"||PCchoice=="spock"){
score[0]++;
return score;
}
else if(playerChoice==PCchoice){
return score;
}
else{
score[1]++;
return score;
}
case "lizard":
if (PCchoice=="spock"||PCchoice=="paper"){
score[0]++;
return score;
}
else if(playerChoice==PCchoice){
return score;
}
else{
score[1]++;
return score;
}
}
}
//checking if the game is ended. If not - update score bar
function game(score){
if (score[0]==5||score[1]==5){
document.getElementById("player").textContent=score[0];
document.getElementById("PC").textContent=score[1];
choices.forEach(choice=>{
choice.removeEventListener("click", play);})
}
if (score[0]==5){
document.getElementById("result").textContent="You won the game. Again?";
}
if (score[1]==5){
document.getElementById("result").textContent="You lose the game. Again?";
}
else{
document.getElementById("player").textContent=score[0];
document.getElementById("PC").textContent=score[1];
}
}
//a function called by the button to start game. Sets everything to 0;
function start(){
score[0]=0;
score[1]=0;
document.getElementById("playerChoice").innerHTML="";
document.getElementById("PCChoice").innerHTML="";
document.getElementById("player").textContent=score[0];
document.getElementById("PC").textContent=score[1];
document.getElementById("result").textContent="";
choices.forEach(choice=>{
choice.addEventListener("click", play);
}) }
//I cannot pass parameters at event listener
//so i had to make this function to look for choice.id
//this func makes every function work together
function play(e){
game(round(e.currentTarget.id))
}
document.getElementById("start").onclick= start;