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AML Listing mods as missing when mod count is above 1000 #370
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Check if the mods in question are still present in the steam mod folder. I don't this this issue is related to AML. |
I think that's what they mean by "local files" though |
I did. The files are still present in the steam mod folder. In fact, every time I re-open it after this, exactly every second time I open it a different selection of mods is listed as suddenly "no longer exist". I select them, click "resubscribe", and then close and open it... and another batch of 10-20 are suddenly "no longer exists". This has happened every second time I have opened it. Its gotten to the point where I know I have to open it, click "resubscribe" to whichever mods have decided to do this, close it, and reopen it. In addition, these mods automatically set themselves to "hidden". |
UPDATE: |
This is happening to me too, and I am well over 1K mods right now. I am reopening AML so many time due to issue #317 that I have been silently ignoring it. I do believe this is definitely related to AML. |
Is this still an issue with https://github.com/X2CommunityCore/xcom2-launcher/releases/tag/v1.6.0-alpha ? |
I have never had this issue (still), but as a 'comparison', I have never had more than 600 mods 'loaded'. I've never had more than 350 mods active. More than that and (for me) the game's stability nosedives even with zero reported issues. |
I have my suspicions as to what is going on. I think what is happening here is, PPL open up AML, realise steam is not running. So they start up steam and immediately open AML again, but there is just enough of a delay for steam to realise there are some updates, so it "deletes" old files and downloads new ones. In between the delete and download, AML starts up and goes "oh no these mods are gone now". As to why only when there are over a thousand mods? My guess would be when you have more than "n" mods the delay between steam opening up, and re-downloading mods becomes large enough for it to matter such that AML can load in between these steps and get confused. For example if you have say 200 mods and 6 config only mods need updating, that can happen in seconds, and AML is none the wiser, but when you have 1000+ mods and say 15 cosmetic mods need to be updated, this can be a big enough gap in time that AML can notice some missing mods. This is my best guess at what is happening. Regardless, I do not think this is an AML issue. |
From what @Talonflight wrote, he was able to reproduce the issue just fine without any additional required actions (like starting/re-startting Steam). @Talonflight Can you test v1.6 please? |
Can confirm after testing new version this issue has seemingly stopped. I'm not sure what got changed, if anything, but it seems to have stopped the issue. Thank you! Just to clear up some of the questions above: |
Thank your for feedback. |
1.5.0
Description
When AML is booted up when you have over 1k mods, a number of mods suddenly become listed as "no longer exist". They become hidden, and the option to "resubscribe" to them appears. When the mod is checked, however, both in local files and in steam workshop, I am still subscribed to it and it shouldn't be listed as such. The number of mods seems to fluctuate, but only began happening after I surpassed 1k.
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