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Pencil.Gaming.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Pencil.Gaming", "Pencil.Gaming\Pencil.Gaming.csproj", "{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Compatibility - GLFW2|Any CPU = Compatibility - GLFW2|Any CPU
Core - GLFW2|Any CPU = Core - GLFW2|Any CPU
Compatibility - GLFW3|Any CPU = Compatibility - GLFW3|Any CPU
Core - GLFW3|Any CPU = Core - GLFW3|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Compatibility - GLFW2|Any CPU.ActiveCfg = Compatibility-GLFW2|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Compatibility - GLFW2|Any CPU.Build.0 = Compatibility-GLFW2|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Compatibility - GLFW3|Any CPU.ActiveCfg = Compatibility-GLFW3|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Compatibility - GLFW3|Any CPU.Build.0 = Compatibility-GLFW3|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Core - GLFW2|Any CPU.ActiveCfg = Core-GLFW2|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Core - GLFW2|Any CPU.Build.0 = Core-GLFW2|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Core - GLFW3|Any CPU.ActiveCfg = Core-GLFW3|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Core - GLFW3|Any CPU.Build.0 = Core-GLFW3|Any CPU
{C0578425-57C1-4833-9F59-87DA67F0D954}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C0578425-57C1-4833-9F59-87DA67F0D954}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C0578425-57C1-4833-9F59-87DA67F0D954}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C0578425-57C1-4833-9F59-87DA67F0D954}.Release|Any CPU.Build.0 = Release|Any CPU
{CD8E4574-D6B4-45B4-AF4E-33C0D0920095}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CD8E4574-D6B4-45B4-AF4E-33C0D0920095}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CD8E4574-D6B4-45B4-AF4E-33C0D0920095}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CD8E4574-D6B4-45B4-AF4E-33C0D0920095}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Pencil.Gaming\Pencil.Gaming.csproj
Policies = $0
$0.TextStylePolicy = $1
$1.inheritsSet = null
$1.scope = text/x-csharp
$0.CSharpFormattingPolicy = $2
$2.NamespaceBraceStyle = EndOfLine
$2.ClassBraceStyle = EndOfLine
$2.InterfaceBraceStyle = EndOfLine
$2.StructBraceStyle = EndOfLine
$2.EnumBraceStyle = EndOfLine
$2.MethodBraceStyle = EndOfLine
$2.ConstructorBraceStyle = EndOfLine
$2.DestructorBraceStyle = EndOfLine
$2.BeforeMethodDeclarationParentheses = False
$2.BeforeMethodCallParentheses = False
$2.BeforeConstructorDeclarationParentheses = False
$2.BeforeIndexerDeclarationBracket = False
$2.BeforeDelegateDeclarationParentheses = False
$2.NewParentheses = False
$2.SpacesBeforeBrackets = False
$2.inheritsSet = Mono
$2.inheritsScope = text/x-csharp
$2.scope = text/x-csharp
$0.TextStylePolicy = $3
$3.FileWidth = 120
$3.TabsToSpaces = False
$3.inheritsSet = VisualStudio
$3.inheritsScope = text/plain
$3.scope = text/plain
$0.TextStylePolicy = $4
$4.inheritsSet = null
$4.scope = application/config+xml
$0.XmlFormattingPolicy = $5
$5.inheritsSet = null
$5.scope = application/config+xml
$0.TextStylePolicy = $6
$6.inheritsSet = null
$6.scope = application/xml
$0.XmlFormattingPolicy = $7
$7.inheritsSet = Mono
$7.inheritsScope = application/xml
$7.scope = application/xml
$0.TextStylePolicy = $8
$8.inheritsSet = null
$8.scope = application/octet-stream
$0.StandardHeader = $9
$9.Text =
$9.IncludeInNewFiles = True
version =
EndGlobalSection
EndGlobal