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Constant crashing compiled on Windows #1831
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Hi, Thanks for report. Can you run it from Visual Studio and show where the crash occurs? Please make sure to compile in debug mode. |
Does compiling it in release mode cause crashes? For future reference if the project before compilation shows up as 0 of 1 in visual studio, how do I fix that? |
No, but the debug mode lets you see more detailed crash info in Visual Studio.
Hm, not sure how to fix that, don't think I have encountered that, sorry. |
For the first bit I don’t have my pc on me so I won’t be able to do anything until sometime tomorrow. The second thing is could it just be user error or missing hidden plugins for visual studio. I use visual studio for this and coding for video games so possibly non-compatible plugins. |
So I compiled a build of Armor Paint using the code here. I think I did it correctly but I am experiencing frequent crashes while trying to use the compiled application. I don’t know what I did wrong if it was a hidden compile error that was bypassed during the build. The crashes are random but frequent so much that I have to save after every step I do during my texturing process. I am running windows 11 on a laptop with 32GB of DDR4 RAM
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